// Makes the screen shake for nearby players every so often. /obj/effect/map_effect/interval/screen_shaker name = "screen shaker" icon_state = "screen_shaker" interval_lower_bound = 1 SECOND interval_upper_bound = 2 SECONDS var/shake_radius = 7 // How far the shaking effect extends to. By default it is one screen length. var/shake_duration = 2 // How long the shaking lasts. var/shake_strength = 1 // How much it shakes. /obj/effect/map_effect/interval/screen_shaker/trigger() for(var/A in player_list) var/mob/M = A if(M.z == src.z && get_dist(src, M) <= shake_radius) shake_camera(M, shake_duration, shake_strength) ..()