/* CONTAINS: Plant-B-Gone Nettle Deathnettle */ // Plant-B-Gone /obj/item/weapon/plantbgone/New() var/datum/reagents/R = new/datum/reagents(100) // 100 units of solution reagents = R R.my_atom = src R.add_reagent("plantbgone", 100) /obj/item/weapon/plantbgone/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage/backpack )) return else if (locate (/obj/structure/table, src.loc)) return else if (src.reagents.total_volume < 1) src.empty = 1 user << "\blue Add more Plant-B-Gone mixture!" return else src.empty = 0 if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray return else if (istype(A, /obj/effect/blob)) // blob damage in blob code return else var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere D.name = "chemicals" D.icon = 'chemical.dmi' D.icon_state = "weedpuff" D.create_reagents(5) src.reagents.trans_to(D, 5) // 5 units of solution used at a time => 20 uses playsound(src.loc, 'spray3.ogg', 50, 1, -6) spawn(0) for(var/i=0, i<3, i++) // Max range = 3 tiles step_towards(D,A) // Moves towards target as normally (not thru walls) D.reagents.reaction(get_turf(D)) for(var/atom/T in get_turf(D)) D.reagents.reaction(T) sleep(4) del(D) return /obj/item/weapon/plantbgone/examine() set src in usr usr << text("\icon[] [] units of Plant-B-Gone left!", src, src.reagents.total_volume) ..() return // Sunflower /obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob) M << " [user] smacks you with a sunflower!FLOWER POWER" user << " Your sunflower's FLOWER POWER strikes [M]" // Nettle /obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob) if(!user.gloves) user << "\red The nettle burns your bare hand!" if(istype(user, /mob/living/carbon/human)) var/organ = (user.hand ? "l_":"r_") + pick("hand","hand","arm") var/datum/organ/external/affecting = user.organs[organ] affecting.take_damage(0,force) else user.take_organ_damage(0,force) /obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob) if (force > 0) force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off else usr << "All the leaves have fallen off the nettle from violent whacking." del(src) // Deathnettle /obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob) if(!user.gloves) if(istype(user, /mob/living/carbon/human)) var/organ = (user.hand ? "l_":"r_") + pick("hand","hand","arm") var/datum/organ/external/affecting = user.organs[organ] affecting.take_damage(0,force) else user.take_organ_damage(0,force) if(prob(50)) user.paralysis += 5 user << "\red You are stunned by the Deathnettle when you try picking it up!" /obj/item/weapon/grown/deathnettle/attack(mob/living/carbon/M as mob, mob/user as mob) if(!..()) return if(istype(M, /mob/living)) M << "\red You are stunned by the powerful acid of the Deathnettle!" M.attack_log += text("\[[time_stamp()]\] Had the [src.name] used on them by [user.name] ([user.ckey])") user.attack_log += text("\[[time_stamp()]\] Used the [src.name] on [M.name] ([M.ckey])") M.eye_blurry += force/7 if(prob(20)) M.paralysis += force/6 M.weakened += force/15 M.drop_item() /obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob) if (force > 0) force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off else usr << "All the leaves have fallen off the deathnettle from violent whacking." del(src)