/obj/item/weapon/tank/oxygen name = "Gas Tank (Oxygen)" desc = "A tank of oxygen" icon_state = "oxygen" distribute_pressure = ONE_ATMOSPHERE*O2STANDARD New() ..() src.air_contents.oxygen = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) return examine() set src in usr ..() if(air_contents.oxygen < 10) usr << text("\red The meter on the [src.name] indicates you are almost out of air!") playsound(usr, 'alert.ogg', 50, 1) /obj/item/weapon/tank/oxygen/yellow name = "Gas Tank (Oxygen)" desc = "A tank of oxygen, this one is yellow." icon_state = "oxygen_f" /obj/item/weapon/tank/oxygen/red name = "Gas Tank (Oxygen)" desc = "A tank of oxygen, this one is red." icon_state = "oxygen_fr"