/obj/proc/updateUsrDialog() var/list/nearby = viewers(1, src) for(var/mob/M in nearby) if ((M.client && M.machine == src)) src.attack_hand(M) if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) if (!(usr in nearby)) if (usr.client && usr.machine==src) // && M.machine == src is omitted because if we triggered this by using the dialog, it doesn't matter if our machine changed in between triggering it and this - the dialog is probably still supposed to refresh. src.attack_ai(usr) /obj/proc/updateDialog() var/list/nearby = viewers(1, src) for(var/mob/M in nearby) if ((M.client && M.machine == src)) src.attack_hand(M) AutoUpdateAI(src) /obj/proc/update_icon() return /obj/item/proc/updateSelfDialog() var/mob/M = src.loc if(istype(M) && M.client && M.machine == src) src.attack_self(M) /obj/proc/alter_health() return 1 /obj/proc/hide(h) return /obj/proc/hear_talk(mob/M as mob, text) /* var/mob/mo = locate(/mob) in src if(mo) var/rendered = "[M.name]: [text]" mo.show_message(rendered, 2) */ return