/obj/structure/flora name = "flora" desc = "A perfectly generic plant." anchored = TRUE // Usually, plants don't move. Usually. plane = DECAL_PLANE layer = BELOW_MOB_LAYER var/randomize_size = FALSE var/max_x_scale = 1.25 var/max_y_scale = 1.25 var/min_x_scale = 0.9 var/min_y_scale = 0.9 var/harvest_tool = null // The type of item used to harvest the plant. var/harvest_count = 0 var/randomize_harvest_count = TRUE var/max_harvests = 0 var/min_harvests = -1 var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree. /obj/structure/flora/Initialize() . = ..() if(randomize_size) icon_scale_x = rand(min_x_scale * 100, max_x_scale * 100) / 100 icon_scale_y = rand(min_y_scale * 100, max_y_scale * 100) / 100 if(prob(50)) icon_scale_x *= -1 update_transform() if(randomize_harvest_count) max_harvests = max(0, rand(min_harvests, max_harvests)) // Incase you want to weight it more toward 'not harvestable', set min_harvests to a negative value. /obj/structure/flora/examine(mob/user) . = ..() if(harvest_count < max_harvests) . += get_harvestable_desc() /obj/structure/flora/proc/get_harvestable_desc() return "\The [src] seems to have something hanging from it." /obj/structure/flora/attackby(var/obj/item/weapon/W, var/mob/living/user) if(can_harvest(W)) var/harvest_spawn = pickweight(harvest_loot) var/atom/movable/AM = spawn_harvest(harvest_spawn, user) if(!AM) to_chat(user, "You fail to harvest anything from \the [src].") else to_chat(user, "You harvest \the [AM] from \the [src].") return ..(W, user) /obj/structure/flora/proc/can_harvest(var/obj/item/I) . = FALSE if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests) . = TRUE return . /obj/structure/flora/proc/spawn_harvest(var/path = null, var/mob/user = null) if(!ispath(path)) return 0 var/turf/Target = get_turf(src) if(user) Target = get_turf(user) var/atom/movable/AM = new path(Target) harvest_count++ return AM //bushes /obj/structure/flora/bush name = "bush" icon = 'icons/obj/flora/snowflora.dmi' icon_state = "snowbush1" /obj/structure/flora/bush/New() ..() icon_state = "snowbush[rand(1, 6)]" /obj/structure/flora/pottedplant name = "potted plant" desc = "Really ties the room together." icon = 'icons/obj/plants.dmi' icon_state = "plant-26" anchored = FALSE //newbushes /obj/structure/flora/ausbushes name = "bush" icon = 'icons/obj/flora/ausflora.dmi' icon_state = "firstbush_1" /obj/structure/flora/ausbushes/New() ..() icon_state = "firstbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/reedbush icon_state = "reedbush_1" /obj/structure/flora/ausbushes/reedbush/New() ..() icon_state = "reedbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/leafybush icon_state = "leafybush_1" /obj/structure/flora/ausbushes/leafybush/New() ..() icon_state = "leafybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/palebush icon_state = "palebush_1" /obj/structure/flora/ausbushes/palebush/New() ..() icon_state = "palebush_[rand(1, 4)]" /obj/structure/flora/ausbushes/stalkybush icon_state = "stalkybush_1" /obj/structure/flora/ausbushes/stalkybush/New() ..() icon_state = "stalkybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/grassybush icon_state = "grassybush_1" /obj/structure/flora/ausbushes/grassybush/New() ..() icon_state = "grassybush_[rand(1, 4)]" /obj/structure/flora/ausbushes/fernybush icon_state = "fernybush_1" /obj/structure/flora/ausbushes/fernybush/New() ..() icon_state = "fernybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/sunnybush icon_state = "sunnybush_1" /obj/structure/flora/ausbushes/sunnybush/New() ..() icon_state = "sunnybush_[rand(1, 3)]" /obj/structure/flora/ausbushes/genericbush icon_state = "genericbush_1" /obj/structure/flora/ausbushes/genericbush/New() ..() icon_state = "genericbush_[rand(1, 4)]" /obj/structure/flora/ausbushes/pointybush icon_state = "pointybush_1" /obj/structure/flora/ausbushes/pointybush/New() ..() icon_state = "pointybush_[rand(1, 4)]" /obj/structure/flora/ausbushes/lavendergrass icon_state = "lavendergrass_1" /obj/structure/flora/ausbushes/lavendergrass/New() ..() icon_state = "lavendergrass_[rand(1, 4)]" /obj/structure/flora/ausbushes/ywflowers icon_state = "ywflowers_1" /obj/structure/flora/ausbushes/ywflowers/New() ..() icon_state = "ywflowers_[rand(1, 3)]" /obj/structure/flora/ausbushes/brflowers icon_state = "brflowers_1" /obj/structure/flora/ausbushes/brflowers/New() ..() icon_state = "brflowers_[rand(1, 3)]" /obj/structure/flora/ausbushes/ppflowers icon_state = "ppflowers_1" /obj/structure/flora/ausbushes/ppflowers/New() ..() icon_state = "ppflowers_[rand(1, 3)]" /obj/structure/flora/ausbushes/sparsegrass icon_state = "sparsegrass_1" /obj/structure/flora/ausbushes/sparsegrass/New() ..() icon_state = "sparsegrass_[rand(1, 3)]" /obj/structure/flora/ausbushes/fullgrass icon_state = "fullgrass_1" /obj/structure/flora/ausbushes/fullgrass/New() ..() icon_state = "fullgrass_[rand(1, 3)]" /obj/structure/flora/skeleton name = "hanging skeleton model" icon = 'icons/obj/plants.dmi' //what an interesting plant icon_state = "hangskele" desc = "It's an anatomical model of a human skeletal system made of plaster." plane = OBJ_PLANE //potted plants credit: Flashkirby /obj/structure/flora/pottedplant name = "potted plant" desc = "Really brings the room together." icon = 'icons/obj/plants.dmi' icon_state = "plant-01" plane = OBJ_PLANE var/obj/item/stored_item /obj/structure/flora/pottedplant/examine(mob/user) . = ..() if(in_range(user, src) && stored_item) . += "You can see something in there..." /obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user) if(issilicon(user)) return // Don't try to put modules in here, you're a borg. TODO: Inventory refactor to not be ass. if(stored_item) to_chat(user, "[I] won't fit in. There already appears to be something in here...") return if(I.w_class > ITEMSIZE_TINY) to_chat(user, "[I] is too big to fit inside [src].") return if(do_after(user, 10)) user.drop_from_inventory(I, src) I.forceMove(src) stored_item = I src.visible_message("[bicon(src)] [bicon(I)] [user] places [I] into [src].") return else to_chat(user, "You refrain from putting things into the plant pot.") return ..() /obj/structure/flora/pottedplant/attack_hand(mob/user) if(!stored_item) to_chat(user, "You see nothing of interest in [src]...") else if(do_after(user, 10)) to_chat(user, "You find [bicon(stored_item)] [stored_item] in [src]!") stored_item.forceMove(get_turf(src)) stored_item = null ..() /obj/structure/flora/pottedplant/large name = "large potted plant" desc = "This is a large plant. Three branches support pairs of waxy leaves." icon_state = "plant-26" /obj/structure/flora/pottedplant/fern name = "potted fern" desc = "This is an ordinary looking fern. It looks like it could do with some water." icon_state = "plant-02" /obj/structure/flora/pottedplant/overgrown name = "overgrown potted plants" desc = "This is an assortment of colourful plants. Some parts are overgrown." icon_state = "plant-03" /obj/structure/flora/pottedplant/bamboo name = "potted bamboo" desc = "These are bamboo shoots. The tops looks like they've been cut short." icon_state = "plant-04" /obj/structure/flora/pottedplant/largebush name = "large potted bush" desc = "This is a large bush. The leaves stick upwards in an odd fashion." icon_state = "plant-05" /obj/structure/flora/pottedplant/thinbush name = "thin potted bush" desc = "This is a thin bush. It appears to be flowering." icon_state = "plant-06" /obj/structure/flora/pottedplant/mysterious name = "mysterious potted bulbs" desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink." icon_state = "plant-07" catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs) /obj/structure/flora/pottedplant/smalltree name = "small potted tree" desc = "This is a small tree. It is rather pleasant." icon_state = "plant-08" /obj/structure/flora/pottedplant/unusual name = "unusual potted plant" desc = "This is an unusual plant. It's bulbous ends emit a soft blue light." icon_state = "plant-09" light_range = 2 light_power = 0.6 light_color = "#33CCFF" catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree) /obj/structure/flora/pottedplant/orientaltree name = "potted oriental tree" desc = "This is a rather oriental style tree. Its flowers are bright pink." icon_state = "plant-10" /obj/structure/flora/pottedplant/smallcactus name = "small potted cactus" desc = "This is a small cactus. Its needles are sharp." icon_state = "plant-11" /obj/structure/flora/pottedplant/tall name = "tall potted plant" desc = "This is a tall plant. Tiny pores line its surface." icon_state = "plant-12" /obj/structure/flora/pottedplant/sticky name = "sticky potted plant" desc = "This is an odd plant. Its sticky leaves trap insects." icon_state = "plant-13" /obj/structure/flora/pottedplant/smelly name = "smelly potted plant" desc = "This is some kind of tropical plant. It reeks of rotten eggs." icon_state = "plant-14" /obj/structure/flora/pottedplant/small name = "small potted plant" desc = "This is a pot of assorted small flora. Some look familiar." icon_state = "plant-15" /obj/structure/flora/pottedplant/aquatic name = "aquatic potted plant" desc = "This is apparently an aquatic plant. It's probably fake." icon_state = "plant-16" /obj/structure/flora/pottedplant/shoot name = "small potted shoot" desc = "This is a small shoot. It still needs time to grow." icon_state = "plant-17" /obj/structure/flora/pottedplant/flower name = "potted flower" desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems." icon_state = "plant-18" /obj/structure/flora/pottedplant/crystal name = "crystalline potted plant" desc = "These are rather cubic plants. Odd crystal formations grow on the end." icon_state = "plant-19" /obj/structure/flora/pottedplant/subterranean name = "subterranean potted plant" desc = "This is a subterranean plant. It's bulbous ends glow faintly." icon_state = "plant-20" light_range = 2 light_power = 0.6 light_color = "#FF6633" /obj/structure/flora/pottedplant/minitree name = "potted tree" desc = "This is a miniature tree. Apparently it was grown to 1/5 scale." icon_state = "plant-21" /obj/structure/flora/pottedplant/stoutbush name = "stout potted bush" desc = "This is a stout bush. Its leaves point up and outwards." icon_state = "plant-22" /obj/structure/flora/pottedplant/drooping name = "drooping potted plant" desc = "This is a small plant. The drooping leaves make it look like its wilted." icon_state = "plant-23" /obj/structure/flora/pottedplant/tropical name = "tropical potted plant" desc = "This is some kind of tropical plant. It hasn't begun to flower yet." icon_state = "plant-24" /obj/structure/flora/pottedplant/dead name = "dead potted plant" desc = "This is the dried up remains of a dead plant. Someone should replace it." icon_state = "plant-25" /obj/structure/flora/pottedplant/decorative name = "decorative potted plant" desc = "This is a decorative shrub. It's been trimmed into the shape of an apple." icon_state = "applebush" /obj/structure/flora/pottedplant/xmas name = "small christmas tree" desc = "This is a tiny well lit decorative christmas tree." icon_state = "plant-xmas" /obj/structure/flora/sif icon = 'icons/obj/flora/sifflora.dmi' /obj/structure/flora/sif/attack_hand(mob/user) if (user.a_intent == I_HURT) if(do_after(user, 5 SECONDS)) user.visible_message("\The [user] digs up \the [src.name].", "You dig up \the [src.name].") qdel(src) else user.visible_message("\The [user] pokes \the [src.name].", "You poke \the [src.name].") /datum/category_item/catalogue/flora/subterranean_bulbs name = "Sivian Flora - Subterranean Bulbs" desc = "A plant which is native to Sif, it continues the trend of being a bioluminescent specimen. These plants \ are generally suited for conditions experienced in caverns, which are generally dark and cold. It is not \ known why this plant evolved to be bioluminescent, however this property has, unintentionally, allowed for \ it to spread much farther than before, with the assistance of humans.\

\ In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \ to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \ this plant inside man-made tunnels and mines to act as a backup source of light that would not need \ electricity. This technique has saved many lost miners, and this practice continues to this day." value = CATALOGUER_REWARD_EASY /obj/structure/flora/sif/subterranean name = "subterranean plant" desc = "This is a subterranean plant. It's bulbous ends glow faintly." icon_state = "glowplant" light_range = 2 light_power = 0.6 light_color = "#FF6633" catalogue_data = list(/datum/category_item/catalogue/flora/subterranean_bulbs) /obj/structure/flora/sif/subterranean/Initialize() icon_state = "[initial(icon_state)][rand(1,2)]" . = ..() /datum/category_item/catalogue/flora/eyebulbs name = "Sivian Flora - Eyebulbs" desc = "A plant native to Sif. On the end of its stems are bulbs which visually resemble \ eyes, which shrink when touched. One theory is that the bulbs are a result of mimicry, appearing as eyeballs to protect from predators.

\ These plants have no known use." value = CATALOGUER_REWARD_EASY /obj/structure/flora/sif/eyes name = "mysterious bulbs" desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy." icon_state = "eyeplant" catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs) /obj/structure/flora/sif/eyes/Initialize() icon_state = "[initial(icon_state)][rand(1,3)]" . = ..() /datum/category_item/catalogue/flora/mosstendrils name = "Sivian Flora - Moss Stalks" desc = "A plant native to Sif. The plant is most closely related to the common, dense moss found covering Sif's terrain. \ It has evolved a method of camouflage utilizing white hairs on its dorsal sides to make it appear as a small mound of snow from \ above. It has no known use, though it is a common furnishing in contemporary homes." value = CATALOGUER_REWARD_TRIVIAL /obj/structure/flora/sif/tendrils name = "stocky tendrils" desc = "A 'plant' made up of hardened moss. It has tiny hairs that bunch together to look like snow." icon_state = "grass" randomize_size = TRUE catalogue_data = list(/datum/category_item/catalogue/flora/mosstendrils) harvest_tool = /obj/item/weapon/material/knife max_harvests = 1 min_harvests = -4 harvest_loot = list( /obj/item/seeds/wabback = 15, /obj/item/seeds/blackwabback = 1, /obj/item/seeds/wildwabback = 30 ) /obj/structure/flora/sif/tendrils/Initialize() icon_state = "[initial(icon_state)][rand(1,3)]" . = ..() /obj/structure/flora/sif/tendrils/get_harvestable_desc() return "\The [src] seems to be growing over something." /datum/category_item/catalogue/flora/frostbelle name = "Sivian Flora - Frostbelle" desc = "A rare plant native to Sif, with very peculiar growing requirements. Rarely seen outside of their original habitat,\ or the homes of the wealthy, the plant's unique vein structure is actually used to carry the plant's reproductive material \ to forming buds, the petals of which secrete the luminescent sap containing the pollen at the time of blooming. Certain \ horticulturists have found ways of halting this process prior to the secretion of the sap, leaving the flower's petals \ bright, at the cost of making that bud sterile." value = CATALOGUER_REWARD_HARD /obj/structure/flora/sif/frostbelle name = "gnarly shrub" desc = "A stocky plant with fins bearing luminescent veins along its branches." icon_state = "grass" randomize_size = TRUE catalogue_data = list(/datum/category_item/catalogue/flora/frostbelle) harvest_tool = /obj/item/weapon/material/knife max_harvests = 2 min_harvests = -4 harvest_loot = list( /obj/item/weapon/reagent_containers/food/snacks/frostbelle = 1 ) var/variantnum = null /obj/structure/flora/sif/frostbelle/Initialize() . = ..() variantnum = rand(1,3) update_icon() /obj/structure/flora/sif/frostbelle/update_icon() ..() if(max_harvests > 0 && harvest_count < max_harvests) icon_state = "[initial(icon_state)][variantnum]" else icon_state = initial(icon_state) /obj/structure/flora/sif/frostbelle/get_harvestable_desc() return "\The [src] seems to be budding."