/obj/machinery name = "machinery" icon = 'stationobjs.dmi' var/stat = 0 /obj/machinery/alarm name = "alarm" icon = 'monitors.dmi' icon_state = "alarm0" anchored = 1.0 var/skipprocess = 0 //Experimenting var/alarm_frequency = "1437" var/alarm_zone = null /obj/machinery/autolathe name = "Autolathe" icon_state = "autolathe" density = 1 var/m_amount = 0.0 var/g_amount = 0.0 var/operating = 0.0 var/opened = 0.0 var/temp = null anchored = 1.0 var/list/L = list() var/list/LL = list() var/hacked = 0 var/disabled = 0 var/shocked = 0 var/list/wires = list() var/hack_wire var/disable_wire var/shock_wire /obj/machinery/camera name = "Security Camera" icon = 'monitors.dmi' icon_state = "camera" var/network = "SS13" layer = 5 var/c_tag = null var/c_tag_order = 999 var/status = 1.0 anchored = 1.0 var/invuln = null var/bugged = 0 /obj/machinery/dispenser desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks." name = "Tank Storage Unit" icon = 'objects.dmi' icon_state = "dispenser" density = 1 var/o2tanks = 10.0 var/pltanks = 10.0 anchored = 1.0 /obj/machinery/dna_scanner name = "DNA Scanner/Implanter" icon = 'Cryogenic2.dmi' icon_state = "scanner_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 /obj/machinery/dna_scannernew name = "DNA Modifier" icon = 'Cryogenic2.dmi' icon_state = "scanner_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 /obj/machinery/firealarm name = "Fire Alarm" icon = 'monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 /obj/machinery/partyalarm name = "Party Button" icon = 'monitors.dmi' icon_state = "fire0" var/detecting = 1.0 var/working = 1.0 var/time = 10.0 var/timing = 0.0 var/lockdownbyai = 0 anchored = 1.0 /obj/machinery/hologram_proj name = "Hologram Projector" icon = 'stationobjs.dmi' icon_state = "hologram0" var/atom/projection = null anchored = 1.0 /obj/machinery/hologram_ai name = "Hologram Projector Platform" icon = 'stationobjs.dmi' icon_state = "hologram0" var/atom/projection = null var/temp = null var/lumens = 0.0 var/h_r = 245.0 var/h_g = 245.0 var/h_b = 245.0 anchored = 1.0 /obj/machinery/igniter name = "igniter" icon = 'stationobjs.dmi' icon_state = "igniter1" var/id = null var/on = 1.0 anchored = 1.0 /obj/machinery/injector name = "injector" icon = 'stationobjs.dmi' icon_state = "injector" density = 1 anchored = 1.0 flags = ON_BORDER /obj/machinery/mass_driver name = "mass driver" icon = 'stationobjs.dmi' icon_state = "mass_driver" var/power = 1.0 var/code = 1.0 var/id = 1.0 anchored = 1.0 var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess. /obj/machinery/meter name = "meter" icon = 'meter.dmi' icon_state = "meterX" var/obj/machinery/atmospherics/pipe/target = null anchored = 1.0 var/frequency = 0 var/id /obj/machinery/nuclearbomb desc = "Uh oh." name = "Nuclear Fission Explosive" icon = 'stationobjs.dmi' icon_state = "nuclearbomb0" density = 1 var/deployable = 0.0 var/extended = 0.0 var/timeleft = 60.0 var/timing = 0.0 var/r_code = "ADMIN" var/code = "" var/yes_code = 0.0 var/safety = 1.0 var/obj/item/weapon/disk/nuclear/auth = null flags = FPRINT /obj/machinery/optable name = "Operating Table" icon = 'surgery.dmi' icon_state = "table2-idle" density = 1 anchored = 1.0 var/mob/living/carbon/human/victim = null var/strapped = 0.0 var/obj/machinery/computer/operating/computer = null var/id = 0.0 /obj/machinery/vehicle name = "Vehicle Pod" icon = 'escapepod.dmi' icon_state = "podfire" density = 1 flags = FPRINT anchored = 1.0 var/speed = 10.0 var/maximum_speed = 10.0 var/can_rotate = 1 var/can_maximize_speed = 0 var/one_person_only = 0 /obj/machinery/vehicle/pod name = "Escape Pod" icon = 'escapepod.dmi' icon_state = "pod" can_rotate = 0 var/id = 1.0 /obj/machinery/vehicle/recon name = "Reconaissance Pod" icon = 'escapepod.dmi' icon_state = "recon" speed = 1.0 maximum_speed = 30.0 can_maximize_speed = 1 one_person_only = 1 /obj/machinery/restruct name = "DNA Physical Restructurization Accelerator" icon = 'Cryogenic2.dmi' icon_state = "restruct_0" density = 1 var/locked = 0.0 var/mob/occupant = null anchored = 1.0 /obj/machinery/scan_console name = "DNA Scanner Access Console" icon = 'computer.dmi' icon_state = "scanner" density = 1 var/obj/item/weapon/card/data/scan = null var/func = "" var/data = "" var/special = "" var/status = null var/prog_p1 = null var/prog_p2 = null var/prog_p3 = null var/prog_p4 = null var/temp = null var/obj/machinery/dna_scanner/connected = null anchored = 1.0 /obj/machinery/scan_consolenew name = "DNA Modifier Access Console" icon = 'computer.dmi' icon_state = "scanner" density = 1 var/uniblock = 1.0 var/strucblock = 1.0 var/subblock = 1.0 var/status = null var/radduration = 2.0 var/radstrength = 1.0 var/radacc = 1.0 var/buffer1 = null var/buffer2 = null var/buffer3 = null var/buffer1owner = null var/buffer2owner = null var/buffer3owner = null var/buffer1label = null var/buffer2label = null var/buffer3label = null var/buffer1type = null var/buffer2type = null var/buffer3type = null var/buffer1iue = 0 var/buffer2iue = 0 var/buffer3iue = 0 var/delete = 0 var/injectorready = 1 var/temphtml = null var/obj/machinery/dna_scanner/connected = null var/obj/item/weapon/disk/data/diskette = null anchored = 1.0 /obj/machinery/sec_lock name = "Security Pad" icon = 'stationobjs.dmi' icon_state = "sec_lock" var/obj/item/weapon/card/id/scan = null var/a_type = 0.0 var/obj/machinery/door/d1 = null var/obj/machinery/door/d2 = null anchored = 1.0 req_access = list(access_brig) /obj/machinery/door_control name = "Remote Door Control" icon = 'stationobjs.dmi' icon_state = "doorctrl0" desc = "A remote control switch for a door." var/id = null anchored = 1.0 /obj/machinery/driver_button name = "Mass Driver Button" icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a Mass Driver." var/id = null var/active = 0 anchored = 1.0 /obj/machinery/ignition_switch name = "Ignition Switch" icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a mounted igniter." var/id = null var/active = 0 anchored = 1.0 /obj/machinery/shuttle name = "shuttle" icon = 'shuttle.dmi' /obj/machinery/shuttle/engine name = "engine" density = 1 anchored = 1.0 /obj/machinery/shuttle/engine/heater name = "heater" icon_state = "heater" /obj/machinery/shuttle/engine/platform name = "platform" icon_state = "platform" /obj/machinery/shuttle/engine/propulsion name = "propulsion" icon_state = "propulsion" opacity = 1 /obj/machinery/shuttle/engine/propulsion/burst name = "burst" /obj/machinery/shuttle/engine/propulsion/burst/left name = "left" icon_state = "burst_l" /obj/machinery/shuttle/engine/propulsion/burst/right name = "right" icon_state = "burst_r" /obj/machinery/shuttle/engine/router name = "router" icon_state = "router" /obj/machinery/teleport name = "teleport" icon = 'stationobjs.dmi' density = 1 anchored = 1.0 /obj/machinery/teleport/hub name = "hub" icon_state = "tele0" /obj/machinery/teleport/station name = "station" icon_state = "controller" var/active = 0 var/engaged = 0 /obj/machinery/wire name = "wire" icon = 'power_cond.dmi' /obj/machinery/power name = null icon = 'power.dmi' anchored = 1.0 var/datum/powernet/powernet = null var/netnum = 0 var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf // if set to 0, requires a 0-X cable on this turf /obj/machinery/power/terminal name = "terminal" icon_state = "term" desc = "An underfloor wiring terminal for power equipment" level = 1 var/obj/machinery/power/master = null anchored = 1 directwired = 0 // must have a cable on same turf connecting to terminal /obj/machinery/power/generator name = "generator" desc = "A high efficiency thermoelectric generator." icon_state = "teg" anchored = 1 density = 1 var/obj/machinery/atmospherics/binary/circulator/circ1 var/obj/machinery/atmospherics/binary/circulator/circ2 var/lastgen = 0 var/lastgenlev = -1 /obj/machinery/power/generator_type2 name = "generator" desc = "A high efficiency thermoelectric generator." icon_state = "teg" anchored = 1 density = 1 var/obj/machinery/atmospherics/unary/generator_input/input1 var/obj/machinery/atmospherics/unary/generator_input/input2 var/lastgen = 0 var/lastgenlev = -1 /obj/machinery/power/monitor name = "Power Monitoring Computer" icon = 'computer.dmi' icon_state = "power" density = 1 anchored = 1 #define SMESMAXCHARGELEVEL 200000 #define SMESMAXOUTPUT 200000 /obj/machinery/power/smes/magical name = "magical power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. Magically produces power." process() capacity = INFINITY charge = INFINITY ..() /obj/machinery/power/smes name = "power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit." icon_state = "smes" density = 1 anchored = 1 var/output = 30000 var/lastout = 0 var/loaddemand = 0 var/capacity = 5e6 var/charge = 1e6 var/charging = 0 var/chargemode = 0 var/chargecount = 0 var/chargelevel = 30000 var/online = 1 var/n_tag = null var/obj/machinery/power/terminal/terminal = null /obj/machinery/power/solar name = "solar panel" desc = "A solar electrical generator." icon = 'power.dmi' icon_state = "sp_base" anchored = 1 density = 1 directwired = 1 var/health = 10.0 var/id = 1 var/obscured = 0 var/sunfrac = 0 var/adir = SOUTH var/ndir = SOUTH var/turn_angle = 0 var/obj/machinery/power/solar_control/control /obj/machinery/power/solar_control name = "solar panel control" desc = "A controller for solar panel arrays." icon = 'computer.dmi' icon_state = "solar" anchored = 1 density = 1 directwired = 1 var/id = 1 var/cdir = 0 var/gen = 0 var/lastgen = 0 var/track = 2 // 0= off 1=timed 2=auto (tracker) var/trackrate = 600 // 300-900 seconds var/trackdir = 1 // 0 =CCW, 1=CW var/nexttime = 0 /obj/machinery/cell_charger name = "cell charger" desc = "A charging unit for power cells." icon = 'power.dmi' icon_state = "ccharger0" var/obj/item/weapon/cell/charging = null var/chargelevel = -1 anchored = 1 /obj/machinery/light_switch desc = "A light switch" name = null icon = 'power.dmi' icon_state = "light1" anchored = 1.0 var/on = 1 var/area/area = null var/otherarea = null // luminosity = 1 /obj/machinery/crema_switch desc = "Burn baby burn!" name = "crematorium igniter" icon = 'power.dmi' icon_state = "crema_switch" anchored = 1.0 req_access = list(access_crematorium) var/on = 0 var/area/area = null var/otherarea = null var/id = 1 /obj/machinery/vending name = "Vendomat" desc = "A generic vending machine." icon = 'vending.dmi' icon_state = "generic" anchored = 1 density = 1 var/active = 1 //No sales pitches if off! var/vend_ready = 1 //Are we ready to vend?? Is it time?? var/vend_delay = 10 //How long does it take to vend? var/product_paths = "" //String of product paths separated by semicolons. No spaces! var/product_amounts = "" //String of product amounts separated by semicolons, must have amount for every path in product_paths var/product_slogans = "" //String of slogans separated by semicolons, optional var/product_hidden = "" //String of products that are hidden unless hacked. var/product_hideamt = "" //String of hidden product amounts, separated by semicolons. Exact same as amounts. Must be left blank if hidden is. var/list/product_records = list() var/list/hidden_records = list() var/list/slogan_list = list() var/vend_reply //Thank you for shopping! var/last_reply = 0 var/last_slogan = 0 //When did we last pitch? var/slogan_delay = 600 //How long until we can pitch again? var/icon_vend //Icon_state when vending! var/icon_deny //Icon_state when vending! var/emagged = 0 //Ignores if somebody doesn't have card access to that machine. var/seconds_electrified = 0 //Shock customers like an airlock. var/shoot_inventory = 0 //Fire items at customers! We're broken! var/extended_inventory = 0 //can we access the hidden inventory? var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar. var/wires = 15 /obj/machinery/vending/assist product_amounts = "5;3;4;1;4" product_hidden = "/obj/item/device/flashlight;obj/item/device/timer" product_paths = "/obj/item/device/prox_sensor;/obj/item/device/igniter;/obj/item/device/radio/signaler;/obj/item/weapon/wirecutters;/obj/item/weapon/cartridge/signal" product_hideamt = "5;2" /obj/machinery/vending/coffee name = "coffee machine" desc = "A Robust Coffee vending machine." icon_state = "coffee" icon_vend = "coffee-vend" product_paths = "/obj/item/weapon/reagent_containers/food/drinks/coffee" product_amounts = "25" vend_delay = 34 product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/cola" product_hideamt = "5" /obj/machinery/vending/snack name = "snack machine" desc = "Just a placeholder until we get food figured out. :munch:" icon_state = "snack" product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/snacks/chips" product_amounts = "10;10" product_slogans = "Try our new nougat bar!;Twice the calories for half the price!" product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/donut" product_hideamt = "6" /obj/machinery/vending/cigarette name = "cigarette machine" desc = "If you want to get cancer, might as well do it in style" icon_state = "cigs" product_paths = "/obj/item/weapon/cigpacket" product_amounts = "10" product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!" vend_delay = 34 product_hidden = "/obj/item/weapon/zippo" product_hideamt = "3" /obj/machinery/vending/medical name = "NanoMed Plus" desc = "Medical drug dispenser." icon_state = "med" icon_deny = "med-deny" req_access_txt = "5" product_paths = "/obj/item/weapon/reagent_containers/glass/bottle/antitoxin;/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline;/obj/item/weapon/reagent_containers/glass/bottle/stoxin;/obj/item/weapon/reagent_containers/glass/bottle/toxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/syringe" product_amounts = "4;4;4;4;8;12" product_hidden = "/obj/item/weapon/reagent_containers/pill/tox;/obj/item/device/healthanalyzer" product_hideamt = "3;10" /obj/machinery/vending/security name = "SecTech" desc = "A security equipment vendor" icon_state = "sec" icon_deny = "sec-deny" req_access_txt = "1" product_paths = "/obj/item/weapon/handcuffs;/obj/item/weapon/flashbang;/obj/item/device/flash" product_amounts = "8;2;5" //product_amounts = "8;5;4" Old totals product_hidden = "/obj/item/clothing/head/helmet" product_hideamt = "2" /obj/machinery/vending/hydronutrients name = "NutriMax" desc = "A plant nutrients vendor" icon_state = "nutri" icon_deny = "nutri-deny" product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh" product_amounts = "25;15;15" product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!" /obj/machinery/vending/hydroseeds name = "MegaSeed Servitor" desc = "When you need seeds fast!" icon_state = "seeds" product_paths = "/obj/item/seeds/chiliseed;/obj/item/seeds/berryseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/wheatseed;/obj/item/seeds/soyaseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/nettleseed" product_amounts = "2;2;2;2;2;2;2;2;1" product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!" product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/towermycelium" product_hideamt = "1;2;2;2;2" /obj/machinery/microwave name = "Microwave" icon = 'kitchen.dmi' icon_state = "mw" density = 1 anchored = 1 var/egg_amount = 0 //Current number of eggs inside var/flour_amount = 0 //Current amount of flour inside var/water_amount = 0 //Current amount of water inside var/monkeymeat_amount = 0 var/humanmeat_amount = 0 var/donkpocket_amount = 0 var/xenomeat_amount = 0 var/humanmeat_name = "" var/humanmeat_job = "" var/operating = 0 // Is it on? var/dirty = 0 // Does it need cleaning? var/broken = 0 // How broken is it??? var/list/available_recipes = list() // List of the recipes you can use var/obj/item/weapon/reagent_containers/food/snacks/being_cooked = null // The item being cooked var/obj/item/extra_item // One non food item that can be added /obj/machinery/processor name = "Food Processor" icon = 'kitchen.dmi' icon_state = "processor" density = 1 anchored = 1 var/broken = 0 /obj/machinery/gibber name = "Gibber" desc = "The name isn't descriptive enough?" icon = 'kitchen.dmi' icon_state = "grinder" density = 1 anchored = 1 var/operating = 0 //Is it on? var/dirty = 0 // Does it need cleaning? var/gibtime = 40 // Time from starting until meat appears var/mob/occupant // Mob who has been put inside