GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart) /obj/structure/janitorialcart name = "janitorial cart" desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!" description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag." icon = 'icons/obj/janitor.dmi' icon_state = "cart" anchored = 0 density = 1 flags = OPENCONTAINER climbable = TRUE //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/obj/item/weapon/mop/mymop = null var/obj/item/weapon/reagent_containers/spray/myspray = null var/obj/item/device/lightreplacer/myreplacer = null var/obj/structure/mopbucket/mybucket = null var/has_items = FALSE var/dismantled = TRUE var/signs = 0 //maximum capacity hardcoded below /obj/structure/janitorialcart/Destroy() QDEL_NULL(mybag) QDEL_NULL(mymop) QDEL_NULL(myspray) QDEL_NULL(myreplacer) QDEL_NULL(mybucket) return ..() /obj/structure/janitorialcart/examine(mob/user) . = ..(user) if(istype(mybucket)) var/contains = mybucket.reagents.total_volume . += "[bicon(src)] The bucket contains [contains] unit\s of liquid!" else . += "[bicon(src)] There is no bucket mounted on it!" /obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob) if (istype(O, /obj/structure/mopbucket) && !mybucket) O.forceMove(src) mybucket = O to_chat(user, "You mount the [O] on the janicart.") update_icon() else ..() /obj/structure/janitorialcart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap)) if (mybucket) if(I.reagents.total_volume < I.reagents.maximum_volume) if(mybucket.reagents.total_volume < 1) to_chat(user, "[mybucket] is empty!") else mybucket.reagents.trans_to_obj(I, 5) // to_chat(user, "You wet [I] in [mybucket].") playsound(loc, 'sound/effects/slosh.ogg', 25, 1) else to_chat(user, "[I] can't absorb anymore liquid!") else to_chat(user, "There is no bucket mounted here to dip [I] into!") return 1 else if (istype(I, /obj/item/weapon/reagent_containers/glass/bucket) && mybucket) I.afterattack(mybucket, usr, 1) update_icon() return 1 else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray) user.unEquip(I, 0, src) myspray = I update_icon() updateUsrDialog() to_chat(user, "You put [I] into [src].") return 1 else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer) user.unEquip(I, 0, src) myreplacer = I update_icon() updateUsrDialog() to_chat(user, "You put [I] into [src].") return 1 else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag) user.unEquip(I, 0, src) mybag = I update_icon() updateUsrDialog() to_chat(user, "You put [I] into [src].") return 1 else if(istype(I, /obj/item/clothing/suit/caution)) if(signs < 4) user.unEquip(I, 0, src) signs++ update_icon() updateUsrDialog() to_chat(user, "You put [I] into [src].") else to_chat(user, "[src] can't hold any more signs.") return 1 else if(mybag) return mybag.attackby(I, user) //This return will prevent afterattack from executing if the object goes into the trashbag, //This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash else if (!has_items) if (I.is_wrench()) if (do_after(user, 5 SECONDS, src)) dismantle(user) return ..() //New Altclick functionality! //Altclick the cart with a mop to stow the mop away //Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash /obj/structure/janitorialcart/AltClick(mob/living/user) if(user.incapacitated() || !Adjacent(user)) return var/obj/I = usr.get_active_hand() if(istype(I, /obj/item/weapon/mop)) if(!mymop) usr.drop_from_inventory(I,src) mymop = I update_icon() updateUsrDialog() to_chat(usr, "You put [I] into [src].") update_icon() else to_chat(usr, "The cart already has a mop attached") return else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket) var/obj/item/weapon/reagent_containers/C = I C.afterattack(mybucket, usr, 1) update_icon() /obj/structure/janitorialcart/attack_hand(mob/user) ui_interact(user) return /obj/structure/janitorialcart/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = TRUE) var/data[0] data["name"] = capitalize(name) data["bag"] = mybag ? capitalize(mybag.name) : null data["bucket"] = mybucket ? capitalize(mybucket.name) : null data["mop"] = mymop ? capitalize(mymop.name) : null data["spray"] = myspray ? capitalize(myspray.name) : null data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null data["signs"] = signs ? "[signs] sign\s" : null ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) ui = new(user, src, ui_key, "janitorcart.tmpl", "Janitorial cart", 240, 160) ui.set_initial_data(data) ui.open() /obj/structure/janitorialcart/Topic(href, href_list) if(!in_range(src, usr)) return if(!isliving(usr)) return var/mob/living/user = usr if(href_list["take"]) switch(href_list["take"]) if("garbage") if(mybag) user.put_in_hands(mybag) to_chat(user, "You take [mybag] from [src].") mybag = null if("mop") if(mymop) user.put_in_hands(mymop) to_chat(user, "You take [mymop] from [src].") mymop = null if("spray") if(myspray) user.put_in_hands(myspray) to_chat(user, "You take [myspray] from [src].") myspray = null if("replacer") if(myreplacer) user.put_in_hands(myreplacer) to_chat(user, "You take [myreplacer] from [src].") myreplacer = null if("sign") if(signs) var/obj/item/clothing/suit/caution/Sign = locate() in src if(Sign) user.put_in_hands(Sign) to_chat(user, "You take \a [Sign] from [src].") signs-- else warning("[src] signs ([signs]) didn't match contents") signs = 0 if("bucket") if(mybucket) mybucket.forceMove(get_turf(user)) to_chat(user, "You unmount [mybucket] from [src].") mybucket = null update_icon() updateUsrDialog() /obj/structure/janitorialcart/update_icon() overlays.Cut() if(mybucket) overlays += "cart_bucket" if(mybucket.reagents.total_volume >= 1) overlays += "water_cart" if(mybag) overlays += "cart_garbage" if(mymop) overlays += "cart_mop" if(myspray) overlays += "cart_spray" if(myreplacer) overlays += "cart_replacer" if(signs) overlays += "cart_sign[signs]" //This is called if the cart is caught in an explosion, or destroyed by weapon fire /obj/structure/janitorialcart/proc/spill(var/chance = 100) var/turf/dropspot = get_turf(src) if (mymop && prob(chance)) mymop.forceMove(dropspot) mymop.tumble(2) mymop = null if (myspray && prob(chance)) myspray.forceMove(dropspot) myspray.tumble(3) myspray = null if (myreplacer && prob(chance)) myreplacer.forceMove(dropspot) myreplacer.tumble(3) myreplacer = null if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off mybucket.forceMove(dropspot) mybucket.tumble(1) mybucket = null if (signs) for (var/obj/item/clothing/suit/caution/Sign in src) if (prob(min((chance*2),100))) signs-- Sign.forceMove(dropspot) Sign.tumble(3) if (signs < 0)//safety for something that shouldn't happen signs = 0 update_icon() return if (mybag && prob(min((chance*2),100)))//Bag is flimsy mybag.forceMove(dropspot) mybag.tumble(1) mybag.spill()//trashbag spills its contents too mybag = null update_icon() /obj/structure/janitorialcart/proc/dismantle(var/mob/user = null) if (!dismantled) if (has_items) spill() new /obj/item/stack/material/steel(src.loc, 10) new /obj/item/stack/material/plastic(src.loc, 10) new /obj/item/stack/rods(src.loc, 20) dismantled = 1 qdel(src) /obj/structure/janitorialcart/ex_act(severity) spill(100 / severity) ..() //old style retardo-cart /obj/structure/bed/chair/janicart name = "janicart" icon = 'icons/obj/vehicles.dmi' icon_state = "pussywagon" anchored = 1 density = 1 flags = OPENCONTAINER //copypaste sorry var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite var/obj/item/weapon/storage/bag/trash/mybag = null var/callme = "pimpin' ride" //how do people refer to it? /obj/structure/bed/chair/janicart/New() create_reagents(300) update_layer() /obj/structure/bed/chair/janicart/examine(mob/user) . = ..() if(Adjacent(user)) . += "This [callme] contains [reagents.total_volume] unit\s of water!" if(mybag) . += "\A [mybag] is hanging on the [callme]." /obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/weapon/mop)) if(reagents.total_volume > 1) reagents.trans_to_obj(I, 2) to_chat(user, "You wet [I] in the [callme].") playsound(src, 'sound/effects/slosh.ogg', 25, 1) else to_chat(user, "This [callme] is out of water!") else if(istype(I, /obj/item/key)) to_chat(user, "Hold [I] in one of your hands while you drive this [callme].") else if(istype(I, /obj/item/weapon/storage/bag/trash)) to_chat(user, "You hook the trashbag onto the [callme].") user.drop_item() I.loc = src mybag = I /obj/structure/bed/chair/janicart/attack_hand(mob/user) if(mybag) mybag.loc = get_turf(user) user.put_in_hands(mybag) mybag = null else ..() /obj/structure/bed/chair/janicart/relaymove(mob/living/user, direction) if(user.stat || user.stunned || user.weakened || user.paralysis) unbuckle_mob() if(user.get_type_in_hands(/obj/item/key)) step(src, direction) update_mob() else to_chat(user, "You'll need the keys in one of your hands to drive this [callme].") /obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M) update_mob() return ..() /obj/structure/bed/chair/janicart/update_layer() if(dir == SOUTH) layer = FLY_LAYER else layer = OBJ_LAYER /obj/structure/bed/chair/janicart/unbuckle_mob() var/mob/living/M = ..() if(M) M.pixel_x = 0 M.pixel_y = 0 return M /obj/structure/bed/chair/janicart/set_dir() ..() update_layer() if(has_buckled_mobs()) for(var/A in buckled_mobs) var/mob/living/L = A if(L.loc != loc) L.buckled = null //Temporary, so Move() succeeds. L.buckled = src //Restoring update_mob() /obj/structure/bed/chair/janicart/proc/update_mob() if(has_buckled_mobs()) for(var/A in buckled_mobs) var/mob/living/L = A L.set_dir(dir) switch(dir) if(SOUTH) L.pixel_x = 0 L.pixel_y = 7 if(WEST) L.pixel_x = 13 L.pixel_y = 7 if(NORTH) L.pixel_x = 0 L.pixel_y = 4 if(EAST) L.pixel_x = -13 L.pixel_y = 7 /obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj) if(has_buckled_mobs()) if(prob(85)) var/mob/living/L = pick(buckled_mobs) return L.bullet_act(Proj) visible_message("[Proj] ricochets off the [callme]!") /obj/item/key name = "key" desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"." icon = 'icons/obj/vehicles.dmi' icon_state = "keys" w_class = ITEMSIZE_TINY