/client/proc/ticklag(number as num) set category = "Debug" set name = "Ticklag" set desc = "Ticklag" set hidden = 1 if(Debug2) if(src.authenticated && src.holder) if(!src.mob) return if(src.holder.rank in list("Game Admin", "Game Master")) world.tick_lag = number log_admin("[key_name(src.mob)] set tick_lag to [number]") message_admins("[key_name_admin(usr)] modified world's tick_lag to [number]") else alert("Fuck off, no crashing dis server") return else alert("Debugging is disabled") return