//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
#define MUSICIAN_HEARCHECK_MINDELAY 4
#define INSTRUMENT_MAX_LINE_LENGTH 50
#define INSTRUMENT_MAX_LINE_NUMBER 300
/datum/song
var/name = "Untitled"
var/list/lines = new()
var/tempo = 5 // delay between notes
var/playing = 0 // if we're playing
var/help = 0 // if help is open
var/edit = 1 // if we're in editing mode
var/repeat = 0 // number of times remaining to repeat
var/max_repeats = 10 // maximum times we can repeat
var/instrumentDir = "piano" // the folder with the sounds
var/instrumentExt = "ogg" // the file extension
var/obj/instrumentObj = null // the associated obj playing the sound
var/last_hearcheck = 0
var/list/hearing_mobs
/datum/song/New(dir, obj, ext = "ogg")
instrumentDir = dir
instrumentObj = obj
instrumentExt = ext
/datum/song/Destroy()
instrumentObj = null
return ..()
// note is a number from 1-7 for A-G
// acc is either "b", "n", or "#"
// oct is 1-8 (or 9 for C)
/datum/song/proc/playnote(note, acc as text, oct)
// handle accidental -> B<>C of E<>F
if(acc == "b" && (note == 3 || note == 6)) // C or F
if(note == 3)
oct--
note--
acc = "n"
else if(acc == "#" && (note == 2 || note == 5)) // B or E
if(note == 2)
oct++
note++
acc = "n"
else if(acc == "#" && (note == 7)) //G#
note = 1
acc = "b"
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
acc = "b"
note++
// check octave, C is allowed to go to 9
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
return
// now generate name
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
soundfile = file(soundfile)
// make sure the note exists
if(!fexists(soundfile))
return
// and play
var/turf/source = get_turf(instrumentObj)
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
LAZYCLEARLIST(hearing_mobs)
for(var/mob/M in hearers(15, source))
if(!M.client || !(M.is_preference_enabled(/datum/client_preference/instrument_toggle)))
continue
LAZYSET(hearing_mobs, M, TRUE)
last_hearcheck = world.time
var/sound/music_played = sound(soundfile)
for(var/i in hearing_mobs)
var/mob/M = i
M.playsound_local(source, null, 100, falloff = 0.5, S = music_played)
/datum/song/proc/updateDialog(mob/user)
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
/datum/song/proc/shouldStopPlaying(mob/user)
if(instrumentObj)
if(!instrumentObj.Adjacent(user) || user.stat)
return 1
return !instrumentObj.anchored // add special cases to stop in subclasses
else
return 1
/datum/song/proc/playsong(mob/user)
while(repeat >= 0)
var/cur_oct[7]
var/cur_acc[7]
for(var/i = 1 to 7)
cur_oct[i] = 3
cur_acc[i] = "n"
for(var/line in lines)
for(var/beat in splittext(lowertext(line), ","))
var/list/notes = splittext(beat, "/")
for(var/note in splittext(notes[1], "-"))
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
playing = 0
return
if(length(note) == 0)
continue
var/cur_note = text2ascii(note) - 96
if(cur_note < 1 || cur_note > 7)
continue
for(var/i=2 to length(note))
var/ni = copytext(note,i,i+1)
if(!text2num(ni))
if(ni == "#" || ni == "b" || ni == "n")
cur_acc[cur_note] = ni
else if(ni == "s")
cur_acc[cur_note] = "#" // so shift is never required
else
cur_oct[cur_note] = text2num(ni)
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
if(notes.len >= 2 && text2num(notes[2]))
sleep(sanitize_tempo(tempo / text2num(notes[2])))
else
sleep(tempo)
repeat--
playing = 0
repeat = 0
updateDialog(user)
/datum/song/proc/interact(mob/user)
var/dat = ""
if(lines.len > 0)
dat += "
Playback
"
if(!playing)
dat += {"Play Stop
Repeat Song:
[repeat > 0 ? "--" : "--"]
[repeat] times
[repeat < max_repeats ? "++" : "++"]
"}
else
dat += {"Play Stop
Repeats left: [repeat]
"}
if(!edit)
dat += "
Show Editor
"
else
var/bpm = round(600 / tempo)
dat += {"Editing
Hide Editor
Start a New Song
Import a Song
Tempo: - [bpm] BPM +
"}
var/linecount = 0
for(var/line in lines)
linecount += 1
dat += "Line [linecount]: Edit X [line]
"
dat += "Add Line
"
if(help)
dat += {"Hide Help
Lines are a series of chords, separated by commas (,), each with notes seperated by hyphens (-).
Every note in a chord will play together, with chord timed by the tempo.
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.
Example: C,D,E,F,G,A,B will play a C major scale.
After a note has an accidental placed, it will be remembered: C,C4,C,C3 is C3,C4,C4,C3
Chords can be played simply by seperating each note with a hyphon: A-C#,Cn-E,E-G#,Gn-B
A pause may be denoted by an empty chord: C,E,,C,G
To make a chord be a different time, end it with /x, where the chord length will be length
defined by tempo / x: C,G/2,E/4
Combined, an example is: E-E4/4,F#/2,G#/8,B/8,E3-E4/4
Lines may be up to 50 characters.
A song may only contain up to 50 lines.
"}
else
dat += "Show Help
"
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
popup.open()
/datum/song/Topic(href, href_list)
if(!instrumentObj.Adjacent(usr) || usr.stat)
usr << browse(null, "window=instrument")
usr.unset_machine()
return
instrumentObj.add_fingerprint(usr)
if(href_list["newsong"])
lines = new()
tempo = sanitize_tempo(5) // default 120 BPM
name = ""
else if(href_list["import"])
var/t = ""
do
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
if(!in_range(instrumentObj, usr))
return
if(length(t) >= INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER)
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
if(cont == "no")
break
while(length(t) > INSTRUMENT_MAX_LINE_LENGTH*INSTRUMENT_MAX_LINE_NUMBER)
//split into lines
spawn()
lines = splittext(t, "\n")
if(copytext(lines[1],1,6) == "BPM: ")
tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
lines.Cut(1,2)
else
tempo = sanitize_tempo(5) // default 120 BPM
if(lines.len > INSTRUMENT_MAX_LINE_NUMBER)
to_chat(usr, "Too many lines!")
lines.Cut(INSTRUMENT_MAX_LINE_NUMBER+1)
var/linenum = 1
for(var/l in lines)
if(length(l) > INSTRUMENT_MAX_LINE_LENGTH)
to_chat(usr, "Line [linenum] too long!")
lines.Remove(l)
else
linenum++
updateDialog(usr) // make sure updates when complete
else if(href_list["help"])
help = text2num(href_list["help"]) - 1
else if(href_list["edit"])
edit = text2num(href_list["edit"]) - 1
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
if(playing)
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
repeat += round(text2num(href_list["repeat"]))
if(repeat < 0)
repeat = 0
if(repeat > max_repeats)
repeat = max_repeats
else if(href_list["tempo"])
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
else if(href_list["play"])
playing = 1
spawn()
playsong(usr)
else if(href_list["newline"])
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
if(!newline || !in_range(instrumentObj, usr))
return
if(lines.len > INSTRUMENT_MAX_LINE_NUMBER)
return
if(length(newline) > INSTRUMENT_MAX_LINE_LENGTH)
newline = copytext(newline, 1, INSTRUMENT_MAX_LINE_LENGTH)
lines.Add(newline)
else if(href_list["deleteline"])
var/num = round(text2num(href_list["deleteline"]))
if(num > lines.len || num < 1)
return
lines.Cut(num, num+1)
else if(href_list["modifyline"])
var/num = round(text2num(href_list["modifyline"]),1)
var/content = html_encode(input("Enter your line: ", instrumentObj.name, lines[num]) as text|null)
if(!content || !in_range(instrumentObj, usr))
return
if(length(content) > INSTRUMENT_MAX_LINE_LENGTH)
content = copytext(content, 1, INSTRUMENT_MAX_LINE_LENGTH)
if(num > lines.len || num < 1)
return
lines[num] = content
else if(href_list["stop"])
playing = 0
updateDialog(usr)
return
/datum/song/proc/sanitize_tempo(new_tempo)
new_tempo = abs(new_tempo)
return max(round(new_tempo, world.tick_lag), world.tick_lag)
// subclass for handheld instruments, like violin
/datum/song/handheld
/datum/song/handheld/updateDialog(mob/user)
instrumentObj.interact(user)
/datum/song/handheld/shouldStopPlaying()
if(instrumentObj)
return !isliving(instrumentObj.loc)
else
return 1
//////////////////////////////////////////////////////////////////////////
/obj/structure/device/piano
name = "space piano"
desc = "This is a space piano; just like a regular piano, but always in tune! Even if the musician isn't."
icon = 'icons/obj/musician.dmi'
icon_state = "piano"
anchored = 1
density = 1
var/datum/song/song
/obj/structure/device/piano/minimoog
name = "space minimoog"
icon_state = "minimoog"
desc = "This is a minimoog; just like a space piano, but more spacey!"
/obj/structure/device/piano/New()
..()
song = new("piano", src)
if(prob(50))
name = "space minimoog"
desc = "This is a minimoog, like a space piano, but more spacey!"
icon_state = "minimoog"
else
name = "space piano"
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
icon_state = "piano"
/obj/structure/device/piano/Destroy()
qdel(song)
song = null
..()
/obj/structure/device/piano/verb/rotate_clockwise()
set name = "Rotate Piano Clockwise"
set category = "Object"
set src in oview(1)
if(ismouse(usr))
return
if(!usr || !isturf(usr.loc) || usr.stat || usr.restrained())
return
if (isobserver(usr) && !config.ghost_interaction)
return
src.set_dir(turn(src.dir, 270))
/obj/structure/device/piano/attack_hand(mob/user)
if(!user.IsAdvancedToolUser())
to_chat(user, "You don't have the dexterity to do this!")
return 1
interact(user)
/obj/structure/device/piano/interact(mob/user)
if(!user || !anchored)
return
user.set_machine(src)
song.interact(user)
/obj/structure/device/piano/attackby(obj/item/O as obj, mob/user as mob)
if(O.is_wrench())
if(anchored)
playsound(src, O.usesound, 50, 1)
to_chat(user, "You begin to loosen \the [src]'s casters...")
if (do_after(user, 40 * O.toolspeed))
user.visible_message( \
"[user] loosens \the [src]'s casters.", \
"You have loosened \the [src]. Now it can be pulled somewhere else.", \
"You hear ratchet.")
src.anchored = 0
else
playsound(src, O.usesound, 50, 1)
to_chat(user, "You begin to tighten \the [src] to the floor...")
if (do_after(user, 20 * O.toolspeed))
user.visible_message( \
"[user] tightens \the [src]'s casters.", \
"You have tightened \the [src]'s casters. Now it can be played again.", \
"You hear ratchet.")
src.anchored = 1
else
..()