/obj/effect/vfx/expl_particles name = "explosive particles" icon = 'icons/effects/effects.dmi' icon_state = "explosion_particle" opacity = 1 anchored = 1 mouse_opacity = 0 /obj/effect/vfx/expl_particles/Initialize() . = ..() QDEL_IN(src, 1.5 SECONDS) /datum/effect_system/expl_particles var/total_particles = 0 /datum/effect_system/expl_particles/set_up(n = 10, c = 0, turf/loc) number = n location = get_turf(loc) /datum/effect_system/expl_particles/start() var/i = 0 for(i=0, i