/obj/spawner/bomb name = "bomb" icon = 'screen1.dmi' icon_state = "x" var/btype = 0 //0 = radio, 1= prox, 2=time var/explosive = 1 // 0= firebomb var/btemp = 500 // bomb temperature (degC) var/active = 0 /obj/spawner/bomb/radio btype = 0 /obj/spawner/bomb/proximity btype = 1 /obj/spawner/bomb/timer btype = 2 /obj/spawner/bomb/timer/syndicate btemp = 450 /obj/spawner/bomb/suicide btype = 3 /obj/spawner/newbomb name = "bomb" icon = 'screen1.dmi' icon_state = "x" var/btype = 0 // 0=radio, 1=prox, 2=time var/btemp1 = 1500 var/btemp2 = 1000 // tank temperatures timer btype = 2 syndicate btemp1 = 150 btemp2 = 20 proximity btype = 1 radio btype = 0