//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:04 /obj/machinery/computer/pod name = "Pod Launch Control" desc = "A control for launching pods." icon_state = "computer_generic" var/id = 1.0 var/obj/machinery/mass_driver/connected = null var/timing = 0.0 var/time = 30.0 /obj/machinery/computer/pod/New() ..() spawn( 5 ) for(var/obj/machinery/mass_driver/M in world) if (M.id == id) connected = M else return return /obj/machinery/computer/pod/proc/alarm() if(stat & (NOPOWER|BROKEN)) return if (!( connected )) viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!" return for(var/obj/machinery/door/poddoor/M in world) if (M.id == id) spawn( 0 ) M.open() return sleep(20) //connected.drive() *****RM from 40.93.3S for(var/obj/machinery/mass_driver/M in world) if(M.id == id) M.power = connected.power M.drive() sleep(50) for(var/obj/machinery/door/poddoor/M in world) if (M.id == id) spawn( 0 ) M.close() return return /obj/machinery/computer/pod/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver)) playsound(loc, 'Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if (stat & BROKEN) user << "\blue The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) new /obj/item/weapon/shard( loc ) //generate appropriate circuitboard. Accounts for /pod/old computer types var/obj/item/weapon/circuitboard/pod/M = null if(istype(src, /obj/machinery/computer/pod/old)) M = new /obj/item/weapon/circuitboard/olddoor( A ) if(istype(src, /obj/machinery/computer/pod/old/syndicate)) M = new /obj/item/weapon/circuitboard/syndicatedoor( A ) if(istype(src, /obj/machinery/computer/pod/old/swf)) M = new /obj/item/weapon/circuitboard/swfdoor( A ) else //it's not an old computer. Generate standard pod circuitboard. M = new /obj/item/weapon/circuitboard/pod( A ) for (var/obj/C in src) C.loc = loc M.id = id A.circuit = M A.state = 3 A.icon_state = "3" A.anchored = 1 del(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) //generate appropriate circuitboard. Accounts for /pod/old computer types var/obj/item/weapon/circuitboard/pod/M = null if(istype(src, /obj/machinery/computer/pod/old)) M = new /obj/item/weapon/circuitboard/olddoor( A ) if(istype(src, /obj/machinery/computer/pod/old/syndicate)) M = new /obj/item/weapon/circuitboard/syndicatedoor( A ) if(istype(src, /obj/machinery/computer/pod/old/swf)) M = new /obj/item/weapon/circuitboard/swfdoor( A ) else //it's not an old computer. Generate standard pod circuitboard. M = new /obj/item/weapon/circuitboard/pod( A ) for (var/obj/C in src) C.loc = loc M.id = id A.circuit = M A.state = 4 A.icon_state = "4" A.anchored = 1 del(src) else attack_hand(user) return /obj/machinery/computer/pod/attack_ai(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/pod/attack_paw(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/pod/attack_hand(var/mob/user as mob) if(..()) return var/dat = "
Mass Driver Controls" user.machine = src var/d2 if (timing) d2 = text("Stop Time Launch", src) else d2 = text("Initiate Time Launch", src) var/second = time % 60 var/minute = (time - second) / 60 dat += text("