/datum/technomancer/spell/force_missile name = "Force Missile" desc = "This fires a missile at your target. It's cheap to use, however the projectile itself moves and impacts in such a way \ that armor designed to protect from blunt force will mitigate this function as well." spell_power_desc = "Increases damage dealt." cost = 50 obj_path = /obj/item/weapon/spell/projectile/force_missile category = OFFENSIVE_SPELLS /obj/item/weapon/spell/projectile/force_missile name = "force missile" icon_state = "force_missile" desc = "Make it rain!" cast_methods = CAST_RANGED aspect = ASPECT_FORCE spell_projectile = /obj/item/projectile/force_missile energy_cost_per_shot = 300 instability_per_shot = 2 cooldown = 5 fire_sound = 'sound/weapons/wave.ogg' /obj/item/projectile/force_missile name = "force missile" icon_state = "force_missile" damage = 25 damage_type = BRUTE check_armour = "melee" impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser hitsound_wall = 'sound/weapons/effects/searwall.ogg'