/obj/structure/closet/secure_closet/captains name = "station administrator's locker" req_access = list(access_captain) icon_state = "capsecure1" icon_closed = "capsecure" icon_locked = "capsecure1" icon_opened = "capsecureopen" icon_broken = "capsecurebroken" icon_off = "capsecureoff" New() ..() new /obj/item/weapon/storage/backpack/dufflebag/captain(src) new /obj/item/clothing/head/helmet(src) new /obj/item/clothing/suit/storage/vest(src) new /obj/item/weapon/cartridge/captain(src) new /obj/item/weapon/storage/lockbox/medal(src) new /obj/item/device/radio/headset/heads/captain(src) new /obj/item/device/radio/headset/heads/captain/alt(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/melee/telebaton(src) new /obj/item/device/flash(src) return /obj/structure/closet/secure_closet/hop name = "head of personnel's locker" req_access = list(access_hop) icon_state = "hopsecure1" icon_closed = "hopsecure" icon_locked = "hopsecure1" icon_opened = "hopsecureopen" icon_broken = "hopsecurebroken" icon_off = "hopsecureoff" New() ..() new /obj/item/clothing/suit/storage/vest(src) new /obj/item/clothing/head/helmet(src) new /obj/item/weapon/cartridge/hop(src) new /obj/item/device/radio/headset/heads/hop(src) new /obj/item/device/radio/headset/heads/hop/alt(src) new /obj/item/weapon/storage/box/ids(src) new /obj/item/weapon/storage/box/ids( src ) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/gun/projectile/sec/flash(src) new /obj/item/device/flash(src) return /obj/structure/closet/secure_closet/hop2 name = "head of personnel's attire" req_access = list(access_hop) icon_state = "hopsecure1" icon_closed = "hopsecure" icon_locked = "hopsecure1" icon_opened = "hopsecureopen" icon_broken = "hopsecurebroken" icon_off = "hopsecureoff" New() ..() new /obj/item/clothing/under/rank/head_of_personnel(src) new /obj/item/clothing/under/dress/dress_hop(src) new /obj/item/clothing/under/dress/dress_hr(src) new /obj/item/clothing/under/lawyer/female(src) new /obj/item/clothing/under/lawyer/black(src) new /obj/item/clothing/under/lawyer/red(src) new /obj/item/clothing/under/lawyer/oldman(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/shoes/black(src) new /obj/item/clothing/shoes/leather(src) new /obj/item/clothing/shoes/white(src) new /obj/item/clothing/under/rank/head_of_personnel_whimsy(src) new /obj/item/clothing/head/caphat/hop(src) new /obj/item/clothing/under/gimmick/rank/head_of_personnel/suit(src) new /obj/item/clothing/glasses/sunglasses(src) return /obj/structure/closet/secure_closet/hos name = "head of security's locker" req_access = list(access_hos) icon_state = "hossecure1" icon_closed = "hossecure" icon_locked = "hossecure1" icon_opened = "hossecureopen" icon_broken = "hossecurebroken" icon_off = "hossecureoff" storage_capacity = 2.5 * MOB_MEDIUM New() ..() if(prob(50)) new /obj/item/weapon/storage/backpack/security(src) else new /obj/item/weapon/storage/backpack/satchel/sec(src) if(prob(50)) new /obj/item/weapon/storage/backpack/dufflebag/sec(src) new /obj/item/clothing/head/helmet/HoS(src) new /obj/item/clothing/suit/storage/vest/hos(src) new /obj/item/clothing/under/rank/head_of_security/jensen(src) new /obj/item/clothing/under/rank/head_of_security/corp(src) new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src) new /obj/item/clothing/suit/storage/vest/hoscoat(src) new /obj/item/clothing/head/helmet/HoS/dermal(src) new /obj/item/weapon/cartridge/hos(src) new /obj/item/device/radio/headset/heads/hos(src) new /obj/item/device/radio/headset/heads/hos/alt(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) new /obj/item/weapon/shield/riot(src) new /obj/item/weapon/shield/riot/tele(src) new /obj/item/weapon/storage/box/holobadge/hos(src) new /obj/item/clothing/accessory/badge/holo/hos(src) new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/weapon/crowbar/red(src) new /obj/item/weapon/storage/box/flashbangs(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/device/flash(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/clothing/accessory/holster/waist(src) new /obj/item/weapon/melee/telebaton(src) new /obj/item/clothing/head/beret/sec/corporate/hos(src) new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src) new /obj/item/device/flashlight/maglight(src) return /obj/structure/closet/secure_closet/warden name = "warden's locker" req_access = list(access_armory) icon_state = "wardensecure1" icon_closed = "wardensecure" icon_locked = "wardensecure1" icon_opened = "wardensecureopen" icon_broken = "wardensecurebroken" icon_off = "wardensecureoff" New() ..() if(prob(50)) new /obj/item/weapon/storage/backpack/security(src) else new /obj/item/weapon/storage/backpack/satchel/sec(src) if(prob(50)) new /obj/item/weapon/storage/backpack/dufflebag/sec(src) new /obj/item/clothing/suit/storage/vest/warden(src) new /obj/item/clothing/under/rank/warden(src) new /obj/item/clothing/under/rank/warden/corp(src) new /obj/item/clothing/suit/storage/vest/wardencoat(src) new /obj/item/clothing/suit/storage/vest/wardencoat/alt(src) new /obj/item/clothing/head/helmet/warden(src) new /obj/item/weapon/cartridge/security(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/device/radio/headset/headset_sec/alt(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) new /obj/item/clothing/accessory/badge/holo/warden(src) new /obj/item/weapon/storage/box/flashbangs(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/weapon/gun/energy/gun(src) new /obj/item/weapon/storage/box/holobadge(src) new /obj/item/clothing/head/beret/sec/corporate/warden(src) new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src) new /obj/item/device/flashlight/maglight(src) new /obj/item/device/megaphone(src) return /obj/structure/closet/secure_closet/security name = "security officer's locker" req_access = list(access_brig) icon_state = "sec1" icon_closed = "sec" icon_locked = "sec1" icon_opened = "secopen" icon_broken = "secbroken" icon_off = "secoff" New() ..() if(prob(50)) new /obj/item/weapon/storage/backpack/security(src) else new /obj/item/weapon/storage/backpack/satchel/sec(src) if(prob(50)) new /obj/item/weapon/storage/backpack/dufflebag/sec(src) new /obj/item/clothing/suit/storage/vest/officer(src) new /obj/item/clothing/head/helmet(src) new /obj/item/weapon/cartridge/security(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/device/radio/headset/headset_sec/alt(src) new /obj/item/weapon/storage/belt/security(src) new /obj/item/device/flash(src) new /obj/item/weapon/reagent_containers/spray/pepper(src) new /obj/item/weapon/grenade/flashbang(src) new /obj/item/weapon/melee/baton/loaded(src) new /obj/item/clothing/glasses/sunglasses/sechud(src) new /obj/item/taperoll/police(src) new /obj/item/device/hailer(src) new /obj/item/device/flashlight/flare(src) new /obj/item/clothing/accessory/storage/black_vest(src) new /obj/item/clothing/head/soft/sec/corp(src) new /obj/item/clothing/under/rank/security/corp(src) new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/weapon/gun/energy/taser(src) new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src) new /obj/item/device/flashlight/maglight(src) return /obj/structure/closet/secure_closet/security/cargo New() ..() new /obj/item/clothing/accessory/armband/cargo(src) new /obj/item/device/encryptionkey/headset_cargo(src) return /obj/structure/closet/secure_closet/security/engine New() ..() new /obj/item/clothing/accessory/armband/engine(src) new /obj/item/device/encryptionkey/headset_eng(src) return /obj/structure/closet/secure_closet/security/science New() ..() new /obj/item/clothing/accessory/armband/science(src) new /obj/item/device/encryptionkey/headset_sci(src) return /obj/structure/closet/secure_closet/security/med New() ..() new /obj/item/clothing/accessory/armband/medgreen(src) new /obj/item/device/encryptionkey/headset_med(src) return /obj/structure/closet/secure_closet/detective name = "detective's cabinet" req_access = list(access_forensics_lockers) icon_state = "cabinetdetective_locked" icon_closed = "cabinetdetective" icon_locked = "cabinetdetective_locked" icon_opened = "cabinetdetective_open" icon_broken = "cabinetdetective_broken" icon_off = "cabinetdetective_broken" New() ..() new /obj/item/clothing/accessory/badge/holo/detective(src) new /obj/item/clothing/gloves/black(src) new /obj/item/weapon/storage/belt/detective(src) new /obj/item/weapon/storage/box/evidence(src) new /obj/item/device/radio/headset/headset_sec(src) new /obj/item/device/radio/headset/headset_sec/alt(src) new /obj/item/clothing/suit/storage/vest/detective(src) new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/ammo_magazine/c45m/rubber(src) new /obj/item/taperoll/police(src) new /obj/item/weapon/gun/projectile/colt/detective(src) new /obj/item/clothing/accessory/holster/armpit(src) new /obj/item/device/flashlight/maglight(src) new /obj/item/weapon/reagent_containers/food/drinks/flask/detflask(src) new /obj/item/weapon/storage/briefcase/crimekit(src) return /obj/structure/closet/secure_closet/detective/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened /obj/structure/closet/secure_closet/injection name = "lethal injections locker" req_access = list(access_captain) New() ..() new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src) new /obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral(src) return /obj/structure/closet/secure_closet/brig name = "brig locker" req_access = list(access_brig) anchored = 1 var/id = null New() ..() new /obj/item/clothing/under/color/orange( src ) new /obj/item/clothing/shoes/orange( src ) return /obj/structure/closet/secure_closet/courtroom name = "courtroom locker" req_access = list(access_lawyer) New() ..() new /obj/item/clothing/shoes/brown(src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/paper/Court (src) new /obj/item/weapon/pen (src) new /obj/item/clothing/suit/judgerobe (src) new /obj/item/clothing/head/powdered_wig (src) new /obj/item/weapon/storage/briefcase(src) return /obj/structure/closet/secure_closet/wall name = "wall locker" req_access = list(access_security) icon_state = "wall-locker1" density = 1 icon_closed = "wall-locker" icon_locked = "wall-locker1" icon_opened = "wall-lockeropen" icon_broken = "wall-lockerbroken" icon_off = "wall-lockeroff" //too small to put a man in large = 0 /obj/structure/closet/secure_closet/wall/update_icon() if(broken) icon_state = icon_broken else if(!opened) if(locked) icon_state = icon_locked else icon_state = icon_closed else icon_state = icon_opened