/* Toys Guns! * Contains: * Shotgun * Pistol * N99 Pistol * Levergun * Revolver * Big Iron * Crossbow * Sawn Off * SMG */ /* * Shotgun */ /obj/item/gun/projectile/shotgun/pump/toy name = "\improper Donk-Soft shotgun" desc = "Donk-Soft foam shotgun! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "shotgun" item_state = "shotgun" max_shells = 6 w_class = ITEMSIZE_LARGE force = 2 slot_flags = null caliber = "foam" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = SINGLE_CASING ammo_type = /obj/item/ammo_casing/afoam_dart projectile_type = /obj/item/projectile/bullet/foam_dart matter = list(MAT_PLASTIC = 2000) handle_casings = null recoil = null //it's a toy /* * Pistol */ /obj/item/gun/projectile/pistol/toy name = "\improper Donk-Soft pistol" desc = "Donk-Soft foam pistol! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "pistol" item_state = "gun" magazine_type = /obj/item/ammo_magazine/mfoam_dart/pistol allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/pistol) projectile_type = /obj/item/projectile/bullet/foam_dart caliber = "foam" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = MAGAZINE matter = list(MAT_PLASTIC = 1000) recoil = null //it's a toy /obj/item/gun/projectile/pistol/toy/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e" /* * N99 Pistol */ /obj/item/gun/projectile/pistol/toy/n99 name = "\improper Donk-Soft commemorative pistol" desc = "A special made Donk-Soft pistol to promote 'Radius: Legend of the Demon Core', a popular post-apocolyptic TV series." icon_state = "n99" item_state = "gun" /obj/item/gun/projectile/pistol/toy/n99/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e" /* * Levergun */ /obj/item/gun/projectile/shotgun/pump/toy/levergun name = "\improper Donk-Soft levergun" desc = "Donk-Soft foam levergun! Time to cowboy up! Ages 8 and up." icon_state = "leveraction" item_state = "leveraction" max_shells = 5 pump_animation = "leveraction-cycling" /* * Revolver */ /obj/item/gun/projectile/revolver/toy name = "\improper Donk-Soft revolver" desc = "Donk-Soft foam revolver! Time to cowboy up! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "revolver" item_state = "revolver" caliber = "foam" ammo_type = /obj/item/ammo_casing/afoam_dart projectile_type = /obj/item/projectile/bullet/foam_dart origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = SINGLE_CASING max_shells = 6 matter = list(MAT_PLASTIC = 1000) handle_casings = null recoil = null //it's a toy /* * Big Iron */ /obj/item/gun/projectile/revolver/toy/big_iron name = "\improper Donk-Soft big iron" desc = "A special made Donk-Soft pistol to promote 'A Fistful of Phoron', a popular frontier novel series." icon_state = "big_iron" item_state = "revolver" /* * Crossbow */ /obj/item/gun/projectile/revolver/toy/crossbow name = "\improper Donk-Soft crossbow" desc = "Donk-Soft foam pistol! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "foamcrossbow" item_state = "foamcrossbow" max_shells = 5 /* * Sawn Off */ /obj/item/gun/projectile/revolver/toy/sawnoff //revolver code just because it's easier name = "\improper Donk-Soft sawn off shotgun" desc = "Donk-Soft foam sawn off! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "sawnshotgun" item_state = "dshotgun" max_shells = 2 w_class = ITEMSIZE_NORMAL matter = list(MAT_PLASTIC = 1500) /* * SMG */ /obj/item/gun/projectile/automatic/toy name = "\improper Donk-Soft SMG" desc = "Donk-Soft foam SMG! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "smg" caliber = "foam" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) slot_flags = SLOT_BELT magazine_type = /obj/item/ammo_magazine/mfoam_dart/smg allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/smg) projectile_type = /obj/item/projectile/bullet/foam_dart matter = list(MAT_PLASTIC = 1500) recoil = null //it's a toy firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(0,-2,-2), dispersion=null) ) /obj/item/gun/projectile/automatic/toy/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e"