/* CONTAINS: DATA CARD ID CARD FINGERPRINT CARD HOLDER FINGERPRINT CARD */ // DATA CARDS /obj/item/weapon/card/data/verb/label(t as text) set name = "Label Disk" set category = "Object" set src in usr if (t) src.name = text("Data Disk- '[]'", t) else src.name = "Data Disk" src.add_fingerprint(usr) return // ID CARDS /obj/item/weapon/card/id/attack_self(mob/user as mob) for(var/mob/O in viewers(user, null)) O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1) src.add_fingerprint(user) return /obj/item/weapon/card/id/verb/read() set name = "Read ID Card" set category = "Object" set src in usr usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment) return /obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob) if(!src.registered) src.registered = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name) src.assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant") src.name = "[src.registered]'s ID Card ([src.assignment])" user << "\blue You successfully forge the ID card." else ..() /obj/item/weapon/card/id/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if(istype(W,/obj/item/weapon/photo)) if(!(PHOTO)) src.PHOTO = W usr.before_take_item(W) W.loc = src //src.orient2hud(usr) add_fingerprint(usr) usr << "\blue You add the photo to the ID" else usr << "\blue There is already a photo on this ID" //PHOTO.loc = locate(0,0,0) /obj/item/weapon/card/id/verb/removePhoto() set name = "Remove Photo From ID" set category = "Object" if(PHOTO) contents -= PHOTO PHOTO.loc = usr.loc PHOTO.layer = 3 PHOTO = null else usr << "\blue There is no photo to remove" // FINGERPRINT HOLDER /obj/item/weapon/fcardholder/attack_self(mob/user as mob) var/dat = "Clipboard
" for(var/obj/item/weapon/f_card/P in src) dat += text("[] Remove
", src, P, P.name, src, P) user << browse(dat, "window=fcardholder") onclose(user, "fcardholder") return /obj/item/weapon/fcardholder/Topic(href, href_list) ..() if ((usr.stat || usr.restrained())) return if (usr.contents.Find(src)) usr.machine = src if (href_list["remove"]) var/obj/item/P = locate(href_list["remove"]) if ((P && P.loc == src)) if ((usr.hand && !( usr.l_hand ))) usr.l_hand = P P.loc = usr P.layer = 20 usr.update_clothing() else if (!( usr.r_hand )) usr.r_hand = P P.loc = usr P.layer = 20 usr.update_clothing() src.add_fingerprint(usr) P.add_fingerprint(usr) src.update() if (href_list["read"]) var/obj/item/weapon/f_card/P = locate(href_list["read"]) if ((P && P.loc == src)) if (!( istype(usr, /mob/living/carbon/human) )) usr << browse(text("[][]", P.name, P.display()), text("window=[]", P.name)) onclose(usr, "[P.name]") else usr << browse(text("[][]", P.name, P.display()), text("window=[]", P.name)) onclose(usr, "[P.name]") src.add_fingerprint(usr) if (ismob(src.loc)) var/mob/M = src.loc if (M.machine == src) spawn( 0 ) src.attack_self(M) return return /obj/item/weapon/fcardholder/attack_paw(mob/user as mob) return src.attack_hand(user) /obj/item/weapon/fcardholder/attack_hand(mob/user as mob) if (user.contents.Find(src)) spawn( 0 ) src.attack_self(user) return src.add_fingerprint(user) else return ..() return /obj/item/weapon/fcardholder/attackby(obj/item/weapon/P as obj, mob/user as mob) ..() if (istype(P, /obj/item/weapon/f_card)) if (src.contents.len < 30) user.drop_item() P.loc = src add_fingerprint(user) src.add_fingerprint(user) else user << "\blue Not enough space!!!" else if (istype(P, /obj/item/weapon/pen)) var/t = input(user, "Holder Label:", text("[]", src.name), null) as text if (user.equipped() != P) return if ((!in_range(src, usr) && src.loc != user)) return t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) if (t) src.name = text("FPCase- '[]'", t) else src.name = "Finger Print Case" else return src.update() spawn( 0 ) attack_self(user) return return /obj/item/weapon/fcardholder/proc/update() var/i = 0 for(var/obj/item/weapon/f_card/F in src) i = 1 break src.icon_state = text("fcardholder[]", (i ? "1" : "0")) return // FINGERPRINT CARD /obj/item/weapon/f_card/examine() set src in view(2) ..() usr << text("\blue There are [] on the stack!", src.amount) usr << browse(text("[][]", src.name, display()), text("window=[]", src.name)) onclose(usr, "[src.name]") return /obj/item/weapon/f_card/proc/display() if (src.fingerprints) var/dat = "Fingerprints on Card
" var/L = params2list(src.fingerprints) for(var/i in L) dat += text("[]
", i) //Foreach goto(41) return dat else return "There are no fingerprints on this card." return /obj/item/weapon/f_card/attack_hand(mob/user as mob) if ((user.r_hand == src || user.l_hand == src)) src.add_fingerprint(user) var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user ) F.amount = 1 src.amount-- if (user.hand) user.l_hand = F else user.r_hand = F F.layer = 20 F.add_fingerprint(user) if (src.amount < 1) //SN src = null del(src) return else ..() return /obj/item/weapon/f_card/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() if (istype(W, /obj/item/weapon/f_card)) if ((src.fingerprints || W.fingerprints)) return if (src.amount == 10) return if (W:amount + src.amount > 10) src.amount = 10 W:amount = W:amount + src.amount - 10 else src.amount += W:amount //W = null del(W) src.add_fingerprint(user) if (W) W.add_fingerprint(user) else if (istype(W, /obj/item/weapon/pen)) var/t = input(user, "Card Label:", text("[]", src.name), null) as text if (user.equipped() != W) return if ((!in_range(src, usr) && src.loc != user)) return t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) if (t) src.name = text("FPrintC- '[]'", t) else src.name = "Finger Print Card" W.add_fingerprint(user) src.add_fingerprint(user) return /obj/item/weapon/f_card/add_fingerprint() ..() if (!istype(usr, /mob/living/silicon)) if (src.fingerprints) if (src.amount > 1) var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( (ismob(src.loc) ? src.loc.loc : src.loc) ) F.amount = --src.amount src.amount = 1 src.icon_state = "fingerprint1" return