/**********************Plant Bag**************************/
/obj/item/weapon/plantbag
icon = 'hydroponics.dmi'
icon_state = "plantbag"
name = "Plant Bag"
var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/capacity = 10; //the number of plant pieces it can carry.
flags = FPRINT | TABLEPASS | ONBELT
w_class = 1
/obj/item/weapon/plantbag/attack_self(mob/user as mob)
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/O in contents)
contents -= O
O.loc = user.loc
user << "\blue You empty the plant bag."
return
/obj/item/weapon/plantbag/verb/toggle_mode()
set name = "Switch Bagging Method"
set category = "Object"
mode = !mode
switch (mode)
if(1)
usr << "The bag now picks up all plants in a tile at once."
if(0)
usr << "The bag now picks up one plant at a time."
/obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if (istype(O, /obj/item/weapon/plantbag))
var/obj/item/weapon/plantbag/S = O
if (S.mode == 1)
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(src.x,src.y,src.z))
if (S.contents.len < S.capacity)
S.contents += G;
else
user << "\blue The plant bag is full."
return
user << "\blue You pick up all the plants."
else
if (S.contents.len < S.capacity)
S.contents += src;
else
user << "\blue The plant bag is full."
return
/obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if (istype(O, /obj/item/weapon/plantbag))
src.attack_hand(user)
var/obj/item/weapon/plantbag/S = O
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in locate(user.x,user.y,user.z))
if (S.contents.len < S.capacity)
S.contents += G;
else
user << "\blue The plant bag is full."
return
/* SmartFridge. Much todo
*/
/obj/machinery/smartfridge
name = "SmartFridge"
icon = 'vending.dmi'
icon_state = "smartfridge"
layer = 2.9
density = 1
anchored = 1
use_power = 1
idle_power_usage = 5
active_power_usage = 100
flags = NOREACT
var/global/max_n_of_items = 200
var/item_quants = list()
var/ispowered = 1 //starts powered
var/isbroken = 0
/obj/machinery/smartfridge/power_change()
if( powered() )
src.ispowered = 1
stat &= ~NOPOWER
if(!isbroken)
icon_state = "smartfridge"
else
spawn(rand(0, 15))
src.ispowered = 0
stat |= NOPOWER
if(!isbroken)
icon_state = "smartfridge-off"
/*******************
* Item Adding
********************/
/obj/machinery/smartfridge/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(!src.ispowered)
user << "\red The [src] is unpowered and useless."
return
if(istype(O,/obj/item/weapon/reagent_containers/food/snacks/grown/))
if (contents.len>=max_n_of_items)
user << "\red This [src] is full of ingredients, you cannot put more."
return 1
/*todo: plantbag*/
else
user.before_take_item(O)
O.loc = src
if(item_quants[O.name])
item_quants[O.name]++
else
item_quants[O.name]=1
user.visible_message( \
"\blue [user] has added \the [O] to \the [src].", \
"\blue You add \the [O] to \the [src].")
else if (istype(O, /obj/item/weapon/plantbag))
for (var/obj/item/weapon/reagent_containers/food/snacks/grown/G in O.contents)
O.contents -= G
G.loc = src
if(item_quants[G.name])
item_quants[G.name]++
else
item_quants[G.name]=1
user.visible_message( \
"\blue [user] loads \the [src] with \the [O].", \
"\blue You load \the [src] with \the [O].")
else
user << "\red The [src] smartly refuses [O]."
return 1
src.updateUsrDialog()
/obj/machinery/smartfridge/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/smartfridge/attack_ai(mob/user as mob)
return 0
/obj/machinery/smartfridge/attack_hand(mob/user as mob)
user.machine = src
interact(user)
/*******************
* SmartFridge Menu
********************/
/obj/machinery/smartfridge/proc/interact(mob/user as mob)
if(!src.ispowered)
return
var/dat = "Select an item:
"
if (contents.len == 0)
dat += "No product loaded!"
else
for (var/O in item_quants)
if(item_quants[O] > 0)
var/N = item_quants[O]
dat += "[capitalize(O)]:"
dat += " [N] "
dat += "Vend"
dat += "
"
dat += ""
user << browse("