/datum/technomancer/spell/frost_aura name = "Chilling Aura" desc = "Lowers the core body temperature of everyone around you (except for your friends), causing them to become very slow if \ they stay within four meters of you." enhancement_desc = "Will make nearby entities even slower." spell_power_desc = "Radius and rate of cooling are scaled." cost = 100 obj_path = /obj/item/weapon/spell/aura/frost ability_icon_state = "tech_frostaura" category = DEFENSIVE_SPELLS // Scepter-less frost aura is nonlethal. /obj/item/weapon/spell/aura/frost name = "chilling aura" desc = "Your enemies will find it hard to chase you if they freeze to death." icon_state = "generic" cast_methods = null aspect = ASPECT_FROST glow_color = "#00B3FF" /obj/item/weapon/spell/aura/frost/process() if(!pay_energy(100)) qdel(src) var/list/nearby_mobs = range(round(calculate_spell_power(4)),owner) var/temp_change = calculate_spell_power(40) var/datum/species/baseline = GLOB.all_species["Human"] var/temp_cap = baseline.cold_level_2 - 5 if(check_for_scepter()) temp_change *= 2 temp_cap = baseline.cold_level_3 - 5 for(var/mob/living/carbon/human/H in nearby_mobs) if(is_ally(H)) continue var/protection = H.get_cold_protection(1000) if(protection < 1) var/cold_factor = abs(protection - 1) temp_change *= cold_factor H.bodytemperature = max(H.bodytemperature - temp_change, temp_cap) adjust_instability(1)