/decl/hierarchy/outfit/tunnel_clown name = "Tunnel Clown" uniform = /obj/item/clothing/under/rank/clown shoes = /obj/item/clothing/shoes/clown_shoes gloves = /obj/item/clothing/gloves/black mask = /obj/item/clothing/mask/gas/clown_hat head = /obj/item/clothing/head/chaplain_hood l_ear = /obj/item/device/radio/headset glasses = /obj/item/clothing/glasses/thermal/plain/monocle suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie r_pocket = /obj/item/weapon/bikehorn r_hand = /obj/item/weapon/material/twohanded/fireaxe id_slot = slot_wear_id id_type = /obj/item/weapon/card/id/syndicate/station_access id_pda_assignment = "Tunnel Clown!" /decl/hierarchy/outfit/masked_killer name = "Masked Killer" uniform = /obj/item/clothing/under/overalls shoes = /obj/item/clothing/shoes/white gloves = /obj/item/clothing/gloves/sterile/latex mask = /obj/item/clothing/mask/surgical head = /obj/item/clothing/head/welding l_ear = /obj/item/device/radio/headset glasses = /obj/item/clothing/glasses/thermal/plain/monocle suit = /obj/item/clothing/suit/storage/apron l_pocket = /obj/item/weapon/material/knife/tacknife r_pocket = /obj/item/weapon/surgical/scalpel r_hand = /obj/item/weapon/material/twohanded/fireaxe /decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H) var/victim = get_mannequin(H.ckey) for(var/obj/item/carried_item in H.get_equipped_items(TRUE)) carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd /decl/hierarchy/outfit/professional name = "Professional" uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) } shoes = /obj/item/clothing/shoes/black gloves = /obj/item/clothing/gloves/black l_ear = /obj/item/device/radio/headset glasses = /obj/item/clothing/glasses/sunglasses l_pocket = /obj/item/weapon/melee/energy/sword mask = /obj/item/clothing/mask/gas/clown_hat id_slot = slot_wear_id id_type = /obj/item/weapon/card/id/syndicate/station_access pda_slot = slot_belt pda_type = /obj/item/device/pda/heads /decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H) var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(H) for(var/obj/item/briefcase_item in sec_briefcase) qdel(briefcase_item) for(var/i=3, i>0, i--) sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000 sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba sec_briefcase.contents += new /obj/item/ammo_magazine/s357 sec_briefcase.contents += new /obj/item/weapon/plastique H.equip_to_slot_or_del(sec_briefcase, slot_l_hand)