//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 #define MUSICIAN_HEARCHECK_MINDELAY 4 #define INSTRUMENT_MAX_LINE_LENGTH 50 #define INSTRUMENT_MAX_LINE_NUMBER 300 /datum/song var/name = "Untitled" var/list/lines = new() var/tempo = 5 // delay between notes var/playing = 0 // if we're playing var/help = 0 // if help is open var/edit = 1 // if we're in editing mode var/repeat = 0 // number of times remaining to repeat var/max_repeats = 10 // maximum times we can repeat var/instrumentDir = "piano" // the folder with the sounds var/instrumentExt = "ogg" // the file extension var/obj/instrumentObj = null // the associated obj playing the sound var/last_hearcheck = 0 var/list/hearing_mobs /datum/song/New(dir, obj, ext = "ogg") instrumentDir = dir instrumentObj = obj instrumentExt = ext /datum/song/Destroy() instrumentObj = null return ..() // note is a number from 1-7 for A-G // acc is either "b", "n", or "#" // oct is 1-8 (or 9 for C) /datum/song/proc/playnote(note, acc as text, oct) // handle accidental -> B<>C of E<>F if(acc == "b" && (note == 3 || note == 6)) // C or F if(note == 3) oct-- note-- acc = "n" else if(acc == "#" && (note == 2 || note == 5)) // B or E if(note == 2) oct++ note++ acc = "n" else if(acc == "#" && (note == 7)) //G# note = 1 acc = "b" else if(acc == "#") // mass convert all sharps to flats, octave jump already handled acc = "b" note++ // check octave, C is allowed to go to 9 if(oct < 1 || (note == 3 ? oct > 9 : oct > 8)) return // now generate name var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]" soundfile = file(soundfile) // make sure the note exists if(!fexists(soundfile)) return // and play var/turf/source = get_turf(instrumentObj) if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) LAZYCLEARLIST(hearing_mobs) for(var/mob/M in hearers(15, source)) if(!M.client || !(M.is_preference_enabled(/datum/client_preference/instrument_toggle))) continue LAZYSET(hearing_mobs, M, TRUE) last_hearcheck = world.time var/sound/music_played = sound(soundfile) for(var/i in hearing_mobs) var/mob/M = i M.playsound_local(source, null, 100, falloff = 0.5, S = music_played) /datum/song/proc/updateDialog(mob/user) instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise /datum/song/proc/shouldStopPlaying(mob/user) if(instrumentObj) if(!instrumentObj.Adjacent(user) || user.stat) return 1 return !instrumentObj.anchored // add special cases to stop in subclasses else return 1 /datum/song/proc/playsong(mob/user) while(repeat >= 0) var/cur_oct[7] var/cur_acc[7] for(var/i = 1 to 7) cur_oct[i] = 3 cur_acc[i] = "n" for(var/line in lines) for(var/beat in splittext(lowertext(line), ",")) var/list/notes = splittext(beat, "/") for(var/note in splittext(notes[1], "-")) if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case playing = 0 return if(length(note) == 0) continue var/cur_note = text2ascii(note) - 96 if(cur_note < 1 || cur_note > 7) continue for(var/i=2 to length(note)) var/ni = copytext(note,i,i+1) if(!text2num(ni)) if(ni == "#" || ni == "b" || ni == "n") cur_acc[cur_note] = ni else if(ni == "s") cur_acc[cur_note] = "#" // so shift is never required else cur_oct[cur_note] = text2num(ni) playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note]) if(notes.len >= 2 && text2num(notes[2])) sleep(sanitize_tempo(tempo / text2num(notes[2]))) else sleep(tempo) repeat-- playing = 0 repeat = 0 updateDialog(user) /datum/song/proc/interact(mob/user) var/dat = "" if(lines.len > 0) dat += "

Playback

" if(!playing) dat += {"Play Stop

Repeat Song: [repeat > 0 ? "--" : "--"] [repeat] times [repeat < max_repeats ? "++" : "++"]
"} else dat += {"Play Stop
Repeats left: [repeat]
"} if(!edit) dat += "
Show Editor
" else var/bpm = round(600 / tempo) dat += {"

Editing

Hide Editor Start a New Song Import a Song

Tempo: - [bpm] BPM +

"} var/linecount = 0 for(var/line in lines) linecount += 1 dat += "Line [linecount]: Edit X [line]
" dat += "Add Line

" if(help) dat += {"Hide Help
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).
Every note in a chord will play together, with chord timed by the tempo.

Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.
Example: C,D,E,F,G,A,B will play a C major scale.
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3
Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B
A pause may be denoted by an empty chord: C,E,,C,G
To make a chord be a different time, end it with /x, where the chord length will be length
defined by tempo / x: C,G/2,E/4
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4
Lines may be up to 50 characters.
A song may only contain up to 50 lines.
"} else dat += "Show Help
" var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500) popup.set_content(dat) popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state)) popup.open() /datum/song/Topic(href, href_list) if(!instrumentObj.Adjacent(usr) || usr.stat) usr << browse(null, "window=instrument") usr.unset_machine() return instrumentObj.add_fingerprint(usr) if(href_list["newsong"]) lines = new() tempo = sanitize_tempo(5) // default 120 BPM name = "" else if(href_list["import"]) var/t = "" do t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message) if(!in_range(instrumentObj, usr)) return if(length(t) >= INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER) var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no") if(cont == "no") break while(length(t) > INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER) //split into lines spawn() lines = splittext(t, "\n") if(copytext(lines[1],1,6) == "BPM: ") tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6))) lines.Cut(1,2) else tempo = sanitize_tempo(5) // default 120 BPM if(lines.len > INSTRUMENT_MAX_LINE_NUMBER) to_chat(usr, "Too many lines!") lines.Cut(INSTRUMENT_MAX_LINE_NUMBER+1) var/linenum = 1 for(var/l in lines) if(length(l) > INSTRUMENT_MAX_LINE_LENGTH) to_chat(usr, "Line [linenum] too long!") lines.Remove(l) else linenum++ updateDialog(usr) // make sure updates when complete else if(href_list["help"]) help = text2num(href_list["help"]) - 1 else if(href_list["edit"]) edit = text2num(href_list["edit"]) - 1 if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops. if(playing) return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing. repeat += round(text2num(href_list["repeat"])) if(repeat < 0) repeat = 0 if(repeat > max_repeats) repeat = max_repeats else if(href_list["tempo"]) tempo = sanitize_tempo(tempo + text2num(href_list["tempo"])) else if(href_list["play"]) playing = 1 spawn() playsong(usr) else if(href_list["newline"]) var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null) if(!newline || !in_range(instrumentObj, usr)) return if(lines.len > INSTRUMENT_MAX_LINE_NUMBER) return if(length(newline) > INSTRUMENT_MAX_LINE_LENGTH) newline = copytext(newline, 1, INSTRUMENT_MAX_LINE_LENGTH) lines.Add(newline) else if(href_list["deleteline"]) var/num = round(text2num(href_list["deleteline"])) if(num > lines.len || num < 1) return lines.Cut(num, num+1) else if(href_list["modifyline"]) var/num = round(text2num(href_list["modifyline"]),1) var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null) if(!content || !in_range(instrumentObj, usr)) return if(length(content) > INSTRUMENT_MAX_LINE_LENGTH) content = copytext(content, 1, INSTRUMENT_MAX_LINE_LENGTH) if(num > lines.len || num < 1) return lines[num] = content else if(href_list["stop"]) playing = 0 updateDialog(usr) return /datum/song/proc/sanitize_tempo(new_tempo) new_tempo = abs(new_tempo) return max(round(new_tempo, world.tick_lag), world.tick_lag) // subclass for handheld instruments, like violin /datum/song/handheld /datum/song/handheld/updateDialog(mob/user) instrumentObj.interact(user) /datum/song/handheld/shouldStopPlaying() if(instrumentObj) return !isliving(instrumentObj.loc) else return 1 ////////////////////////////////////////////////////////////////////////// /obj/structure/device/piano name = "space piano" desc = "This is a space piano; just like a regular piano, but always in tune! Even if the musician isn't." icon = 'icons/obj/musician.dmi' icon_state = "piano" anchored = 1 density = 1 var/datum/song/song /obj/structure/device/piano/minimoog name = "space minimoog" icon_state = "minimoog" desc = "This is a minimoog; just like a space piano, but more spacey!" /obj/structure/device/piano/New() ..() song = new("piano", src) if(prob(50)) name = "space minimoog" desc = "This is a minimoog, like a space piano, but more spacey!" icon_state = "minimoog" else name = "space piano" desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." icon_state = "piano" /obj/structure/device/piano/Destroy() qdel(song) song = null ..() /obj/structure/device/piano/verb/rotate_clockwise() set name = "Rotate Piano Clockwise" set category = "Object" set src in oview(1) if(ismouse(usr)) return if(!usr || !isturf(usr.loc) || usr.stat || usr.restrained()) return if (isobserver(usr) && !config.ghost_interaction) return src.set_dir(turn(src.dir, 270)) /obj/structure/device/piano/attack_hand(mob/user) if(!user.IsAdvancedToolUser()) to_chat(user, "You don't have the dexterity to do this!") return 1 interact(user) /obj/structure/device/piano/interact(mob/user) if(!user || !anchored) return user.set_machine(src) song.interact(user) /obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob) if(O.is_wrench()) if(anchored) playsound(src, O.usesound, 50, 1) to_chat(user, "You begin to loosen \the [src]'s casters...") if (do_after(user, 40 * O.toolspeed)) user.visible_message( \ "[user] loosens \the [src]'s casters.", \ "You have loosened \the [src]. Now it can be pulled somewhere else.", \ "You hear ratchet.") src.anchored = 0 else playsound(src, O.usesound, 50, 1) to_chat(user, "You begin to tighten \the [src] to the floor...") if (do_after(user, 20 * O.toolspeed)) user.visible_message( \ "[user] tightens \the [src]'s casters.", \ "You have tightened \the [src]'s casters. Now it can be played again.", \ "You hear ratchet.") src.anchored = 1 else ..()