#define ATMOS_CATEGORY 0 #define DISPOSALS_CATEGORY 1 #define TRANSIT_CATEGORY 2 #define BUILD_MODE (1<<0) #define WRENCH_MODE (1<<1) #define DESTROY_MODE (1<<2) #define PAINT_MODE (1<<3) /obj/item/weapon/pipe_dispenser name = "Rapid Piping Device (RPD)" desc = "A device used to rapidly pipe things." icon = 'icons/obj/tools.dmi' icon_state = "rpd" item_state = "rpd" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand.dmi', slot_r_hand_str = 'icons/mob/items/righthand.dmi', ) flags = NOBLUDGEON force = 10 throwforce = 10 throw_speed = 1 throw_range = 5 w_class = ITEMSIZE_NORMAL matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000) var/datum/effect/effect/system/spark_spread/spark_system var/p_dir = NORTH // Next pipe will be built with this dir var/p_flipped = FALSE // If the next pipe should be built flipped var/paint_color = "grey" // Pipe color index for next pipe painted/built. var/category = ATMOS_CATEGORY var/piping_layer = PIPING_LAYER_DEFAULT var/obj/item/weapon/tool/wrench/tool var/datum/pipe_recipe/recipe // pipe recipie selected for display/construction var/static/datum/pipe_recipe/first_atmos var/static/datum/pipe_recipe/first_disposal var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE var/static/list/pipe_layers = list( "Regular" = PIPING_LAYER_REGULAR, "Supply" = PIPING_LAYER_SUPPLY, "Scrubber" = PIPING_LAYER_SCRUBBER, "Fuel" = PIPING_LAYER_FUEL, "Aux" = PIPING_LAYER_AUX ) /obj/item/weapon/pipe_dispenser/Initialize() . = ..() src.spark_system = new /datum/effect/effect/system/spark_spread spark_system.set_up(5, 0, src) spark_system.attach(src) tool = new /obj/item/weapon/tool/wrench/cyborg(src) // RPDs have wrenches inside of them, so that they can wrench down spawned pipes without being used as superior wrenches themselves. /obj/item/weapon/pipe_dispenser/proc/SetupPipes() if(!first_atmos) first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1] recipe = first_atmos if(!first_disposal) first_disposal = GLOB.disposal_pipe_recipes[GLOB.disposal_pipe_recipes[1]][1] /obj/item/weapon/pipe_dispenser/Destroy() qdel_null(spark_system) qdel_null(tool) return ..() /obj/item/weapon/pipe_dispenser/suicide_act(mob/user) var/datum/gender/TU = gender_datums[user.get_visible_gender()] user.visible_message("[user] points the end of the RPD down [TU.his] throat and presses a button! It looks like [TU.hes] trying to commit suicide...") playsound(src, 'sound/machines/click.ogg', 50, 1) playsound(src, 'sound/items/deconstruct.ogg', 50, 1) return(BRUTELOSS) /obj/item/weapon/pipe_dispenser/attack_self(mob/user) tgui_interact(user) /obj/item/weapon/pipe_dispenser/ui_assets(mob/user) return list( get_asset_datum(/datum/asset/spritesheet/pipes), ) /obj/item/weapon/pipe_dispenser/tgui_state(mob/user) return GLOB.tgui_inventory_state /obj/item/weapon/pipe_dispenser/tgui_interact(mob/user, datum/tgui/ui) SetupPipes() ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "RapidPipeDispenser", name) ui.open() /obj/item/weapon/pipe_dispenser/tgui_data(mob/user) var/list/data = list( "category" = category, "piping_layer" = piping_layer, "pipe_layers" = pipe_layers, "preview_rows" = recipe.get_preview(p_dir), "categories" = list(), "selected_color" = paint_color, "paint_colors" = pipe_colors, "mode" = mode ) var/list/recipes switch(category) if(ATMOS_CATEGORY) recipes = GLOB.atmos_pipe_recipes if(DISPOSALS_CATEGORY) recipes = GLOB.disposal_pipe_recipes // if(TRANSIT_CATEGORY) // recipes = transit_tube_recipes for(var/c in recipes) var/list/cat = recipes[c] var/list/r = list() for(var/i in 1 to cat.len) var/datum/pipe_recipe/info = cat[i] r += list(list("pipe_name" = info.name, "pipe_index" = i, "selected" = (info == recipe))) data["categories"] += list(list("cat_name" = c, "recipes" = r)) return data /obj/item/weapon/pipe_dispenser/tgui_act(action, params) SetupPipes() if(..()) return TRUE if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr)) return TRUE var/playeffect = TRUE switch(action) if("color") paint_color = params["paint_color"] if("category") category = text2num(params["category"]) switch(category) if(DISPOSALS_CATEGORY) recipe = first_disposal if(ATMOS_CATEGORY) recipe = first_atmos // if(TRANSIT_CATEGORY) // recipe = first_transit p_dir = NORTH playeffect = FALSE if("piping_layer") piping_layer = text2num(params["piping_layer"]) playeffect = FALSE // if("ducting_layer") // ducting_layer = text2num(params["ducting_layer"]) // playeffect = FALSE if("pipe_type") var/static/list/recipes if(!recipes) recipes = GLOB.disposal_pipe_recipes + GLOB.atmos_pipe_recipes recipe = recipes[params["category"]][text2num(params["pipe_type"])] p_dir = NORTH if("setdir") p_dir = text2dir(params["dir"]) p_flipped = text2num(params["flipped"]) playeffect = FALSE if("mode") var/n = text2num(params["mode"]) if(mode & n) mode &= ~n else mode |= n if(playeffect) spark_system.start() playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE) return TRUE /obj/item/weapon/pipe_dispenser/afterattack(atom/A, mob/user as mob, proximity) if(!user.IsAdvancedToolUser() || istype(A, /turf/space/transit) || !proximity) return ..() //So that changing the menu settings doesn't affect the pipes already being built. var/queued_piping_layer = piping_layer var/queued_p_dir = p_dir var/queued_p_flipped = p_flipped //make sure what we're clicking is valid for the current mode var/static/list/make_pipe_whitelist // This should probably be changed to be in line with polaris standards. Oh well. if(!make_pipe_whitelist) make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe)) var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist)) var/can_destroy_pipe = istype(A, /obj/item/pipe) || istype(A, /obj/item/pipe_meter) || istype(A, /obj/structure/disposalconstruct) . = TRUE if((mode & DESTROY_MODE) && can_destroy_pipe) to_chat(user, "You start destroying a pipe...") playsound(src, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 2, target = A)) activate() animate_deletion(A) return if((mode & PAINT_MODE)) //Paint pipes if(istype(A, /obj/machinery/atmospherics/pipe)) var/obj/machinery/atmospherics/pipe/P = A playsound(src, 'sound/machines/click.ogg', 50, 1) P.change_color(pipe_colors[paint_color]) user.visible_message("[user] paints \the [P] [paint_color].", "You paint \the [P] [paint_color].") return if(mode & BUILD_MODE) //Making pipes switch(category) if(ATMOS_CATEGORY) if(!can_make_pipe) return ..() playsound(src, 'sound/machines/click.ogg', 50, 1) if(istype(recipe, /datum/pipe_recipe/meter)) to_chat(user, "You start building a meter...") if(do_after(user, 2, target = A)) activate() var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A)) PM.setAttachLayer(queued_piping_layer) if(mode & WRENCH_MODE) do_wrench(PM, user) else if(istype(recipe, /datum/pipe_recipe/pipe)) var/datum/pipe_recipe/pipe/R = recipe to_chat(user, "You start building a pipe...") if(do_after(user, 2, target = A)) activate() var/obj/machinery/atmospherics/path = R.pipe_type var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe var/obj/item/pipe/P = new pipe_item_type(get_turf(A), path, queued_p_dir) P.update() P.add_fingerprint(usr) if(R.paintable) P.color = pipe_colors[paint_color] P.setPipingLayer(queued_piping_layer) if(queued_p_flipped) P.do_a_flip() if(mode & WRENCH_MODE) do_wrench(P, user) else build_effect(P) if(DISPOSALS_CATEGORY) //Making disposals pipes var/datum/pipe_recipe/disposal/R = recipe if(!istype(R) || !can_make_pipe) return ..() A = get_turf(A) if(istype(A, /turf/unsimulated)) to_chat(user, "[src]'s error light flickers; there's something in the way!") return to_chat(user, "You start building a disposals pipe...") playsound(src, 'sound/machines/click.ogg', 50, 1) if(do_after(user, 4, target = A)) var/obj/structure/disposalconstruct/C = new(A, R.pipe_type, queued_p_dir, queued_p_flipped, R.subtype) if(!C.can_place()) to_chat(user, "There's not enough room to build that here!") qdel(C) return activate() C.add_fingerprint(usr) C.update_icon() if(mode & WRENCH_MODE) do_wrench(C, user) else build_effect(C) else return ..() /obj/item/weapon/pipe_dispenser/proc/build_effect(var/obj/P, var/time = 1.5) set waitfor = FALSE P.filters += filter(type = "angular_blur", size = 30) animate(P.filters[P.filters.len], size = 0, time = time) var/outline = filter(type = "outline", size = 1, color = "#22AAFF") P.filters += outline sleep(time) P.filters -= outline P.filters -= filter(type = "angular_blur", size = 0) /obj/item/weapon/pipe_dispenser/proc/animate_deletion(var/obj/P, var/time = 1.5) set waitfor = FALSE P.filters += filter(type = "angular_blur", size = 0) animate(P.filters[P.filters.len], size = 30, time = time) sleep(time) if(!QDELETED(P)) P.filters -= filter(type = "angular_blur", size = 30) qdel(P) /obj/item/weapon/pipe_dispenser/proc/activate() playsound(src, 'sound/items/deconstruct.ogg', 50, 1) /obj/item/weapon/pipe_dispenser/proc/do_wrench(var/atom/target, mob/user) var/resolved = target.attackby(tool,user) if(!resolved && tool && target) tool.afterattack(target,user,1) #undef ATMOS_CATEGORY #undef DISPOSALS_CATEGORY #undef TRANSIT_CATEGORY #undef BUILD_MODE #undef WRENCH_MODE #undef DESTROY_MODE #undef PAINT_MODE