/obj/item/weapon/paper_bin name = "paper bin" icon = 'bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" throwforce = 1 w_class = 3 throw_speed = 3 throw_range = 7 pressure_resistance = 10 var amount = 30 //How much paper is in the bin. list/papers = new/list() //List of papers put in the bin for reference. sealed = 1 //If it's brandnew and unopened, it's sealed. MouseDrop(mob/user as mob) if ((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) if (usr.hand) if (!( usr.l_hand )) spawn( 0 ) src.attack_hand(usr, 1, 1) return else if (!( usr.r_hand )) spawn( 0 ) src.attack_hand(usr, 0, 1) return return attack_paw(mob/user as mob) return src.attack_hand(user) attack_hand(mob/user as mob) if (amount >= 1) amount-- if(amount==0) update_icon() var/obj/item/weapon/paper/P if (papers.len > 0) // If there's any custom paper on the stack, use that instead of creating a new paper. P = papers[papers.len] papers.Remove(P) else P = new /obj/item/weapon/paper if(Holiday == "April Fool's Day") if(prob(30)) P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" P.rigged = 1 P.updateinfolinks() P.loc = user.loc if(ishuman(user)) if(!user.get_active_hand()) user.put_in_hand(P) user << "You take a paper out of the bin." else P.loc = get_turf_loc(src) user << "You take a paper out of the bin." else user << "The paper bin is empty!" add_fingerprint(user) return attackby(obj/item/weapon/paper/i as obj, mob/user as mob) if(!istype(i)) return user.drop_item() i.loc = src usr << "You put the paper on the top of the paper bin." papers.Add(i) amount++ examine() set src in oview(1) if(amount) usr << "There " + (amount > 1 ? "are [amount] papers" : "is one paper") + " in the bin." else usr << "There are no papers in the bin." return update_icon() if(amount < 1) icon_state = "paper_bin0" else icon_state = "paper_bin1"