/obj/machinery/atmospherics/unary/vent_pump icon = 'vent_pump.dmi' icon_state = "off" name = "Air Vent" desc = "Has a valve and pump attached to it" level = 1 layer = TURF_LAYER var/area_uid var/id_tag = null power_channel = ENVIRON var/on = 0 var/pump_direction = 1 //0 = siphoning, 1 = releasing var/external_pressure_bound = ONE_ATMOSPHERE var/internal_pressure_bound = 0 var/pressure_checks = 1 //1: Do not pass external_pressure_bound //2: Do not pass internal_pressure_bound //3: Do not pass either var/welded = 0 // Added for aliens -- TLE var/frequency = 1439 var/datum/radio_frequency/radio_connection var/radio_filter_out var/radio_filter_in New() var/area/A = get_area(loc) if (A.master) A = A.master area_uid = A.uid if (!id_tag) assign_uid() id_tag = num2text(uid) if(ticker && ticker.current_state == 3)//if the game is running src.initialize() src.broadcast_status() ..() high_volume name = "Large Air Vent" power_channel = EQUIP New() ..() air_contents.volume = 1000 update_icon() if(welded) icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld" return if(on && !(stat & (NOPOWER|BROKEN))) if(pump_direction) icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out" else icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in" else icon_state = "[level == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off" return process() ..() if(stat & (NOPOWER|BROKEN)) return if (!node) on = 0 //broadcast_status() // from now air alarm/control computer should request update purposely --rastaf0 if(!on) return 0 if(welded) return 0 var/datum/gas_mixture/environment = loc.return_air() var/environment_pressure = environment.return_pressure() if(pump_direction) //internal -> external var/pressure_delta = 10000 if(pressure_checks&1) pressure_delta = min(pressure_delta, (external_pressure_bound - environment_pressure)) if(pressure_checks&2) pressure_delta = min(pressure_delta, (air_contents.return_pressure() - internal_pressure_bound)) if(pressure_delta > 0) if(air_contents.temperature > 0) var/transfer_moles = pressure_delta*environment.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION) var/datum/gas_mixture/removed = air_contents.remove(transfer_moles) loc.assume_air(removed) if(network) network.update = 1 else //external -> internal var/pressure_delta = 10000 if(pressure_checks&1) pressure_delta = min(pressure_delta, (environment_pressure - external_pressure_bound)) if(pressure_checks&2) pressure_delta = min(pressure_delta, (internal_pressure_bound - air_contents.return_pressure())) if(pressure_delta > 0) if(environment.temperature > 0) var/transfer_moles = pressure_delta*air_contents.volume/(environment.temperature * R_IDEAL_GAS_EQUATION) var/datum/gas_mixture/removed = loc.remove_air(transfer_moles) if (isnull(removed)) //in space return air_contents.merge(removed) if(network) network.update = 1 return 1 //Radio remote control proc set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency,radio_filter_in) broadcast_status() if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.source = src signal.data = list( "area" = src.area_uid, "tag" = src.id_tag, "device" = "AVP", "power" = on, "direction" = pump_direction?("release"):("siphon"), "checks" = pressure_checks, "internal" = internal_pressure_bound, "external" = external_pressure_bound, "timestamp" = world.time, "sigtype" = "status" ) radio_connection.post_signal(src, signal, radio_filter_out) return 1 initialize() ..() //some vents work his own spesial way radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null if(frequency) set_frequency(frequency) receive_signal(datum/signal/signal) if(stat & (NOPOWER|BROKEN)) return //log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])") if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command")) return 0 if("purge" in signal.data) pressure_checks &= ~1 pump_direction = 0 if("stabalize" in signal.data) pressure_checks |= 1 pump_direction = 1 if("power" in signal.data) on = text2num(signal.data["power"]) if("power_toggle" in signal.data) on = !on if("checks" in signal.data) pressure_checks = text2num(signal.data["checks"]) if("checks_toggle" in signal.data) pressure_checks = (pressure_checks?0:3) if("direction" in signal.data) pump_direction = text2num(signal.data["direction"]) if("set_internal_pressure" in signal.data) internal_pressure_bound = between( 0, text2num(signal.data["set_internal_pressure"]), ONE_ATMOSPHERE*50 ) if("set_external_pressure" in signal.data) external_pressure_bound = between( 0, text2num(signal.data["set_external_pressure"]), ONE_ATMOSPHERE*50 ) if("adjust_internal_pressure" in signal.data) internal_pressure_bound = between( 0, internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]), ONE_ATMOSPHERE*50 ) if("adjust_external_pressure" in signal.data) external_pressure_bound = between( 0, external_pressure_bound + text2num(signal.data["adjust_external_pressure"]), ONE_ATMOSPHERE*50 ) if("init" in signal.data) name = signal.data["init"] return if("status" in signal.data) spawn(2) broadcast_status() return //do not update_icon //log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]") spawn(2) broadcast_status() update_icon() return hide(var/i) //to make the little pipe section invisible, the icon changes. if(welded) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]weld" return if(on&&node) if(pump_direction) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]out" else icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]in" else icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]off" on = 0 return attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/weldingtool) && W:welding) if (W:remove_fuel(0,user)) W:welding = 2 user << "\blue Now welding the vent." if(do_after(user, 20)) playsound(src.loc, 'Welder2.ogg', 50, 1) if(!welded) user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") welded = 1 update_icon() else user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.") welded = 0 update_icon() W:welding = 1 else user << "\blue You need more welding fuel to complete this task." return 1 examine() set src in oview(1) ..() if(welded) usr << "It seems welded shut." power_change() if(powered(power_channel)) stat &= ~NOPOWER else stat |= NOPOWER update_icon() attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (!istype(W, /obj/item/weapon/wrench)) return ..() if (!(stat & NOPOWER) && on) user << "\red You cannot unwrench this [src], turn it off first." return 1 var/turf/T = src.loc if (level==1 && isturf(T) && T.intact) user << "\red You must remove the plating first." return 1 var/datum/gas_mixture/int_air = return_air() var/datum/gas_mixture/env_air = loc.return_air() if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE) user << "\red You cannot unwrench this [src], it too exerted due to internal pressure." add_fingerprint(user) return 1 playsound(src.loc, 'Ratchet.ogg', 50, 1) user << "\blue You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ "[user] unfastens \the [src].", \ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) del(src)