/obj/effect/temporary_effect/item_pickup_ghost anchored = 1 plane = MOB_PLANE layer = ABOVE_MOB_LAYER mouse_opacity = 0//just in case something dumb happens time_to_die = 0.5 SECONDS var/lifetime = 0.25 SECONDS //so it doesn't die before animation ends /obj/effect/temporary_effect/item_pickup_ghost/proc/assumeform(var/obj/item/picked_up) icon = picked_up.icon icon_state = picked_up.icon_state pixel_x = picked_up.pixel_x pixel_y = picked_up.pixel_y color = picked_up.color /obj/effect/temporary_effect/item_pickup_ghost/proc/animate_towards(var/atom/target) var/new_pixel_x = pixel_x + (target.x - src.x) * 32 var/new_pixel_y = pixel_y + (target.y - src.y) * 32 animate(src, pixel_x = new_pixel_x, pixel_y = new_pixel_y, transform = matrix()*0, time = lifetime)