/client/proc/only_one() set category = "Fun" set name = "THERE CAN BE ONLY ONE" set desc = "Makes everyone into a traitor and has them fight for the nuke auth. disk." if(!ticker) alert("The game hasn't started yet!") return if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No") return for(var/mob/living/carbon/human/H in world) if(H.stat == 2 || !(H.client)) continue if(is_special_character(H)) continue ticker.mode.traitors += H.mind H.mind.special_role = "traitor" var/datum/objective/steal/steal_objective = new steal_objective.owner = H.mind steal_objective.set_target("nuclear authentication disk") H.mind.objectives += steal_objective var/datum/objective/hijack/hijack_objective = new hijack_objective.owner = H.mind H.mind.objectives += hijack_objective H << "You are the traitor." var/obj_count = 1 for(var/datum/objective/OBJ in H.mind.objectives) H << "Objective #[obj_count]: [OBJ.explanation_text]" obj_count++ for (var/obj/item/I in H) if (istype(I, /obj/item/weapon/implant)) continue del(I) H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears) H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head) H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand) H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes) H.equip_if_possible(new /obj/item/weapon/pinpointer(H.loc), H.slot_l_store) var/obj/item/weapon/card/id/W = new(H) W.name = "[H.real_name]'s ID Card" W.icon_state = "centcom" W.access = get_all_accesses() W.access += get_all_centcom_access() W.assignment = "Highlander" W.registered = H.real_name H.equip_if_possible(W, H.slot_wear_id) message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1) log_admin("[key_name(usr)] used there can be only one.")