/obj/mecha/combat/gorilla name = "Gorilla" desc = "Blitzkrieg!" //stop using all caps in item descs i will fight you. its redundant with the bold. icon = 'icons/mecha/mecha64x64.dmi' icon_state = "pzrmech" initial_icon = "pzrmech" pixel_x = -16 step_in = 10 health = 5000 maxhealth = 5000 opacity = 0 // Because there's big tall legs to look through. Also it looks fucky if this is set to 1. deflect_chance = 50 damage_absorption = list("brute"=0.1,"fire"=0.8,"bullet"=0.1,"laser"=0.6,"energy"=0.7,"bomb"=0.7) //values show how much damage will pass through, not how much will be absorbed. max_temperature = 35000 //Just a bit better than the Durand. infra_luminosity = 3 wreckage = /obj/effect/decal/mecha_wreckage/gorilla add_req_access = 0 internal_damage_threshold = 25 force = 60 max_equip = 5 //This will (Should) never be in the hands of players. If it is, the one who inflicted this monster upon the server can edit these vars to not be insane. max_hull_equip = 5 max_weapon_equip = 5 max_utility_equip = 5 max_universal_equip = 5 max_special_equip = 2 smoke_possible = 1 zoom_possible = 1 thrusters_possible = 1 /obj/mecha/combat/gorilla/Initialize() . = ..() var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src) // This thing basically cannot function without an external power supply. ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/cannon(src) ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/cannon/weak(src) //Saves energy, I suppose. Anti-infantry. ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive(src) ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src) ME.attach(src) return /obj/mecha/combat/gorilla/mechstep(direction) var/result = step(src,direction) playsound(src,"mechstep",40,1) return result /obj/mecha/combat/gorilla/mechturn(direction) dir = direction playsound(src,"mechstep",40,1) /obj/mecha/combat/gorilla/relaymove(mob/user,direction) if(user != src.occupant) user.loc = get_turf(src) to_chat(user, "You climb out from [src]") return 0 if(!can_move) return 0 if(zoom) if(world.time - last_message > 20) src.occupant_message("Unable to move while in zoom mode.") last_message = world.time return 0 if(connected_port) if(world.time - last_message > 20) src.occupant_message("Unable to move while connected to the air system port") last_message = world.time return 0 if(state || !has_charge(step_energy_drain)) return 0 var/tmp_step_in = step_in var/tmp_step_energy_drain = step_energy_drain var/move_result = 0 if(internal_damage&MECHA_INT_CONTROL_LOST) move_result = mechsteprand() else if(src.dir!=direction) move_result = mechturn(direction) else move_result = mechstep(direction) if(move_result) if(istype(src.loc, /turf/space)) if(!src.check_for_support()) src.pr_inertial_movement.start(list(src,direction)) can_move = 0 spawn(tmp_step_in) can_move = 1 use_power(tmp_step_energy_drain) return 1 return 0 /obj/mecha/combat/gorilla/get_stats_part() var/output = ..() output += {"Smoke: [smoke_reserve]"} return output /obj/mecha/combat/gorilla/get_commands() var/output = {"
Special
"} output += ..() return output /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/cannon name = "8.8cm KwK 47" desc = "Precision German engineering!" // Why would you ever take this off the mech, anyway? icon_state = "mecha_uac2" equip_cooldown = 60 // 6 seconds projectile = /obj/item/projectile/bullet/cannon fire_sound = 'sound/weapons/Gunshot_cannon.ogg' projectiles = 1 projectile_energy_cost = 1000 salvageable = 0 // We don't want players ripping this off a dead mech. Could potentially be a prize for beating it if Devs bless me and someone offers a nerf idea. /obj/item/projectile/bullet/cannon name ="armor-piercing shell" icon = 'icons/obj/projectiles.dmi' icon_state = "shell" damage = 1000 // In order to 1-hit any other mech and royally fuck anyone unfortunate enough to get in the way. /obj/item/projectile/bullet/cannon/on_hit(var/atom/target, var/blocked = 0) explosion(target, 0, 0, 2, 4) return 1 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/cannon/weak name = "8.8 cm KwK 36" equip_cooldown = 120 // 12 seconds. projectile = /obj/item/projectile/bullet/cannon/weak projectile_energy_cost = 400 salvageable = 1 /obj/item/projectile/bullet/cannon/weak name ="canister shell" icon_state = "canister" damage = 120 //Do not get fucking shot. /* // GLITCHY UND LAGGY. Will later look into fixing. /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mg42 name = "Maschinengewehr 60" icon_state = "mecha_uac2" equip_cooldown = 10 projectile = /obj/item/projectile/bullet/midbullet2 fire_sound = 'sound/weapons/mg42.ogg' projectiles = 1000 projectiles_per_shot = 5 deviation = 0.3 projectile_energy_cost = 20 fire_cooldown = 1 salvageable = 0 // We don't want players ripping this off a dead mech. */ /obj/effect/decal/mecha_wreckage/gorilla name = "Gorilla wreckage" desc = "... Blitzkrieg?" icon = 'icons/mecha/mecha64x64.dmi' icon_state = "pzrwreck" plane = MOB_PLANE pixel_x = -16 anchored = 1 // It's fucking huge. You aren't moving it.