#define DNA_BLOCK_SIZE 3 // Buffer datatype flags. #define DNA2_BUF_UI 1 #define DNA2_BUF_UE 2 #define DNA2_BUF_SE 4 #define PAGE_UI "ui" #define PAGE_SE "se" #define PAGE_BUFFER "buffer" #define PAGE_REJUVENATORS "rejuvenators" //list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0), /datum/dna2/record var/datum/dna/dna = null var/types=0 var/name="Empty" // Stuff for cloners var/id=null var/implant=null var/ckey=null var/mind=null var/languages=null var/list/flavor=null var/gender = null var/list/body_descriptors = null var/list/genetic_modifiers = list() // Modifiers with the MODIFIER_GENETIC flag are saved. Note that only the type is saved, not an instance. /datum/dna2/record/proc/GetData() var/list/ser=list("data" = null, "owner" = null, "label" = null, "type" = null, "ue" = 0) if(dna) ser["ue"] = (types & DNA2_BUF_UE) == DNA2_BUF_UE if(types & DNA2_BUF_SE) ser["data"] = dna.SE else ser["data"] = dna.UI ser["owner"] = src.dna.real_name ser["label"] = name if(types & DNA2_BUF_UI) ser["type"] = "ui" else ser["type"] = "se" return ser /datum/dna2/record/proc/copy() var/datum/dna2/record/newrecord = new /datum/dna2/record newrecord.dna = dna.Clone() newrecord.types = types newrecord.name = name newrecord.mind = mind newrecord.ckey = ckey newrecord.languages = languages newrecord.implant = implant newrecord.flavor = flavor newrecord.gender = gender newrecord.body_descriptors = body_descriptors.Copy() newrecord.genetic_modifiers = genetic_modifiers.Copy() return newrecord /////////////////////////// DNA MACHINES /obj/machinery/dna_scannernew name = "\improper DNA modifier" desc = "It scans DNA structures." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "scanner_0" density = 1 anchored = 1.0 use_power = USE_POWER_IDLE idle_power_usage = 50 active_power_usage = 300 interact_offline = 1 circuit = /obj/item/weapon/circuitboard/clonescanner var/locked = 0 var/mob/living/carbon/occupant = null var/obj/item/weapon/reagent_containers/glass/beaker = null var/opened = 0 var/damage_coeff var/scan_level var/precision_coeff /obj/machinery/dna_scannernew/Initialize() . = ..() default_apply_parts() RefreshParts() /obj/machinery/dna_scannernew/RefreshParts() scan_level = 0 damage_coeff = 0 precision_coeff = 0 for(var/obj/item/weapon/stock_parts/scanning_module/P in component_parts) scan_level += P.rating for(var/obj/item/weapon/stock_parts/manipulator/P in component_parts) precision_coeff = P.rating for(var/obj/item/weapon/stock_parts/micro_laser/P in component_parts) damage_coeff = P.rating /obj/machinery/dna_scannernew/relaymove(mob/user as mob) if(user.stat) return src.go_out() return /obj/machinery/dna_scannernew/verb/eject() set src in oview(1) set category = "Object" set name = "Eject DNA Scanner" if(usr.stat != 0) return eject_occupant() add_fingerprint(usr) return /obj/machinery/dna_scannernew/proc/eject_occupant() src.go_out() for(var/obj/O in src) if((!istype(O,/obj/item/weapon/reagent_containers)) && (!istype(O,/obj/item/weapon/circuitboard/clonescanner)) && (!istype(O,/obj/item/weapon/stock_parts)) && (!istype(O,/obj/item/stack/cable_coil))) O.loc = get_turf(src)//Ejects items that manage to get in there (exluding the components) if(!occupant) for(var/mob/M in src)//Failsafe so you can get mobs out M.loc = get_turf(src) /obj/machinery/dna_scannernew/MouseDrop_T(var/mob/target, var/mob/user) //Allows borgs to clone people without external assistance if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user)|| !ishuman(target)) return put_in(target) /obj/machinery/dna_scannernew/verb/move_inside() set src in oview(1) set category = "Object" set name = "Enter DNA Scanner" if(usr.stat != 0) return if(!ishuman(usr) && !issmall(usr)) //Make sure they're a mob that has dna to_chat(usr, "Try as you might, you can not climb up into the scanner.") return if(src.occupant) to_chat(usr, "The scanner is already occupied!") return if(usr.abiotic()) to_chat(usr, "The subject cannot have abiotic items on.") return usr.stop_pulling() usr.client.perspective = EYE_PERSPECTIVE usr.client.eye = src usr.loc = src src.occupant = usr src.icon_state = "scanner_1" src.add_fingerprint(usr) SStgui.update_uis(src) /obj/machinery/dna_scannernew/attackby(var/obj/item/weapon/item as obj, var/mob/user as mob) if(istype(item, /obj/item/weapon/reagent_containers/glass)) if(beaker) to_chat(user, "A beaker is already loaded into the machine.") return beaker = item user.drop_item() item.loc = src user.visible_message("\The [user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!") SStgui.update_uis(src) return else if(istype(item, /obj/item/organ/internal/brain)) if(src.occupant) to_chat(user, "The scanner is already occupied!") return var/obj/item/organ/internal/brain/brain = item if(brain.clone_source) user.drop_item() brain.loc = src put_in(brain.brainmob) src.add_fingerprint(user) user.visible_message("\The [user] adds \a [item] to \the [src]!", "You add \a [item] to \the [src]!") SStgui.update_uis(src) return else to_chat(user, "\The [brain] is not acceptable for genetic sampling!") else if(!istype(item, /obj/item/weapon/grab)) return var/obj/item/weapon/grab/G = item if(!ismob(G.affecting)) return if(src.occupant) to_chat(user, "The scanner is already occupied!") return if(G.affecting.abiotic()) to_chat(user, "The subject cannot have abiotic items on.") return put_in(G.affecting) src.add_fingerprint(user) qdel(G) return /obj/machinery/dna_scannernew/proc/put_in(var/mob/M) if(M.client) M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.loc = src src.occupant = M src.icon_state = "scanner_1" // search for ghosts, if the corpse is empty and the scanner is connected to a cloner if(locate(/obj/machinery/computer/cloning, get_step(src, NORTH)) \ || locate(/obj/machinery/computer/cloning, get_step(src, SOUTH)) \ || locate(/obj/machinery/computer/cloning, get_step(src, EAST)) \ || locate(/obj/machinery/computer/cloning, get_step(src, WEST))) if(!M.client && M.mind) for(var/mob/observer/dead/ghost in player_list) if(ghost.mind == M.mind) to_chat(ghost, "Your corpse has been placed into a cloning scanner. Return to your body if you want to be resurrected/cloned! (Verbs -> Ghost -> Re-enter corpse)") break SStgui.update_uis(src) /obj/machinery/dna_scannernew/proc/go_out() if((!( src.occupant ) || src.locked)) return if(src.occupant.client) src.occupant.client.eye = src.occupant.client.mob src.occupant.client.perspective = MOB_PERSPECTIVE if(istype(occupant,/mob/living/carbon/brain)) for(var/obj/O in src) if(istype(O,/obj/item/organ/internal/brain)) O.loc = get_turf(src) src.occupant.loc = O break else src.occupant.loc = src.loc src.occupant = null src.icon_state = "scanner_0" SStgui.update_uis(src) /obj/machinery/dna_scannernew/ex_act(severity) switch(severity) if(1.0) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) //Foreach goto(35) //SN src = null qdel(src) return if(2.0) if(prob(50)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) //Foreach goto(108) //SN src = null qdel(src) return if(3.0) if(prob(25)) for(var/atom/movable/A as mob|obj in src) A.loc = src.loc ex_act(severity) //Foreach goto(181) //SN src = null qdel(src) return else return /obj/machinery/computer/scan_consolenew name = "DNA Modifier Access Console" desc = "Scan DNA." icon_keyboard = "med_key" icon_screen = "dna" density = 1 circuit = /obj/item/weapon/circuitboard/scan_consolenew var/selected_ui_block = 1.0 var/selected_ui_subblock = 1.0 var/selected_se_block = 1.0 var/selected_se_subblock = 1.0 var/selected_ui_target = 1 var/selected_ui_target_hex = 1 var/radiation_duration = 2.0 var/radiation_intensity = 1.0 var/list/datum/dna2/record/buffers[3] var/irradiating = 0 var/injector_ready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete var/obj/machinery/dna_scannernew/connected = null var/obj/item/weapon/disk/data/disk = null var/selected_menu_key = PAGE_UI anchored = 1 use_power = USE_POWER_IDLE idle_power_usage = 10 active_power_usage = 400 /obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob) if(istype(I, /obj/item/weapon/disk/data)) //INSERT SOME diskS if(!src.disk) user.drop_item() I.loc = src src.disk = I to_chat(user, "You insert [I].") SStgui.update_uis(src) // update all UIs attached to src return else ..() return /obj/machinery/computer/scan_consolenew/ex_act(severity) switch(severity) if(1.0) //SN src = null qdel(src) return if(2.0) if(prob(50)) //SN src = null qdel(src) return else return /obj/machinery/computer/scan_consolenew/Initialize() . = ..() for(var/i=0;i<3;i++) buffers[i+1]=new /datum/dna2/record for(dir in list(NORTH,EAST,SOUTH,WEST)) connected = locate(/obj/machinery/dna_scannernew, get_step(src, dir)) if(connected) break VARSET_IN(src, injector_ready, TRUE, 25 SECONDS) /obj/machinery/computer/scan_consolenew/proc/all_dna_blocks(var/list/buffer) var/list/arr = list() for(var/i = 1, i <= buffer.len, i++) arr += "[i]:[EncodeDNABlock(buffer[i])]" return arr /obj/machinery/computer/scan_consolenew/proc/setInjectorBlock(var/obj/item/weapon/dnainjector/I, var/blk, var/datum/dna2/record/buffer) var/pos = findtext(blk,":") if(!pos) return 0 var/id = text2num(copytext(blk,1,pos)) if(!id) return 0 I.block = id I.buf = buffer return 1 /* /obj/machinery/computer/scan_consolenew/process() //not really used right now if(stat & (NOPOWER|BROKEN)) return if(!( src.status )) //remove this return return */ /obj/machinery/computer/scan_consolenew/attack_ai(user as mob) src.add_hiddenprint(user) tgui_interact(user) /obj/machinery/computer/scan_consolenew/attack_hand(user as mob) if(!..()) tgui_interact(user) /obj/machinery/computer/scan_consolenew/tgui_interact(mob/user, datum/tgui/ui) if(!connected || user == connected.occupant || user.stat) return ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "DNAModifier", name) ui.open() /obj/machinery/computer/scan_consolenew/tgui_data(mob/user) // this is the data which will be sent to the ui var/data[0] data["selectedMenuKey"] = selected_menu_key data["locked"] = src.connected.locked data["hasOccupant"] = connected.occupant ? 1 : 0 data["isInjectorReady"] = injector_ready data["hasDisk"] = disk ? 1 : 0 var/diskData[0] if(!disk || !disk.buf) diskData["data"] = null diskData["owner"] = null diskData["label"] = null diskData["type"] = null diskData["ue"] = null else diskData = disk.buf.GetData() data["disk"] = diskData var/list/new_buffers = list() for(var/datum/dna2/record/buf in src.buffers) new_buffers += list(buf.GetData()) data["buffers"]=new_buffers data["radiationIntensity"] = radiation_intensity data["radiationDuration"] = radiation_duration data["irradiating"] = irradiating data["dnaBlockSize"] = DNA_BLOCK_SIZE data["selectedUIBlock"] = selected_ui_block data["selectedUISubBlock"] = selected_ui_subblock data["selectedSEBlock"] = selected_se_block data["selectedSESubBlock"] = selected_se_subblock data["selectedUITarget"] = selected_ui_target data["selectedUITargetHex"] = selected_ui_target_hex var/occupantData[0] if(!src.connected.occupant || !src.connected.occupant.dna) occupantData["name"] = null occupantData["stat"] = null occupantData["isViableSubject"] = null occupantData["health"] = null occupantData["maxHealth"] = null occupantData["minHealth"] = null occupantData["uniqueEnzymes"] = null occupantData["uniqueIdentity"] = null occupantData["structuralEnzymes"] = null occupantData["radiationLevel"] = null else occupantData["name"] = connected.occupant.real_name occupantData["stat"] = connected.occupant.stat occupantData["isViableSubject"] = 1 if(NOCLONE in connected.occupant.mutations || !src.connected.occupant.dna) occupantData["isViableSubject"] = 0 occupantData["health"] = connected.occupant.health occupantData["maxHealth"] = connected.occupant.maxHealth occupantData["minHealth"] = config.health_threshold_dead occupantData["uniqueEnzymes"] = connected.occupant.dna.unique_enzymes occupantData["uniqueIdentity"] = connected.occupant.dna.uni_identity occupantData["structuralEnzymes"] = connected.occupant.dna.struc_enzymes occupantData["radiationLevel"] = connected.occupant.radiation data["occupant"] = occupantData; data["isBeakerLoaded"] = connected.beaker ? 1 : 0 data["beakerLabel"] = null data["beakerVolume"] = 0 if(connected.beaker) data["beakerLabel"] = connected.beaker.label_text ? connected.beaker.label_text : null if(connected.beaker.reagents && connected.beaker.reagents.reagent_list.len) for(var/datum/reagent/R in connected.beaker.reagents.reagent_list) data["beakerVolume"] += R.volume // Transfer modal information if there is one data["modal"] = tgui_modal_data(src) return data /obj/machinery/computer/scan_consolenew/tgui_act(action, params) if(..()) return TRUE if(!istype(usr.loc, /turf)) return TRUE if(!src || !src.connected) return TRUE if(irradiating) // Make sure that it isn't already irradiating someone... return TRUE add_fingerprint(usr) if(tgui_act_modal(action, params)) return TRUE . = TRUE switch(action) if("selectMenuKey") var/key = params["key"] if(!(key in list(PAGE_UI, PAGE_SE, PAGE_BUFFER, PAGE_REJUVENATORS))) return selected_menu_key = key if("toggleLock") if(connected && connected.occupant) connected.locked = !(connected.locked) if("pulseRadiation") irradiating = radiation_duration var/lock_state = connected.locked connected.locked = TRUE //lock it SStgui.update_uis(src) // update all UIs attached to src sleep(10 * radiation_duration) // sleep for radiation_duration seconds irradiating = 0 connected.locked = lock_state if(!connected.occupant) return if(prob(95)) if(prob(75)) randmutb(connected.occupant) else randmuti(connected.occupant) else if(prob(95)) randmutg(connected.occupant) else randmuti(connected.occupant) connected.occupant.apply_effect(((radiation_intensity*3)+radiation_duration*3), IRRADIATE, check_protection = 0) if("radiationDuration") radiation_duration = clamp(text2num(params["value"]), 1, 20) if("radiationIntensity") radiation_intensity = clamp(text2num(params["value"]), 1, 10) //////////////////////////////////////////////////////// if("changeUITarget") selected_ui_target = clamp(text2num(params["value"]), 1, 15) selected_ui_target_hex = num2text(selected_ui_target, 1, 16) if("selectUIBlock") // This chunk of code updates selected block / sub-block based on click var/select_block = text2num(params["block"]) var/select_subblock = text2num(params["subblock"]) if(!select_block || !select_subblock) return selected_ui_block = clamp(select_block, 1, DNA_UI_LENGTH) selected_ui_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE) if("pulseUIRadiation") var/block = connected.occupant.dna.GetUISubBlock(selected_ui_block,selected_ui_subblock) irradiating = radiation_duration var/lock_state = connected.locked connected.locked = TRUE //lock it SStgui.update_uis(src) // update all UIs attached to src sleep(10 * radiation_duration) // sleep for radiation_duration seconds irradiating = 0 connected.locked = lock_state if(!connected.occupant) return if(prob((80 + (radiation_duration / 2)))) block = miniscrambletarget(num2text(selected_ui_target), radiation_intensity, radiation_duration) connected.occupant.dna.SetUISubBlock(selected_ui_block,selected_ui_subblock,block) connected.occupant.UpdateAppearance() connected.occupant.apply_effect((radiation_intensity+radiation_duration), IRRADIATE, check_protection = 0) else if(prob(20 + radiation_intensity)) randmutb(connected.occupant) domutcheck(connected.occupant,connected) else randmuti(connected.occupant) connected.occupant.UpdateAppearance() connected.occupant.apply_effect(((radiation_intensity*2)+radiation_duration), IRRADIATE, check_protection = 0) //////////////////////////////////////////////////////// if("injectRejuvenators") if(!connected.occupant || !connected.beaker) return var/inject_amount = clamp(round(text2num(params["amount"]), 5), 0, 50) // round to nearest 5 and clamp to 0-50 if(!inject_amount) return connected.beaker.reagents.trans_to_mob(connected.occupant, inject_amount, CHEM_BLOOD) //////////////////////////////////////////////////////// if("selectSEBlock") // This chunk of code updates selected block / sub-block based on click (se stands for strutural enzymes) var/select_block = text2num(params["block"]) var/select_subblock = text2num(params["subblock"]) if(!select_block || !select_subblock) return selected_se_block = clamp(select_block, 1, DNA_SE_LENGTH) selected_se_subblock = clamp(select_subblock, 1, DNA_BLOCK_SIZE) if("pulseSERadiation") var/block = connected.occupant.dna.GetSESubBlock(selected_se_block,selected_se_subblock) //var/original_block=block //testing("Irradiating SE block [selected_se_block]:[selected_se_subblock] ([block])...") irradiating = radiation_duration var/lock_state = connected.locked connected.locked = TRUE //lock it SStgui.update_uis(src) // update all UIs attached to src sleep(10 * radiation_duration) // sleep for radiation_duration seconds irradiating = 0 connected.locked = lock_state if(connected.occupant) if(prob((80 + (radiation_duration / 2)))) // FIXME: Find out what these corresponded to and change them to the WHATEVERBLOCK they need to be. //if((selected_se_block != 2 || selected_se_block != 12 || selected_se_block != 8 || selected_se_block || 10) && prob (20)) var/real_SE_block=selected_se_block block = miniscramble(block, radiation_intensity, radiation_duration) if(prob(20)) if(selected_se_block > 1 && selected_se_block < DNA_SE_LENGTH/2) real_SE_block++ else if(selected_se_block > DNA_SE_LENGTH/2 && selected_se_block < DNA_SE_LENGTH) real_SE_block-- //testing("Irradiated SE block [real_SE_block]:[selected_se_subblock] ([original_block] now [block]) [(real_SE_block!=selected_se_block) ? "(SHIFTED)":""]!") connected.occupant.dna.SetSESubBlock(real_SE_block,selected_se_subblock,block) connected.occupant.apply_effect((radiation_intensity+radiation_duration), IRRADIATE, check_protection = 0) domutcheck(connected.occupant,connected) else connected.occupant.apply_effect(((radiation_intensity*2)+radiation_duration), IRRADIATE, check_protection = 0) if (prob(80-radiation_duration)) //testing("Random bad mut!") randmutb(connected.occupant) domutcheck(connected.occupant,connected) else randmuti(connected.occupant) //testing("Random identity mut!") connected.occupant.UpdateAppearance() if("ejectBeaker") if(connected.beaker) var/obj/item/weapon/reagent_containers/glass/B = connected.beaker B.loc = connected.loc connected.beaker = null if("ejectOccupant") connected.eject_occupant() // Transfer Buffer Management if("bufferOption") var/bufferOption = params["option"] var/bufferId = text2num(params["id"]) if(bufferId < 1 || bufferId > 3) // Not a valid buffer id return var/datum/dna2/record/buffer = buffers[bufferId] switch(bufferOption) if("saveUI") if(connected.occupant && connected.occupant.dna) var/datum/dna2/record/databuf=new databuf.types = DNA2_BUF_UI // DNA2_BUF_UE databuf.dna = connected.occupant.dna.Clone() if(ishuman(connected.occupant)) var/mob/living/carbon/human/H = connected.occupant databuf.dna.real_name = H.dna.real_name databuf.gender = H.gender databuf.body_descriptors = H.descriptors databuf.name = "Unique Identifier" buffers[bufferId] = databuf if("saveUIAndUE") if(connected.occupant && connected.occupant.dna) var/datum/dna2/record/databuf=new databuf.types = DNA2_BUF_UI|DNA2_BUF_UE databuf.dna = connected.occupant.dna.Clone() if(ishuman(connected.occupant)) var/mob/living/carbon/human/H = connected.occupant databuf.dna.real_name = H.dna.real_name databuf.gender = H.gender databuf.body_descriptors = H.descriptors databuf.name = "Unique Identifier + Unique Enzymes" buffers[bufferId] = databuf if("saveSE") if(connected.occupant && connected.occupant.dna) var/datum/dna2/record/databuf=new databuf.types = DNA2_BUF_SE databuf.dna = connected.occupant.dna.Clone() if(ishuman(connected.occupant)) var/mob/living/carbon/human/H = connected.occupant databuf.dna.real_name = H.dna.real_name databuf.gender = H.gender databuf.body_descriptors = H.descriptors databuf.name = "Structural Enzymes" buffers[bufferId] = databuf if("clear") buffers[bufferId] = new /datum/dna2/record() if("changeLabel") tgui_modal_input(src, "changeBufferLabel", "Please enter the new buffer label:", null, list("id" = bufferId), buffer.name, TGUI_MODAL_INPUT_MAX_LENGTH_NAME) if("transfer") if(!connected.occupant || (NOCLONE in connected.occupant.mutations) || !connected.occupant.dna) return irradiating = 2 var/lock_state = connected.locked connected.locked = 1//lock it SStgui.update_uis(src) // update all UIs attached to src sleep(2 SECONDS) // sleep for 2 seconds irradiating = 0 connected.locked = lock_state var/datum/dna2/record/buf = buffers[bufferId] if((buf.types & DNA2_BUF_UI)) if((buf.types & DNA2_BUF_UE)) connected.occupant.real_name = buf.dna.real_name connected.occupant.name = buf.dna.real_name if(ishuman(connected.occupant)) var/mob/living/carbon/human/H = connected.occupant H.gender = buf.gender H.descriptors = buf.body_descriptors connected.occupant.UpdateAppearance(buf.dna.UI.Copy()) else if(buf.types & DNA2_BUF_SE) connected.occupant.dna.SE = buf.dna.SE connected.occupant.dna.UpdateSE() if(ishuman(connected.occupant)) var/mob/living/carbon/human/H = connected.occupant H.gender = buf.gender H.descriptors = buf.body_descriptors domutcheck(connected.occupant,connected) connected.occupant.apply_effect(rand(20,50), IRRADIATE, check_protection = 0) if("createInjector") if(!injector_ready) return if(text2num(params["block"]) > 0) var/list/choices = all_dna_blocks((buffer.types & DNA2_BUF_SE) ? buffer.dna.SE : buffer.dna.UI) tgui_modal_choice(src, "createInjectorBlock", "Please select the block to create an injector from:", null, list("id" = bufferId), null, choices) else create_injector(bufferId, TRUE) if("loadDisk") if(isnull(disk) || disk.read_only) return buffers[bufferId] = disk.buf.copy() if("saveDisk") if(isnull(disk) || disk.read_only) return var/datum/dna2/record/buf = buffers[bufferId] disk.buf = buf.copy() disk.name = "data disk - '[buf.dna.real_name]'" if("wipeDisk") if(isnull(disk) || disk.read_only) return disk.buf = null if("ejectDisk") if(!disk) return disk.forceMove(get_turf(src)) disk = null /** * Creates a blank injector with the name of the buffer at the given buffer_id * * Arguments: * * buffer_id - The ID of the buffer * * copy_buffer - Whether the injector should copy the buffer contents */ /obj/machinery/computer/scan_consolenew/proc/create_injector(buffer_id, copy_buffer = FALSE) if(buffer_id < 1 || buffer_id > length(buffers)) return // Cooldown injector_ready = FALSE addtimer(CALLBACK(src, .proc/injector_cooldown_finish), 30 SECONDS) // Create it var/datum/dna2/record/buf = buffers[buffer_id] var/obj/item/weapon/dnainjector/I = new() I.forceMove(loc) I.name += " ([buf.name])" if(copy_buffer) I.buf = buf.copy() return I /** * Called when the injector creation cooldown finishes */ /obj/machinery/computer/scan_consolenew/proc/injector_cooldown_finish() injector_ready = TRUE /** * Called in tgui_act() to process modal actions * * Arguments: * * action - The action passed by tgui * * params - The params passed by tgui */ /obj/machinery/computer/scan_consolenew/proc/tgui_act_modal(action, params) . = TRUE var/id = params["id"] // The modal's ID var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"] switch(tgui_modal_act(src, action, params)) if(TGUI_MODAL_ANSWER) var/answer = params["answer"] switch(id) if("createInjectorBlock") var/buffer_id = text2num(arguments["id"]) if(buffer_id < 1 || buffer_id > length(buffers)) return var/datum/dna2/record/buf = buffers[buffer_id] var/obj/item/weapon/dnainjector/I = create_injector(buffer_id) setInjectorBlock(I, answer, buf.copy()) if("changeBufferLabel") var/buffer_id = text2num(arguments["id"]) if(buffer_id < 1 || buffer_id > length(buffers)) return var/datum/dna2/record/buf = buffers[buffer_id] buf.name = answer buffers[buffer_id] = buf else return FALSE else return FALSE #undef PAGE_UI #undef PAGE_SE #undef PAGE_BUFFER #undef PAGE_REJUVENATORS /////////////////////////// DNA MACHINES