var/roundExplosions = 1 proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1) if(!epicenter) return spawn(0) if(defer_powernet_rebuild != 2) defer_powernet_rebuild = 1 if (!istype(epicenter, /turf)) epicenter = get_turf(epicenter.loc) playsound(epicenter.loc, 'explosionfar.ogg', 100, 1, round(devastation_range*2,1) ) playsound(epicenter.loc, "explosion", 100, 1, round(devastation_range,1) ) if (adminlog) message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ") tension_master.explosion() if(heavy_impact_range > 1) var/datum/effect/system/explosion/E = new/datum/effect/system/explosion() E.set_up(epicenter) E.start() var/list/exTurfs = list() if(roundExplosions) for(var/turf/T in circlerange(epicenter,light_impact_range)) exTurfs += T else for(var/turf/T in range(light_impact_range, epicenter)) exTurfs += T for(var/turf/T in exTurfs) var/distance = 0 if(roundExplosions) distance = get_dist_euclidian(epicenter, T) else distance = get_dist(epicenter, T) if(distance < 0) distance = 0 if(distance < devastation_range) for(var/atom/object in T.contents) spawn() if(object) object.ex_act(1) if(prob(5)) if(T) T.ex_act(2) else if(T) T.ex_act(1) else if(distance < heavy_impact_range) for(var/atom/object in T.contents) spawn() if(object) object.ex_act(2) if(T) T.ex_act(2) else if (distance == heavy_impact_range) for(var/atom/object in T.contents) if(object) object.ex_act(2) if(prob(15) && devastation_range > 2 && heavy_impact_range > 2) secondaryexplosion(T, 1) else if(T) T.ex_act(2) else if(distance <= light_impact_range) for(var/atom/object in T.contents) spawn() if(object) object.ex_act(3) if(T) T.ex_act(3) for(var/mob/living/carbon/mob in T) flick("flash", mob:flash) sleep(-1) sleep(20) if(defer_powernet_rebuild != 2) defer_powernet_rebuild = 0 return 1 proc/secondaryexplosion(turf/epicenter, range) for(var/turf/tile in range(range, epicenter)) tile.ex_act(2)