/proc/playsound(var/atom/source, soundin, vol as num, vary, extrarange as num) //Frequency stuff only works with 45kbps oggs. switch(soundin) if ("shatter") soundin = pick('Glassbr1.ogg','Glassbr2.ogg','Glassbr3.ogg') if ("explosion") soundin = pick('Explosion1.ogg','Explosion2.ogg') if ("sparks") soundin = pick('sparks1.ogg','sparks2.ogg','sparks3.ogg','sparks4.ogg') if ("rustle") soundin = pick('rustle1.ogg','rustle2.ogg','rustle3.ogg','rustle4.ogg','rustle5.ogg') if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg') if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg') if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg') if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg') var/sound/S = sound(soundin) S.wait = 0 //No queue S.channel = 0 //Any channel S.volume = vol if (vary) S.frequency = rand(32000, 55000) for (var/mob/M in range(world.view+extrarange, source)) // Plays for people in range. if (M.client) if(M.ear_deaf <= 0 || !M.ear_deaf) if(isturf(source)) var/dx = source.x - M.x S.pan = max(-100, min(100, dx/8.0 * 100)) M << S for(var/obj/structure/closet/L in range(world.view+extrarange, source)) if(locate(/mob/, L)) for(var/mob/Ml in L) Ml << S // Now plays for people in lockers! -- Polymorph /mob/proc/playsound_local(var/atom/source, soundin, vol as num, vary, extrarange as num) if(!src.client || ear_deaf > 0) return switch(soundin) if ("shatter") soundin = pick('Glassbr1.ogg','Glassbr2.ogg','Glassbr3.ogg') if ("explosion") soundin = pick('Explosion1.ogg','Explosion2.ogg') if ("sparks") soundin = pick('sparks1.ogg','sparks2.ogg','sparks3.ogg','sparks4.ogg') if ("rustle") soundin = pick('rustle1.ogg','rustle2.ogg','rustle3.ogg','rustle4.ogg','rustle5.ogg') if ("punch") soundin = pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg') if ("clownstep") soundin = pick('clownstep1.ogg','clownstep2.ogg') if ("swing_hit") soundin = pick('genhit1.ogg', 'genhit2.ogg', 'genhit3.ogg') if ("hiss") soundin = pick('hiss1.ogg','hiss2.ogg','hiss3.ogg','hiss4.ogg') var/sound/S = sound(soundin) S.wait = 0 //No queue S.channel = 0 //Any channel S.volume = vol if (vary) S.frequency = rand(32000, 55000) if(isturf(source)) var/dx = source.x - src.x S.pan = max(-100, min(100, dx/8.0 * 100)) src << S client/verb/Toggle_Soundscape() set category = "OOC" set name = "Toggle Ambience" usr:client:no_ambi = !usr:client:no_ambi if(usr:client:no_ambi) usr << sound('shipambience.ogg', repeat = 0, wait = 0, volume = 0, channel = 2) else usr << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) usr << "Toggled ambience sound." return /area/Entered(A) var/sound = null var/musVolume = 25 sound = 'ambigen1.ogg' if (ismob(A)) if (istype(A, /mob/dead/observer)) return if (!A:client) return //if (A:ear_deaf) return if (A && A:client && !A:client:ambience_playing && !A:client:no_ambi) // Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas next to each other should have the same sounds to prevent cutoff when possible.- LastyScratch A:client:ambience_playing = 1 A << sound('shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = 2) switch(src.name) if ("Chapel") sound = pick('ambicha1.ogg','ambicha2.ogg','ambicha3.ogg','ambicha4.ogg') if ("Morgue") sound = pick('ambimo1.ogg','ambimo2.ogg','title2.ogg') if ("Space") sound = pick('ambispace.ogg','title2.ogg',) if ("Engine Control") sound = pick('ambisin1.ogg','ambisin2.ogg','ambisin3.ogg','ambisin4.ogg') if ("Atmospherics") sound = pick('ambiatm1.ogg') if ("AI Sat Ext") sound = pick('ambiruntime.ogg','ambimalf.ogg') if ("AI Satellite") sound = pick('ambimalf.ogg') if ("AI Satellite Teleporter Room") sound = pick('ambiruntime.ogg','ambimalf.ogg') if ("Bar") sound = pick('null.ogg') if ("AI Upload Foyer") sound = pick('ambimalf.ogg', 'null.ogg') if ("AI Upload Chamber") sound = pick('ambimalf.ogg','null.ogg') if ("Mine") sound = pick('ambimine.ogg') musVolume = 25 else sound = pick('ambiruntime.ogg','ambigen1.ogg','ambigen3.ogg','ambigen4.ogg','ambigen5.ogg','ambigen6.ogg','ambigen7.ogg','ambigen8.ogg','ambigen9.ogg','ambigen10.ogg','ambigen11.ogg','ambigen12.ogg','ambigen14.ogg') if (prob(35)) if(A && A:client && !A:client:played) A << sound(sound, repeat = 0, wait = 0, volume = musVolume, channel = 1) A:client:played = 1 spawn(600) if(A && A:client) A:client:played = 0