/obj/item/projectile/beam name = "laser" icon_state = "laser" pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 20 damage_type = BURN flag = "laser" eyeblur = 2 /obj/item/projectile/beam/heavylaser name = "heavy laser" icon_state = "heavylaser" damage = 40 /obj/item/projectile/beam/pulse name = "pulse" icon_state = "u_laser" damage = 50 /obj/item/projectile/beam/deathlaser name = "death laser" icon_state = "heavylaser" damage = 60