/datum/organ/proc/process() return /datum/organ/proc/receive_chem(chemical as obj) return /datum/organ/external/proc/take_damage(brute, burn) if ((brute <= 0 && burn <= 0)) return 0 if ((src.brute_dam + src.burn_dam + brute + burn) < src.max_damage) src.brute_dam += brute src.burn_dam += burn else var/can_inflict = src.max_damage - (src.brute_dam + src.burn_dam) if (can_inflict) if (brute > 0 && burn > 0) brute = can_inflict/2 burn = can_inflict/2 var/ratio = brute / (brute + burn) src.brute_dam += ratio * can_inflict src.burn_dam += (1 - ratio) * can_inflict else if (brute > 0) brute = can_inflict src.brute_dam += brute else burn = can_inflict src.burn_dam += burn else return 0 var/result = src.update_icon() return result /datum/organ/external/proc/heal_damage(brute, burn) src.brute_dam = max(0, src.brute_dam - brute) src.burn_dam = max(0, src.burn_dam - burn) return update_icon() /datum/organ/external/proc/get_damage() //returns total damage return src.brute_dam + src.burn_dam //could use src.health? // new damage icon system // returns just the brute/burn damage code /datum/organ/external/proc/damage_state_text() var/tburn = 0 var/tbrute = 0 if(burn_dam ==0) tburn =0 else if (src.burn_dam < (src.max_damage * 0.25 / 2)) tburn = 1 else if (src.burn_dam < (src.max_damage * 0.75 / 2)) tburn = 2 else tburn = 3 if (src.brute_dam == 0) tbrute = 0 else if (src.brute_dam < (src.max_damage * 0.25 / 2)) tbrute = 1 else if (src.brute_dam < (src.max_damage * 0.75 / 2)) tbrute = 2 else tbrute = 3 return "[tbrute][tburn]" // new damage icon system // adjusted to set damage_state to brute/burn code only (without r_name0 as before) /datum/organ/external/proc/update_icon() var/n_is = src.damage_state_text() if (n_is != src.damage_state) src.damage_state = n_is return 1 else return 0 return