/obj/mecha/combat/durand desc = "An aging combat exosuit utilized by many corporations. Originally developed to combat hostile alien lifeforms." name = "Durand" icon_state = "durand" initial_icon = "durand" step_in = 4 dir_in = 1 //Facing North. health = 300 maxhealth = 300 //Don't forget to update the /old variant if you change this number. deflect_chance = 20 damage_absorption = list("brute"=0.5,"fire"=1.1,"bullet"=0.65,"laser"=0.85,"energy"=0.9,"bomb"=0.8) max_temperature = 30000 infra_luminosity = 8 force = 40 wreckage = /obj/effect/decal/mecha_wreckage/durand damage_minimum = 15 //Big stompy minimum_penetration = 25 max_hull_equip = 2 max_weapon_equip = 1 max_utility_equip = 2 max_universal_equip = 1 max_special_equip = 1 starting_components = list( /obj/item/mecha_parts/component/hull/durable, /obj/item/mecha_parts/component/actuator, /obj/item/mecha_parts/component/armor/military, /obj/item/mecha_parts/component/gas, /obj/item/mecha_parts/component/electrical ) defence_mode_possible = 1 icon_scale_x = 1.5 icon_scale_y = 1.5 /* /obj/mecha/combat/durand/New() ..() weapons += new /datum/mecha_weapon/ballistic/lmg(src) weapons += new /datum/mecha_weapon/ballistic/scattershot(src) selected_weapon = weapons[1] return */ //This is for the Mech stats / Menu system. To be moved later on. /obj/mecha/combat/durand/get_commands() var/output = {"