/* * Random Mobs */ /obj/random/mob name = "Random Animal" desc = "This is a random animal." icon = 'icons/mob/animal.dmi' icon_state = "chicken_white" var/overwrite_hostility = 0 var/mob_faction = null var/mob_returns_home = 0 var/mob_wander = 1 var/mob_wander_distance = 3 var/mob_hostile = 0 var/mob_retaliate = 0 /obj/random/mob/item_to_spawn() return pick(prob(10);/mob/living/simple_animal/lizard, prob(6);/mob/living/simple_animal/retaliate/diyaab, prob(10);/mob/living/simple_animal/cat/fluff, prob(6);/mob/living/simple_animal/cat/kitten, prob(10);/mob/living/simple_animal/corgi, prob(6);/mob/living/simple_animal/corgi/puppy, prob(10);/mob/living/simple_animal/crab, prob(10);/mob/living/simple_animal/chicken, prob(6);/mob/living/simple_animal/chick, prob(10);/mob/living/simple_animal/cow, prob(6);/mob/living/simple_animal/retaliate/goat, prob(10);/mob/living/simple_animal/penguin, prob(10);/mob/living/simple_animal/mouse, prob(10);/mob/living/simple_animal/yithian, prob(10);/mob/living/simple_animal/tindalos, prob(10);/mob/living/simple_animal/corgi/tamaskan, prob(3);/mob/living/simple_animal/parrot, prob(1);/mob/living/simple_animal/giant_crab) /obj/random/mob/spawn_item() //These should only ever have simple mobs. var/build_path = item_to_spawn() var/mob/living/simple_animal/M = new build_path(src.loc) M.ai_inactive = 1 //Don't fight eachother while we're still setting up! if(mob_faction) M.faction = mob_faction M.returns_home = mob_returns_home M.wander = mob_wander M.wander_distance = mob_wander_distance if(overwrite_hostility) M.hostile = mob_hostile M.retaliate = mob_retaliate M.ai_inactive = 0 //Now you can kill eachother if your faction didn't override. if(pixel_x || pixel_y) M.pixel_x = pixel_x M.pixel_y = pixel_y /obj/random/mob/sif name = "Random Sif Animal" desc = "This is a random cold weather animal." icon_state = "penguin" mob_returns_home = 1 mob_wander_distance = 10 /obj/random/mob/sif/item_to_spawn() return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, prob(15);/mob/living/simple_animal/crab, prob(15);/mob/living/simple_animal/penguin, prob(15);/mob/living/simple_animal/mouse, prob(15);/mob/living/simple_animal/corgi/tamaskan, prob(2);/mob/living/simple_animal/hostile/giant_spider/frost, prob(1);/mob/living/simple_animal/hostile/goose, prob(20);/mob/living/simple_animal/giant_crab) /obj/random/mob/sif/peaceful name = "Random Peaceful Sif Animal" desc = "This is a random peaceful cold weather animal." icon_state = "penguin" mob_returns_home = 1 mob_wander_distance = 12 /obj/random/mob/sif/peaceful/item_to_spawn() return pick(prob(30);/mob/living/simple_animal/retaliate/diyaab, prob(15);/mob/living/simple_animal/crab, prob(15);/mob/living/simple_animal/penguin, prob(15);/mob/living/simple_animal/mouse, prob(15);/mob/living/simple_animal/corgi/tamaskan, prob(20);/mob/living/simple_animal/giant_crab) /obj/random/mob/sif/hostile name = "Random Hostile Sif Animal" desc = "This is a random hostile cold weather animal." icon_state = "frost" /obj/random/mob/sif/hostile/item_to_spawn() return pick(prob(22);/mob/living/simple_animal/hostile/savik, prob(33);/mob/living/simple_animal/hostile/giant_spider/frost, prob(45);/mob/living/simple_animal/hostile/shantak) /obj/random/mob/spider name = "Random Spider" //Spiders should patrol where they spawn. desc = "This is a random boring spider." icon_state = "guard" mob_returns_home = 1 mob_wander_distance = 4 /obj/random/mob/spider/item_to_spawn() return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse, prob(33);/mob/living/simple_animal/hostile/giant_spider/hunter, prob(45);/mob/living/simple_animal/hostile/giant_spider) /obj/random/mob/spider/nurse name = "Random Nurse Spider" desc = "This is a random nurse spider." icon_state = "nurse" mob_returns_home = 1 mob_wander_distance = 4 /obj/random/mob/spider/nurse/item_to_spawn() return pick(prob(22);/mob/living/simple_animal/hostile/giant_spider/nurse/hat, prob(45);/mob/living/simple_animal/hostile/giant_spider/nurse) /obj/random/mob/spider/mutant name = "Random Mutant Spider" desc = "This is a random mutated spider." icon_state = "phoron" /obj/random/mob/spider/mutant/item_to_spawn() return pick(prob(5);/obj/random/mob/spider, prob(10);/mob/living/simple_animal/hostile/giant_spider/webslinger, prob(10);/mob/living/simple_animal/hostile/giant_spider/carrier, prob(33);/mob/living/simple_animal/hostile/giant_spider/lurker, prob(33);/mob/living/simple_animal/hostile/giant_spider/tunneler, prob(40);/mob/living/simple_animal/hostile/giant_spider/pepper, prob(20);/mob/living/simple_animal/hostile/giant_spider/thermic, prob(40);/mob/living/simple_animal/hostile/giant_spider/electric, prob(1);/mob/living/simple_animal/hostile/giant_spider/phorogenic, prob(40);/mob/living/simple_animal/hostile/giant_spider/frost) /obj/random/mob/robotic name = "Random Robot Mob" desc = "This is a random robot." icon_state = "drone_dead" overwrite_hostility = 1 mob_faction = "malf_drone" mob_returns_home = 1 mob_wander = 1 mob_wander_distance = 5 mob_hostile = 1 mob_retaliate = 1 /obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60. return pick(prob(60);/mob/living/simple_animal/hostile/malf_drone/lesser, prob(50);/mob/living/simple_animal/hostile/malf_drone, prob(15);/mob/living/simple_animal/hostile/mecha/malf_drone, prob(10);/mob/living/simple_animal/hostile/hivebot, prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, prob(10);/mob/living/simple_animal/hostile/hivebot/range, prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard) /obj/random/mob/robotic/hivebot name = "Random Hivebot" desc = "This is a random hivebot." icon_state = "drone3" mob_faction = "hivebot" /obj/random/mob/robotic/hivebot/item_to_spawn() return pick(prob(10);/mob/living/simple_animal/hostile/hivebot, prob(15);/mob/living/simple_animal/hostile/hivebot/swarm, prob(10);/mob/living/simple_animal/hostile/hivebot/range, prob(5);/mob/living/simple_animal/hostile/hivebot/range/rapid, prob(5);/mob/living/simple_animal/hostile/hivebot/range/ion, prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser, prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong, prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)