//########################## CONTRABAND ;3333333333333333333 -Agouri ################################################### /obj/item/weapon/contraband name = "contraband item" desc = "You probably shouldn't be holding this." icon = 'icons/obj/contraband.dmi' force = 0 /obj/item/weapon/contraband/poster name = "rolled-up poster" desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface." icon_state = "rolled_poster" drop_sound = 'sound/items/drop/wrapper.ogg' pickup_sound = 'sound/items/pickup/wrapper.ogg' var/serial_number = null var/poster_type = /obj/structure/sign/poster /obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0) if(!serial_number) if(given_serial == 0) serial_number = rand(1, poster_designs.len) else serial_number = given_serial name += " - No. [serial_number]" ..(loc) //Places the poster on a wall /obj/item/weapon/contraband/poster/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams) if (!adjacent) return //must place on a wall and user must not be inside a closet/mecha/whatever var/turf/W = A if (!iswall(W) || !isturf(user.loc)) to_chat(user, "You can't place this here!") return var/placement_dir = get_dir(user, W) if (!(placement_dir in cardinal)) to_chat(user, "You must stand directly in front of the wall you wish to place that on.") return //just check if there is a poster on or adjacent to the wall var/stuff_on_wall = 0 if (locate(/obj/structure/sign/poster) in W) stuff_on_wall = 1 //crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it. for (var/dir in cardinal) var/turf/T = get_step(W, dir) if (locate(/obj/structure/sign/poster) in T) stuff_on_wall = 1 break if (stuff_on_wall) to_chat(user, "There is already a poster there!") return to_chat(user, "You start placing the poster on the wall...") //Looks like it's uncluttered enough. Place the poster. var/obj/structure/sign/poster/P = new poster_type(user.loc, placement_dir=get_dir(user, W), serial=serial_number, itemtype = src.type) flick("poster_being_set", P) //playsound(W, 'sound/items/poster_being_created.ogg', 100, 1) //why the hell does placing a poster make printer sounds? var/oldsrc = src //get a reference to src so we can delete it after detaching ourselves src = null spawn(17) if(!P) return if(iswall(W) && user && P.loc == user.loc) //Let's check if everything is still there to_chat(user, "You place the poster!") else P.roll_and_drop(P.loc) qdel(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway //NT subtype /obj/item/weapon/contraband/poster/nanotrasen icon_state = "rolled_poster_nt" poster_type = /obj/structure/sign/poster/nanotrasen /obj/item/weapon/contraband/poster/nanotrasen/New(turf/loc, var/given_serial = 0) if(given_serial == 0) serial_number = rand(1, NT_poster_designs.len) else serial_number = given_serial ..(loc) //Selectable subtype /obj/item/weapon/contraband/poster/custom name = "rolled-up poly-poster" desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. This one is made from some kind of e-paper, and could display almost anything!" poster_type = /obj/structure/sign/poster/custom /obj/item/weapon/contraband/poster/custom/New(turf/loc, var/given_serial = 0) if(given_serial == 0) serial_number = 1 //Decidedly unrandom else serial_number = given_serial ..(loc) /obj/item/weapon/contraband/poster/custom/verb/select_poster() set name = "Set Poster type" set category = "Object" set desc = "Click to choose a poster to display." var/mob/M = usr var/list/options = list() for(var/datum/poster/posteroption in poster_designs) options[posteroption.listing_name] = posteroption var/choice = input(M,"Choose a poster!","Customize Poster") in options if(src && choice && !M.stat && in_range(M,src)) var serial = poster_designs.Find(options[choice]) serial_number = serial name = "rolled-up poly-poster - No.[serial]" to_chat(M, "The poster is now: [choice].") return 1 //############################## THE ACTUAL DECALS ########################### /obj/structure/sign/poster name = "poster" desc = "A large piece of space-resistant printed paper. " icon = 'icons/obj/contraband.dmi' anchored = 1 var/serial_number //Will hold the value of src.loc if nobody initialises it var/poster_type //So mappers can specify a desired poster var/ruined = 0 var/roll_type var/poster_set = FALSE /obj/structure/sign/poster/New(var/newloc, var/placement_dir=null, var/serial=null, var/itemtype = /obj/item/weapon/contraband/poster) ..(newloc) if(!serial) serial = rand(1, poster_designs.len) //use a random serial if none is given if(!poster_set) serial_number = serial var/datum/poster/design = poster_designs[serial_number] set_poster(design) if(itemtype || !roll_type) roll_type = itemtype switch (placement_dir) if (NORTH) pixel_x = 0 pixel_y = 32 if (SOUTH) pixel_x = 0 pixel_y = -32 if (EAST) pixel_x = 32 pixel_y = 0 if (WEST) pixel_x = -32 pixel_y = 0 /obj/structure/sign/poster/Initialize() . = ..() if (poster_type) var/path = text2path(poster_type) var/datum/poster/design = new path set_poster(design) /obj/structure/sign/poster/proc/set_poster(var/datum/poster/design) name = "[initial(name)] - [design.name]" desc = "[initial(desc)] [design.desc]" icon_state = design.icon_state // poster[serial_number] poster_set = TRUE /obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.is_wirecutter()) playsound(src, W.usesound, 100, 1) if(ruined) to_chat(user, "You remove the remnants of the poster.") qdel(src) else to_chat(user, "You carefully remove the poster from the wall.") roll_and_drop(user.loc) return /obj/structure/sign/poster/attack_hand(mob/user as mob) if(ruined) return if(alert("Do I want to rip the poster from the wall?","You think...","Yes","No") == "Yes") if(ruined || !user.Adjacent(src)) return visible_message("[user] rips [src] in a single, decisive motion!" ) playsound(src, 'sound/items/poster_ripped.ogg', 100, 1) ruined = 1 icon_state = "poster_ripped" name = "ripped poster" desc = "You can't make out anything from the poster's original print. It's ruined." add_fingerprint(user) /obj/structure/sign/poster/proc/roll_and_drop(turf/newloc) var/obj/item/weapon/contraband/poster/P = new roll_type(src, serial_number) P.loc = newloc src.loc = P qdel(src) /datum/poster // Name suffix. Poster - [name] var/name="" // Description suffix var/desc="" var/icon_state="" var/listing_name="" // NT poster subtype. /obj/structure/sign/poster/nanotrasen roll_type = /obj/item/weapon/contraband/poster/nanotrasen /obj/structure/sign/poster/nanotrasen/New(var/newloc, var/placement_dir=null, var/serial=null, var/itemtype = /obj/item/weapon/contraband/poster/nanotrasen) if(!serial) serial = rand(1, NT_poster_designs.len) serial_number = serial var/datum/poster/design = NT_poster_designs[serial_number] set_poster(design) ..(newloc, placement_dir, serial, itemtype) //Non-Random Posters /obj/structure/sign/poster/custom roll_type = /obj/item/weapon/contraband/poster/custom