/decl/hierarchy/outfit/spec_op_officer name = "Special ops - Officer" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/swat/officer l_ear = /obj/item/device/radio/headset/ert glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana head = /obj/item/clothing/head/beret //deathsquad belt = /obj/item/weapon/gun/energy/pulse_rifle/compact/admin back = /obj/item/weapon/storage/backpack/satchel shoes = /obj/item/clothing/shoes/boots/combat gloves = /obj/item/clothing/gloves/combat id_slot = slot_wear_id id_type = /obj/item/weapon/card/id/centcom/ERT id_desc = "Special operations ID." id_pda_assignment = "Special Operations Officer" /decl/hierarchy/outfit/spec_op_officer/space name = "Special ops - Officer in space" suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat back = /obj/item/weapon/tank/jetpack/oxygen mask = /obj/item/clothing/mask/gas/swat flags = OUTFIT_HAS_JETPACK /decl/hierarchy/outfit/ert name = "Spec ops - Emergency response team" uniform = /obj/item/clothing/under/ert shoes = /obj/item/clothing/shoes/boots/swat gloves = /obj/item/clothing/gloves/swat l_ear = /obj/item/device/radio/headset/ert belt = /obj/item/weapon/gun/energy/gun glasses = /obj/item/clothing/glasses/sunglasses back = /obj/item/weapon/storage/backpack/satchel id_slot = slot_wear_id id_type = /obj/item/weapon/card/id/centcom/ERT /decl/hierarchy/outfit/death_command name = "Spec ops - Death commando" /decl/hierarchy/outfit/death_command/equip(var/mob/living/carbon/human/H) deathsquad.equip(H) return 1 /decl/hierarchy/outfit/syndicate_command name = "Spec ops - Syndicate commando" /decl/hierarchy/outfit/syndicate_command/equip(var/mob/living/carbon/human/H) commandos.equip(H) return 1 /decl/hierarchy/outfit/mercenary name = "Spec ops - Mercenary" uniform = /obj/item/clothing/under/syndicate shoes = /obj/item/clothing/shoes/boots/combat l_ear = /obj/item/device/radio/headset/syndicate belt = /obj/item/weapon/storage/belt/security glasses = /obj/item/clothing/glasses/sunglasses gloves = /obj/item/clothing/gloves/swat l_pocket = /obj/item/weapon/reagent_containers/pill/cyanide id_slot = slot_wear_id id_type = /obj/item/weapon/card/id/syndicate id_pda_assignment = "Mercenary" flags = OUTFIT_HAS_BACKPACK