/obj/item/clothing/head/helmet/space/rig name = "engineer hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "rig0_engineering" armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight) var/brightness_on = 4 //luminosity when on var/on = 0 color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite) /obj/item/clothing/head/helmet/space/rig/mining name = "mining hardsuit helmet" icon_state = "rig0-mining" item_state = "rig0-mining" color = "mining" /obj/item/clothing/head/helmet/space/rig/elite name = "advanced hardsuit helmet" icon_state = "rig0-white" item_state = "rig0-white" color = "white" /obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" icon_state = "rig0-security" color = "security" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) /obj/item/clothing/suit/space/rig name = "engineer hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "rig_suit" protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno slowdown = 2 armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" protective_temperature = 10000 /obj/item/clothing/suit/space/rig/security name = "security hardsuit" desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" icon_state = "rig-security" item_state = "rig-security" protective_temperature = 3000 slowdown = 1 armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)