/obj/structure/closet/secure_closet/engineering_chief name = "Chief Engineer's Locker" req_access = list(access_ce) icon_state = "secureeng1" icon_closed = "secureeng" icon_locked = "secureeng1" icon_opened = "toolclosetopen" icon_broken = "secureengbroken" icon_off = "secureengoff" New() ..() sleep(2) new /obj/item/wardrobe/chief_engineer(src) new /obj/item/blueprints(src) var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/heads/ce(src) new /obj/item/device/multitool(src) new /obj/item/device/flash(src) new /obj/item/clothing/head/helmet/hardhat/white(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/weapon/storage/belt/utility/full(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/suit/hazardvest(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/device/radio/headset/heads/ce(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/clothing/under/rank/chief_engineer(src) return /obj/structure/closet/secure_closet/engineering_electrical name = "Electrical Supplies" req_access = list(access_engine) icon_state = "secureengelec1" icon_closed = "secureengelec" icon_locked = "secureengelec1" icon_opened = "toolclosetopen" icon_broken = "secureengelecbroken" icon_off = "secureengelecoff" New() ..() sleep(2) new /obj/item/clothing/gloves/yellow(src) new /obj/item/clothing/gloves/yellow(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/weapon/storage/toolbox/electrical(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) new /obj/item/device/multitool(src) return /obj/structure/closet/secure_closet/engineering_welding name = "Welding Supplies" req_access = list(access_engine) icon_state = "secureengweld1" icon_closed = "secureengweld" icon_locked = "secureengweld1" icon_opened = "toolclosetopen" icon_broken = "secureengweldbroken" icon_off = "secureengweldoff" New() ..() sleep(2) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/clothing/head/helmet/welding(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) new /obj/item/weapon/weldingtool/largetank(src) return /obj/structure/closet/secure_closet/engineering_personal name = "Engineer's Locker" req_access = list(access_engine) icon_state = "secureeng1" icon_closed = "secureeng" icon_locked = "secureeng1" icon_opened = "toolclosetopen" icon_broken = "secureengbroken" icon_off = "secureengoff" New() ..() sleep(2) new /obj/item/wardrobe/engineer(src) // var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/engineering(src) new /obj/item/device/t_scanner(src) new /obj/item/clothing/suit/hazardvest(src) new /obj/item/weapon/storage/belt/utility/full(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/head/helmet/hardhat(src) new /obj/item/clothing/glasses/meson(src) new /obj/item/device/radio/headset/headset_eng(src) new /obj/item/clothing/shoes/orange(src) new /obj/item/clothing/under/rank/engineer(src) return /obj/structure/closet/secure_closet/atmos_personal name = "Atmospheric Technician's Locker" req_access = list(access_atmospherics) New() ..() sleep(2) new /obj/item/wardrobe/atmos(src) // var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/engineering(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/device/radio/headset/headset_eng(src) /obj/structure/closet/secure_closet/roboticist_personal name = "Roboticist's Locker" req_access = list(access_robotics) New() ..() sleep(2) new /obj/item/wardrobe/roboticist(src) var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src) var/obj/item/weapon/storage/box/B = new(BPK) new /obj/item/weapon/pen(B) new /obj/item/device/pda/engineering(src) new /obj/item/weapon/storage/toolbox/mechanical(src) new /obj/item/device/radio/headset/headset_eng(src)