/obj/item/weapon/gun/energy/laser name = "laser gun" desc = "a basic weapon designed kill with concentrated energy bolts" icon_state = "laser" item_state = "laser" fire_sound = 'Laser.ogg' w_class = 3.0 m_amt = 2000 origin_tech = "combat=3;magnets=2" projectile_type = "/obj/item/projectile/beam" obj/item/weapon/gun/energy/laser/retro name ="retro laser" icon_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." /obj/item/weapon/gun/energy/laser/captain icon_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." force = 10 origin_tech = null var/charge_tick = 0 New() ..() processing_objects.Add(src) Del() processing_objects.Remove(src) ..() process() charge_tick++ if(charge_tick < 4) return 0 charge_tick = 0 if(!power_supply) return 0 power_supply.give(100) update_icon() return 1 /obj/item/weapon/gun/energy/laser/cyborg/load_into_chamber() if(in_chamber) return 1 if(isrobot(src.loc)) var/mob/living/silicon/robot/R = src.loc if(R && R.cell) R.cell.use(100) in_chamber = new/obj/item/projectile/beam(src) return 1 return 0 /obj/item/weapon/gun/energy/lasercannon name = "laser cannon" desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" icon_state = "lasercannon" fire_sound = 'lasercannonfire.ogg' origin_tech = "combat=4;materials=3;powerstorage=3" projectile_type = "/obj/item/projectile/beam/heavylaser"