/** * tgui external * * Contains all external tgui declarations. */ /** * public * * Used to open and update UIs. * If this proc is not implemented properly, the UI will not update correctly. * * required user mob The mob who opened/is using the UI. * optional ui_key string The ui_key of the UI. * optional ui datum/tgui The UI to be updated, if it exists. * optional force_open bool If the UI should be re-opened instead of updated. * optional master_ui datum/tgui The parent UI. * optional state datum/ui_state The state used to determine status. */ /datum/proc/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) return FALSE // Not implemented. /** * public * * Data to be sent to the UI. * This must be implemented for a UI to work. * * required user mob The mob interacting with the UI. * * return list Data to be sent to the UI. */ /datum/proc/tgui_data(mob/user) return list() // Not implemented. /** * public * * Static Data to be sent to the UI. * Static data differs from normal data in that it's large data that should be sent infrequently * This is implemented optionally for heavy uis that would be sending a lot of redundant data * frequently. * Gets squished into one object on the frontend side, but the static part is cached. * * required user mob The mob interacting with the UI. * * return list Statuic Data to be sent to the UI. */ /datum/proc/tgui_static_data(mob/user) return list() /** * public * * Forces an update on static data. Should be done manually whenever something happens to change static data. * * required user the mob currently interacting with the ui * optional ui ui to be updated * optional ui_key ui key of ui to be updated */ /datum/proc/update_tgui_static_data(mob/user, datum/tgui/ui, ui_key = "main") ui = SStgui.try_update_ui(user, src, ui_key, ui) // If there was no ui to update, there's no static data to update either. if(!ui) return ui.push_data(null, tgui_static_data(), TRUE) /** * public * * Called on a UI when the UI receieves a href. * Think of this as Topic(). * * required action string The action/button that has been invoked by the user. * required params list A list of parameters attached to the button. * * return bool If the UI should be updated or not. */ /datum/proc/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) // If UI is not interactive or usr calling Topic is not the UI user, bail. if(!ui || ui.status != STATUS_INTERACTIVE) return TRUE /** * public * * Called on an object when a tgui object is being created, allowing you to * customise the html * For example: inserting a custom stylesheet that you need in the head * * For this purpose, some tags are available in the html, to be parsed out ^ with replacetext * (customheadhtml) - Additions to the head tag * * required html the html base text */ /datum/proc/tgui_base_html(html) return html /** * private * * The UI's host object (usually src_object). * This allows modules/datums to have the UI attached to them, * and be a part of another object. */ /datum/proc/tgui_host(mob/user) return src // Default src. /** * global * * Associative list of JSON-encoded shared states that were set by * tgui clients. */ /datum/var/list/tgui_shared_states /** * global * * Used to track UIs for a mob. */ /mob/var/list/open_tguis = list() /** * public * * Called on a UI's object when the UI is closed, not to be confused with * client/verb/uiclose(), which closes the ui window */ /datum/proc/tgui_close(mob/user) /** * verb * * Called by UIs when they are closed. * Must be a verb so winset() can call it. * * required uiref ref The UI that was closed. */ /client/verb/tguiclose(ref as text) // Name the verb, and hide it from the user panel. set name = "uiclose" set hidden = TRUE // Get the UI based on the ref. var/datum/tgui/ui = locate(ref) // If we found the UI, close it. if(istype(ui)) ui.close() // Unset machine just to be sure. if(src && src.mob) src.mob.unset_machine()