// **For augment items that aren't subtypes of other things.** /obj/item/weapon/melee/augment name = "integrated item" desc = "A surprisingly non-descript item, integrated into its user. You probably shouldn't be seeing this." icon = 'icons/obj/surgery.dmi' icon_state = "augment_box" /obj/item/weapon/melee/augment/blade name = "handblade" desc = "A sleek-looking telescopic blade that fits inside the hand. Favored by infiltration specialists and assassins." icon_state = "augment_handblade" item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi', slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi', ) w_class = ITEMSIZE_SMALL force = 15 armor_penetration = 25 sharp = 1 attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") defend_chance = 10 projectile_parry_chance = 5 hitsound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/melee/augment/blade/arm name = "armblade" desc = "A sleek-looking cybernetic blade that cleaves through people like butter. Favored by psychopaths and assassins." icon_state = "augment_armblade" w_class = ITEMSIZE_HUGE force = 30 armor_penetration = 15 edge = 1 pry = 1 defend_chance = 40 projectile_parry_chance = 20