/datum/technomancer/spell/fire_aura name = "Fire Storm" desc = "This causes everyone within four meters of you to heat up, eventually burning to death if they remain for too long. \ This does not affect you or your allies. It also causes a large amount of fire to erupt around you, however the main threat is \ still the heating up." enhancement_desc = "Increased heat generation, more fires, and higher temperature cap." spell_power_desc = "Radius, heat rate, heat capacity, and amount of fires made increased." cost = 100 obj_path = /obj/item/weapon/spell/aura/fire ability_icon_state = "tech_fireaura" category = OFFENSIVE_SPELLS /obj/item/weapon/spell/aura/fire name = "Fire Storm" desc = "Things are starting to heat up." icon_state = "fire_bolt" aspect = ASPECT_FIRE glow_color = "#FF6A00" /obj/item/weapon/spell/aura/fire/process() if(!pay_energy(100)) qdel(src) var/list/nearby_things = range(round(calculate_spell_power(4)),owner) var/temp_change = calculate_spell_power(25) var/datum/species/baseline = GLOB.all_species["Human"] var/temp_cap = baseline.heat_level_3 * 1.5 var/fire_power = calculate_spell_power(2) if(check_for_scepter()) temp_change *= 2 temp_cap *= 2 fire_power *= 2 for(var/mob/living/carbon/human/H in nearby_things) if(is_ally(H)) continue var/protection = H.get_heat_protection(500) if(protection < 1) var/heat_factor = abs(protection - 1) temp_change *= heat_factor H.bodytemperature = min(H.bodytemperature + temp_change, temp_cap) turf_check: for(var/turf/simulated/T in nearby_things) if(prob(30)) for(var/mob/living/carbon/human/H in T) if(is_ally(H)) continue turf_check T.hotspot_expose(500, 50, 1) T.create_fire(fire_power) adjust_instability(3)