//This file was auto-corrected by findeclaration.exe on 29/05/2012 15:03:04 /obj/machinery/computer/pod name = "Pod Launch Control" desc = "A control for launching pods." icon_state = "computer_generic" var/id = 1.0 var/obj/machinery/mass_driver/connected = null var/timing = 0.0 var/time = 30.0 /obj/machinery/computer/pod/New() ..() spawn( 5 ) for(var/obj/machinery/mass_driver/M in world) if (M.id == id) connected = M else return return /obj/machinery/computer/pod/proc/alarm() if(stat & (NOPOWER|BROKEN)) return if (!( connected )) viewers(null, null) << "Cannot locate mass driver connector. Cancelling firing sequence!" return for(var/obj/machinery/door/poddoor/M in world) if (M.id == id) spawn( 0 ) M.open() return sleep(20) //connected.drive() *****RM from 40.93.3S for(var/obj/machinery/mass_driver/M in world) if(M.id == id) M.power = connected.power M.drive() sleep(50) for(var/obj/machinery/door/poddoor/M in world) if (M.id == id) spawn( 0 ) M.close() return return /obj/machinery/computer/pod/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver)) playsound(loc, 'Screwdriver.ogg', 50, 1) if(do_after(user, 20)) if (stat & BROKEN) user << "\blue The broken glass falls out." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) new /obj/item/weapon/shard( loc ) //generate appropriate circuitboard. Accounts for /pod/old computer types var/obj/item/weapon/circuitboard/pod/M = null if(istype(src, /obj/machinery/computer/pod/old)) M = new /obj/item/weapon/circuitboard/olddoor( A ) if(istype(src, /obj/machinery/computer/pod/old/syndicate)) M = new /obj/item/weapon/circuitboard/syndicatedoor( A ) if(istype(src, /obj/machinery/computer/pod/old/swf)) M = new /obj/item/weapon/circuitboard/swfdoor( A ) else //it's not an old computer. Generate standard pod circuitboard. M = new /obj/item/weapon/circuitboard/pod( A ) for (var/obj/C in src) C.loc = loc M.id = id A.circuit = M A.state = 3 A.icon_state = "3" A.anchored = 1 del(src) else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc ) //generate appropriate circuitboard. Accounts for /pod/old computer types var/obj/item/weapon/circuitboard/pod/M = null if(istype(src, /obj/machinery/computer/pod/old)) M = new /obj/item/weapon/circuitboard/olddoor( A ) if(istype(src, /obj/machinery/computer/pod/old/syndicate)) M = new /obj/item/weapon/circuitboard/syndicatedoor( A ) if(istype(src, /obj/machinery/computer/pod/old/swf)) M = new /obj/item/weapon/circuitboard/swfdoor( A ) else //it's not an old computer. Generate standard pod circuitboard. M = new /obj/item/weapon/circuitboard/pod( A ) for (var/obj/C in src) C.loc = loc M.id = id A.circuit = M A.state = 4 A.icon_state = "4" A.anchored = 1 del(src) else attack_hand(user) return /obj/machinery/computer/pod/attack_ai(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/pod/attack_paw(var/mob/user as mob) return attack_hand(user) /obj/machinery/computer/pod/attack_hand(var/mob/user as mob) if(..()) return var/dat = "Mass Driver Controls" user.machine = src var/d2 if (timing) d2 = text("Stop Time Launch", src) else d2 = text("Initiate Time Launch", src) var/second = time % 60 var/minute = (time - second) / 60 dat += text("
\nTimer System: []\nTime Left: [][] - - + +", d2, (minute ? text("[]:", minute) : null), second, src, src, src, src) if (connected) var/temp = "" var/list/L = list( 0.25, 0.5, 1, 2, 4, 8, 16 ) for(var/t in L) if (t == connected.power) temp += text("[] ", t) else temp += text("[] ", src, t, t) //Foreach goto(172) dat += text("
\nPower Level: []
\nFiring Sequence
\nTest Fire Driver
\nToggle Outer Door
", temp, src, src, src) //*****RM from 40.93.3S else dat += text("
\nToggle Outer Door
", src) //***** dat += text("

Close
", user) user << browse(dat, "window=computer;size=400x500") onclose(user, "computer") return /obj/machinery/computer/pod/process() ..() if (timing) if (time > 0) time = round(time) - 1 else alarm() time = 0 timing = 0 updateDialog() return /obj/machinery/computer/pod/Topic(href, href_list) if(..()) return if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon))) usr.machine = src if (href_list["power"]) var/t = text2num(href_list["power"]) t = min(max(0.25, t), 16) if (connected) connected.power = t else if (href_list["alarm"]) alarm() else if (href_list["time"]) timing = text2num(href_list["time"]) else if (href_list["tp"]) var/tp = text2num(href_list["tp"]) time += tp time = min(max(round(time), 0), 120) else if (href_list["door"]) if(istype(src, /obj/machinery/computer/pod/old/syndicate))//Added here so Nuke ops don't go running naked into space before moving the shuttle. if(syndicate_station_at_station == 0) usr << "\red You need to launch the Syndicate Shuttle via the computer terminal at the head of the ship before departing." return for(var/obj/machinery/door/poddoor/M in world) if (M.id == id) if (M.density) spawn( 0 ) M.open() return else spawn( 0 ) M.close() return //Foreach goto(298) add_fingerprint(usr) updateUsrDialog() return /obj/machinery/computer/pod/old icon_state = "old" name = "DoorMex Control Computer" /obj/machinery/computer/pod/old/syndicate name = "ProComp Executive IIc" desc = "The Syndicate operate on a tight budget. Operates external airlocks." /obj/machinery/computer/pod/old/swf name = "Magix System IV" desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"