//These bone objects are mostly for mapping and decoration. They have no actual medical use, so maybe don't try to put them in anybody. /obj/item/weapon/bone name = "bone" desc = "A non-descript bone. It's so old and worn you can barely tell which part of the body it's from." icon = 'icons/obj/bones.dmi' icon_state = "bone" force = 5 throwforce = 6 item_state = "bone" w_class = ITEMSIZE_SMALL attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned") /obj/item/weapon/bone/skull name = "skull" desc = "A skull. Judging by the shape and size, you'd guess that it might be human." icon_state = "skull" throwforce = 7 /obj/item/weapon/bone/skull/tajaran desc = "A skull. Judging by the shape and size, you'd guess that it might be tajaran." icon_state = "tajskull" /obj/item/weapon/bone/skull/unathi desc = "A skull. Judging by the shape and size, you'd guess that it might be unathi." icon_state = "unaskull" /obj/item/weapon/bone/skull/unknown desc = "A skull. You're not sure what species it might be, though." icon_state = "xenoskull" /obj/item/weapon/bone/arm name = "arm bone" desc = "Wielding this, you're armed and dangerous, no bones about it." attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "slapped", "punched") icon_state = "arm" /obj/item/weapon/bone/leg name = "leg bone" desc = "Don't worry about getting into an argument with the owner of this. They don't have a leg to stand on." attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "kicked") icon_state = "leg" /obj/item/weapon/bone/ribs name = "ribcage" desc = "If you had some mallets, you could probably use this as a makeshift xylophone." icon_state = "ribs"