/obj/item/weapon/tape_roll name = "tape roll" desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?" icon = 'icons/obj/bureaucracy.dmi' icon_state = "taperoll" w_class = ITEMSIZE_TINY drop_sound = 'sound/items/drop/cardboardbox.ogg' pickup_sound = 'sound/items/pickup/cardboardbox.ogg' toolspeed = 2 //It is now used in surgery as a not awful, but probably dangerous option, due to speed. /obj/item/weapon/tape_roll/proc/can_place(var/mob/living/carbon/human/H, var/mob/user) if(istype(user, /mob/living/silicon/robot) || user == H) return TRUE for (var/obj/item/weapon/grab/G in H.grabbed_by) if (G.loc == user && G.state >= GRAB_AGGRESSIVE) return TRUE return FALSE /obj/item/weapon/tape_roll/attack(var/mob/living/carbon/human/H, var/mob/user) if(istype(H)) if(user.a_intent == I_HELP) return if(!can_place(H, user)) to_chat(user, "You need to have a firm grip on [H] before you can use \the [src]!") return else if(user.zone_sel.selecting == O_EYES) if(!H.organs_by_name[BP_HEAD]) to_chat(user, "\The [H] doesn't have a head.") return if(!H.has_eyes()) to_chat(user, "\The [H] doesn't have any eyes.") return if(H.glasses) to_chat(user, "\The [H] is already wearing somethign on their eyes.") return if(H.head && (H.head.body_parts_covered & FACE)) to_chat(user, "Remove their [H.head] first.") return user.visible_message("\The [user] begins taping over \the [H]'s eyes!") if(!do_after(user, 30)) return if(!can_place(H, user)) return if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.has_eyes() || H.glasses || (H.head && (H.head.body_parts_covered & FACE))) return user.visible_message("\The [user] has taped up \the [H]'s eyes!") H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/blindfold/tape(H), slot_glasses) H.update_inv_glasses() playsound(src, 'sound/effects/tape.ogg',25) else if(user.zone_sel.selecting == O_MOUTH || user.zone_sel.selecting == BP_HEAD) if(!H.organs_by_name[BP_HEAD]) to_chat(user, "\The [H] doesn't have a head.") return if(!H.check_has_mouth()) to_chat(user, "\The [H] doesn't have a mouth.") return if(H.wear_mask) to_chat(user, "\The [H] is already wearing a mask.") return if(H.head && (H.head.body_parts_covered & FACE)) to_chat(user, "Remove their [H.head] first.") return user.visible_message("\The [user] begins taping up \the [H]'s mouth!") if(!do_after(user, 30)) return if(!can_place(H, user)) return if(!H || !src || !H.organs_by_name[BP_HEAD] || !H.check_has_mouth() || (H.head && (H.head.body_parts_covered & FACE))) return user.visible_message("\The [user] has taped up \the [H]'s mouth!") H.equip_to_slot_or_del(new /obj/item/clothing/mask/muzzle/tape(H), slot_wear_mask) H.update_inv_wear_mask() playsound(src, 'sound/effects/tape.ogg',25) else if(user.zone_sel.selecting == "r_hand" || user.zone_sel.selecting == "l_hand") if(!can_place(H, user)) return var/obj/item/weapon/handcuffs/cable/tape/T = new(user) playsound(src, 'sound/effects/tape.ogg',25) if(!T.place_handcuffs(H, user)) user.unEquip(T) qdel(T) else return ..() return 1 /obj/item/weapon/tape_roll/proc/stick(var/obj/item/weapon/W, mob/user) if(!istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/paper/sticky) || !user.unEquip(W)) return user.drop_from_inventory(W) var/obj/item/weapon/ducttape/tape = new(get_turf(src)) tape.attach(W) user.put_in_hands(tape) playsound(src, 'sound/effects/tape.ogg',25) /obj/item/weapon/ducttape name = "tape" desc = "A piece of sticky tape." icon = 'icons/obj/bureaucracy.dmi' icon_state = "tape" w_class = ITEMSIZE_TINY plane = MOB_PLANE anchored = FALSE drop_sound = null var/obj/item/weapon/stuck = null /obj/item/weapon/ducttape/New() ..() flags |= NOBLUDGEON /obj/item/weapon/ducttape/examine(mob/user) return stuck.examine(user) /obj/item/weapon/ducttape/proc/attach(var/obj/item/weapon/W) stuck = W W.forceMove(src) icon_state = W.icon_state + "_taped" name = W.name + " (taped)" overlays = W.overlays /obj/item/weapon/ducttape/attack_self(mob/user) if(!stuck) return to_chat(user, "You remove \the [initial(name)] from [stuck].") user.drop_from_inventory(src) stuck.forceMove(get_turf(src)) user.put_in_hands(stuck) stuck = null overlays = null qdel(src) /obj/item/weapon/ducttape/attackby(var/obj/item/I, var/mob/user) if(!(istype(src, /obj/item/weapon/handcuffs/cable/tape) || istype(src, /obj/item/clothing/mask/muzzle/tape))) return ..() else user.drop_from_inventory(I) I.loc = src qdel(I) to_chat(user, "You place \the [I] back into \the [src].") /obj/item/weapon/ducttape/attack_hand(mob/living/L) anchored = FALSE return ..() // Pick it up now that it's unanchored. /obj/item/weapon/ducttape/afterattack(var/A, mob/user, flag, params) if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck) return var/turf/target_turf = get_turf(A) var/turf/source_turf = get_turf(user) var/dir_offset = 0 if(target_turf != source_turf) dir_offset = get_dir(source_turf, target_turf) if(!(dir_offset in cardinal)) to_chat(user, "You cannot reach that from here.") // can only place stuck papers in cardinal directions, to return // reduce papers around corners issue. user.drop_from_inventory(src) playsound(src, 'sound/effects/tape.ogg',25) forceMove(source_turf) anchored = TRUE if(params) var/list/mouse_control = params2list(params) if(mouse_control["icon-x"]) pixel_x = text2num(mouse_control["icon-x"]) - 16 if(dir_offset & EAST) pixel_x += 32 else if(dir_offset & WEST) pixel_x -= 32 if(mouse_control["icon-y"]) pixel_y = text2num(mouse_control["icon-y"]) - 16 if(dir_offset & NORTH) pixel_y += 32 else if(dir_offset & SOUTH) pixel_y -= 32