/obj/structure/sign icon = 'icons/obj/decals.dmi' anchored = 1 opacity = 0 density = 0 layer = UNDER_JUNK_LAYER w_class = ITEMSIZE_NORMAL /obj/structure/sign/ex_act(severity) switch(severity) if(1.0) qdel(src) return if(2.0) qdel(src) return if(3.0) qdel(src) return else return /obj/structure/sign/attackby(obj/item/tool as obj, mob/user as mob) //deconstruction if(tool.is_screwdriver() && !istype(src, /obj/structure/sign/double)) playsound(src, tool.usesound, 50, 1) to_chat(user, "You unfasten the sign with your [tool].") var/obj/item/sign/S = new(src.loc) S.name = name S.desc = desc S.icon_state = icon_state //var/icon/I = icon('icons/obj/decals.dmi', icon_state) //S.icon = I.Scale(24, 24) S.sign_state = icon_state qdel(src) else ..() /obj/item/sign name = "sign" desc = "" icon = 'icons/obj/decals.dmi' w_class = ITEMSIZE_NORMAL //big var/sign_state = "" /obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction if(tool.is_screwdriver() && isturf(user.loc)) var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel") if(direction == "Cancel") return var/obj/structure/sign/S = new(user.loc) switch(direction) if("North") S.pixel_y = 32 if("East") S.pixel_x = 32 if("South") S.pixel_y = -32 if("West") S.pixel_x = -32 else return S.name = name S.desc = desc S.icon_state = sign_state to_chat(user, "You fasten \the [S] with your [tool].") qdel(src) else ..() /obj/structure/sign/double/map name = "station map" desc = "A framed picture of the station." /obj/structure/sign/double/map/left icon_state = "map-left" /obj/structure/sign/double/map/right icon_state = "map-right" /obj/structure/sign/securearea name = "\improper SECURE AREA" desc = "A warning sign which reads 'SECURE AREA'." icon_state = "securearea" /obj/structure/sign/biohazard name = "\improper BIOHAZARD" desc = "A warning sign which reads 'BIOHAZARD'." icon_state = "bio" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" desc = "A warning sign which reads 'HIGH VOLTAGE'." icon_state = "shock" /obj/structure/sign/examroom name = "\improper EXAM" desc = "A guidance sign which reads 'EXAM ROOM'." icon_state = "examroom" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" desc = "A warning sign which reads 'HARD VACUUM AHEAD'." icon_state = "space" /obj/structure/sign/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'." icon_state = "deathsposal" /obj/structure/sign/pods name = "\improper ESCAPE PODS" desc = "A warning sign which reads 'ESCAPE PODS'." icon_state = "pods" /obj/structure/sign/fire name = "\improper DANGER: FIRE" desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" /obj/structure/sign/nosmoking_1 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking" /obj/structure/sign/nosmoking_2 name = "\improper NO SMOKING" desc = "A warning sign which reads 'NO SMOKING'." icon_state = "nosmoking2" /obj/structure/sign/warning name = "\improper WARNING" icon_state = "securearea" /obj/structure/sign/warning/New() ..() desc = "A warning sign which reads '[name]'." /obj/structure/sign/warning/airlock name = "\improper EXTERNAL AIRLOCK" icon_state = "doors" /obj/structure/sign/warning/biohazard name = "\improper BIOHAZARD" icon_state = "bio" /obj/structure/sign/warning/bomb_range name = "\improper BOMB RANGE" icon_state = "blast" /obj/structure/sign/warning/caution name = "\improper CAUTION" /obj/structure/sign/warning/compressed_gas name = "\improper COMPRESSED GAS" icon_state = "hikpa" /obj/structure/sign/warning/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" icon_state = "deathsposal" /obj/structure/sign/warning/docking_area name = "\improper KEEP CLEAR: DOCKING AREA" /obj/structure/sign/warning/evac name = "\improper KEEP CLEAR: EVAC DOCKING AREA" icon_state = "evac" /obj/structure/sign/warning/engineering_access name = "\improper ENGINEERING ACCESS" icon_state = "engine" /obj/structure/sign/warning/fire name = "\improper DANGER: FIRE" icon_state = "fire" /obj/structure/sign/warning/high_voltage name = "\improper HIGH VOLTAGE" icon_state = "shock" /obj/structure/sign/warning/hot_exhaust name = "\improper HOT EXHAUST" icon_state = "fire" /obj/structure/sign/warning/internals_required name = "\improper INTERNALS REQUIRED" /obj/structure/sign/warning/lethal_turrets name = "\improper LETHAL TURRETS" icon_state = "turrets" /obj/structure/sign/warning/lethal_turrets/New() ..() desc += " Enter at own risk!." /obj/structure/sign/warning/mail_delivery name = "\improper MAIL DELIVERY" icon_state = "mail" /obj/structure/sign/warning/moving_parts name = "\improper MOVING PARTS" icon_state = "movingparts" /obj/structure/sign/warning/nosmoking_1 name = "\improper NO SMOKING" icon_state = "nosmoking" /obj/structure/sign/warning/nosmoking_2 name = "\improper NO SMOKING" icon_state = "nosmoking2" /obj/structure/sign/warning/pods name = "\improper ESCAPE PODS" icon_state = "pods" /obj/structure/sign/warning/radioactive name = "\improper RADIOACTIVE AREA" icon_state = "radiation" /obj/structure/sign/warning/secure_area name = "\improper SECURE AREA" icon_state = "securearea2" /obj/structure/sign/warning/secure_area/armory name = "\improper ARMORY" icon_state = "armory" /obj/structure/sign/warning/server_room name = "\improper SERVER ROOM" icon_state = "server" /obj/structure/sign/warning/siphon_valve name = "\improper SIPHON VALVE" /obj/structure/sign/warning/vacuum name = "\improper HARD VACUUM AHEAD" icon_state = "space" /obj/structure/sign/warning/vent_port name = "\improper EJECTION/VENTING PORT" /obj/structure/sign/warning/emergence name = "\improper EMERGENT INTELLIGENCE DETAILS" icon_state = "rogueai" /obj/structure/sign/warning/falling name = "\improper FALL HAZARD" icon_state = "falling" /obj/structure/sign/warning/lava name = "\improper MOLTEN SURFACE" icon_state = "lava" /obj/structure/sign/warning/acid name = "\improper ACIDIC SURFACE" icon_state = "acid" /obj/structure/sign/redcross name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "bluecross" /obj/structure/sign/greencross name = "medbay" desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here." icon_state = "bluecross2" /obj/structure/sign/goldenplaque name = "The Most Robust Men Award for Robustness" desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends." icon_state = "goldenplaque" /obj/structure/sign/kiddieplaque name = "\improper AI developers plaque" desc = "Next to the extremely long list of names and job titles. Beneath the image, someone has scratched the word \"PACKETS\"" icon_state = "kiddieplaque" /obj/structure/sign/atmosplaque name = "\improper FEA atmospherics division plaque" desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands." icon_state = "atmosplaque" /obj/structure/sign/periodic name = "periodic table" desc = "A sign reminding those visiting of the elements of the periodic table- though, they should have memorized them by now." icon_state = "periodic" /obj/structure/sign/double/maltesefalcon //The sign is 64x32, so it needs two tiles. ;3 name = "The Maltese Falcon" desc = "The Maltese Falcon, Space Bar and Grill." /obj/structure/sign/double/maltesefalcon/left icon_state = "maltesefalcon-left" /obj/structure/sign/double/maltesefalcon/right icon_state = "maltesefalcon-right" /obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map name = "\improper SCIENCE!" desc = "A warning sign which reads 'SCIENCE'." icon_state = "science1" /obj/structure/sign/chemistry name = "\improper CHEMISTRY" desc = "A warning sign which reads 'CHEMISTRY'." icon_state = "chemistry1" /obj/structure/sign/botany name = "\improper HYDROPONICS" desc = "A warning sign which reads 'HYDROPONICS'." icon_state = "hydro1" /obj/structure/sign/hydro name = "\improper HYDROPONICS" desc = "A sign labelling an area as a place where plants are grown." icon_state = "hydro2" /obj/structure/sign/hydrostorage name = "\improper HYDROPONICS STORAGE" desc = "A sign labelling an area as a place where plant growing supplies are kept." icon_state = "hydro3" /obj/structure/sign/xenobio name = "\improper XENOBIOLOGY" desc = "A warning sign which reads XENOBIOLOGY." icon_state = "xenobio3" //direction signs presented by the order they appear in the dmi /obj/structure/sign/directions name = "direction sign" desc = "A direction sign, claiming to know the way to... somewhere?" icon_state = "direction" icon = 'icons/obj/decals_directions.dmi' //TODO: set up overlay systems, inc. interactions (e.g. vines clear w/ plantbgone or fire, snow can be brushed off or melted, and so on) //disabled this proc, it serves no purpose except to overwrite the description that already exists. may have been intended for making your own signs? //seems to defeat the point of having a generic directional sign that mappers could edit and use in POIs? left it here in case something breaks. /* /obj/structure/sign/directions/New() ..() desc = "A direction sign, pointing out the way to \the [src]." */ //engineering signs /obj/structure/sign/directions/engineering name = "\improper Engineering Department" desc = "A direction sign, pointing out the way to the Engineering Department." icon_state = "direction_eng" /obj/structure/sign/directions/engineering/reactor name = "\improper Reactor" desc = "A direction sign, pointing out the way to the Reactor." icon_state = "direction_core" /obj/structure/sign/directions/engineering/solars name = "\improper Solar Array" desc = "A direction sign, pointing out the way to the nearest Solar Array." icon_state = "direction_solar" /obj/structure/sign/directions/engineering/atmospherics name = "\improper Atmospherics Department" desc = "A direction sign, pointing out the way to the Atmospherics Department." icon_state = "direction_atmos" /obj/structure/sign/directions/engineering/gravgen name = "\improper Gravity Generator" desc = "A direction sign, pointing out the way to the Artificial Gravity Generator." icon_state = "direction_grav" /obj/structure/sign/directions/engineering/engeqp name = "\improper Engineering Equipment Storage" desc = "A direction sign, pointing out the way to Engineering Equipment Storage." icon_state = "direction_engeqp" //security signs /obj/structure/sign/directions/security name = "\improper Security Department" desc = "A direction sign, pointing out the way to the Security Department." icon_state = "direction_sec" /obj/structure/sign/directions/security/armory name = "\improper Armory" desc = "A direction sign, pointing out the way to the Armory." icon_state = "direction_armory" /obj/structure/sign/directions/security/brig name = "\improper Brig" desc = "A direction sign, pointing out the way to the Brig." icon_state = "direction_brig" /obj/structure/sign/directions/security/seceqp name = "\improper Security Equipment Storage" desc = "A direction sign, pointing out the way to Security Equipment Storage." icon_state = "direction_seceqp" /obj/structure/sign/directions/security/internal_affairs name = "\improper Internal Affairs Office" desc = "A direction sign, pointing out the way to the Internal Affairs Office." icon_state = "direction_intaff" /obj/structure/sign/directions/security/forensics name = "\improper Forensics Lab" desc = "A direction sign, pointing out the way to the Forensics Lab." icon_state = "direction_forensics" /obj/structure/sign/directions/security/forensics/alt icon_state = "direction_lab" /obj/structure/sign/directions/security/interrogation name = "\improper Interrogations" desc = "A direction sign, pointing out the way to Interrogations." icon_state = "direction_interrogation" //science signs /obj/structure/sign/directions/science name = "\improper Science Department" desc = "A direction sign, pointing out the way to the Science Department." icon_state = "direction_sci" /obj/structure/sign/directions/science/rnd name = "\improper Research & Development" desc = "A direction sign, pointing out the way to Research & Development." icon_state = "direction_rnd" /obj/structure/sign/directions/science/toxins name = "\improper Toxins Lab" desc = "A direction sign, pointing out the way to the Toxins Lab." icon_state = "direction_sci" /obj/structure/sign/directions/science/robotics name = "\improper Robotics Workshop" desc = "A direction sign, pointing out the way to the Robotics Workshop." icon_state = "direction_robotics" /obj/structure/sign/directions/science/xenoarch name = "\improper Xenoarchaeology Lab" desc = "A direction sign, pointing out the way to the Xenoarchaeology Lab." icon_state = "direction_xenoarch" /obj/structure/sign/directions/science/xenobiology name = "\improper Xenobiology Lab" desc = "A direction sign, pointing out the way to the Xenobiology Lab." icon_state = "direction_xbio" /obj/structure/sign/directions/science/xenoflora name = "\improper Xenoflora Lab" desc = "A direction sign, pointing out the way to the Xenoflora Lab." icon_state = "direction_xflora" /obj/structure/sign/directions/science/exploration name = "\improper Exploration Department" desc = "A direction sign, pointing out the way to the Exploration Department." icon_state = "direction_explo" //medical signs /obj/structure/sign/directions/medical name = "\improper Medical Bay" desc = "A direction sign, pointing out the way to the Medical Bay." icon_state = "direction_med" /obj/structure/sign/directions/medical/chemlab name = "\improper Chemistry Lab" desc = "A direction sign, pointing out the way to the Chemistry Lab." icon_state = "direction_med" /obj/structure/sign/directions/medical/surgery name = "\improper Surgery" desc = "A direction sign, pointing out the way to Surgery." icon_state = "direction_surgery" /obj/structure/sign/directions/medical/operating_1 name = "\improper Operating Theatre 1" desc = "A direction sign, pointing out the way to Operating Theatre 1." icon_state = "direction_op1" /obj/structure/sign/directions/medical/operating_2 name = "\improper Operating Theatre 2" desc = "A direction sign, pointing out the way to Operating Theatre 2." icon_state = "direction_op2" /obj/structure/sign/directions/medical/virology name = "\improper Virology" desc = "A direction sign, pointing out the way to the Virology Lab." icon_state = "direction_viro" /obj/structure/sign/directions/medical/medeqp name = "\improper Medical Equipment Storage" desc = "A direction sign, pointing out the way to Medical Equipment Storage." icon_state = "direction_medeqp" /obj/structure/sign/directions/medical/morgue name = "\improper Morgue" desc = "A direction sign, pointing out the way to the Morgue." icon_state = "direction_morgue" /obj/structure/sign/directions/medical/cloning name = "\improper Cloning Lab" desc = "A direction sign, pointing out the way to the Cloning Lab." icon_state = "direction_cloning" /obj/structure/sign/directions/medical/resleeving name = "\improper Resleeving Lab" desc = "A direction sign, pointing out the way to the Resleeving Lab." icon_state = "direction_resleeve" //special signs /obj/structure/sign/directions/evac name = "\improper Evacuation" desc = "A direction sign, pointing out the way to the Escape Shuttle Dock." icon_state = "direction_evac" /obj/structure/sign/directions/eva name = "\improper Extra-Vehicular Activity" desc = "A direction sign, pointing out the way to the EVA Bay." icon_state = "direction_eva" //command signs /obj/structure/sign/directions/ai_core name = "\improper AI Core" desc = "A direction sign, pointing out the way to the AI Core." icon_state = "direction_ai_core" /obj/structure/sign/directions/bridge name = "\improper Bridge" desc = "A direction sign, pointing out the way to the Bridge." icon_state = "direction_bridge" /obj/structure/sign/directions/command name = "\improper Command" desc = "A direction sign, pointing out the way to the Command Center." icon_state = "direction_command" /obj/structure/sign/directions/teleporter name = "\improper Teleporter" desc = "A direction sign, pointing out the way to the Teleporter." icon_state = "direction_teleport" /obj/structure/sign/directions/telecomms name = "\improper Telecommunications Hub" desc = "A direction sign, pointing out the way to the Telecommunications Hub." icon_state = "direction_tcomms" //cargonia signs /obj/structure/sign/directions/cargo name = "\improper Cargo Department" desc = "A direction sign, pointing out the way to the Cargo Department." icon_state = "direction_crg" /obj/structure/sign/directions/cargo/mining name = "\improper Mining Department" desc = "A direction sign, pointing out the way to the Mining Department." icon_state = "direction_mining" /obj/structure/sign/directions/cargo/refinery name = "\improper Refinery" desc = "A direction sign, pointing out the way to the Refinery." icon_state = "direction_refinery" //civilian/misc signs /obj/structure/sign/directions/roomnum name = "room number" desc = "A sign detailing the number of the room beside it." icon_state = "roomnum" /obj/structure/sign/directions/cryo name = "\improper Cryogenic Storage" desc = "A direction sign, pointing out the way to Cryogenic Storage." icon_state = "direction_cry" /obj/structure/sign/directions/elevator name = "\improper Elevator" desc = "A direction sign, pointing out the way to the nearest elevator." icon_state = "direction_elv" /obj/structure/sign/directions/bar name = "\improper Bar" desc = "A direction sign, pointing out the way to the nearest watering hole." icon_state = "direction_bar" /obj/structure/sign/directions/kitchen name = "\improper Kitchen" desc = "A pictographic direction sign with a knife, plate, and fork, pointing out the way to the nearest dining establishment." icon_state = "direction_kitchen" /obj/structure/sign/directions/tram name = "\improper Public Transit Station" desc = "A direction sign, pointing out the way to the nearest public transit station." icon_state = "direction_tram" /obj/structure/sign/directions/janitor name = "\improper Custodial Closet" desc = "A direction sign, pointing out the way to the Custodial Closet." icon_state = "direction_janitor" /obj/structure/sign/directions/chapel name = "\improper Chapel" desc = "A direction sign, pointing out the way to the Chapel." icon_state = "direction_chapel" /obj/structure/sign/directions/dorms name = "\improper Dormitories" desc = "A direction sign, pointing out the way to the Dormitories." icon_state = "direction_dorms" /obj/structure/sign/directions/library name = "\improper Library" desc = "A direction sign, pointing out the way to the Library." icon_state = "direction_library" /obj/structure/sign/directions/dock name = "\improper Dock" desc = "A direction sign, pointing out the way to the nearest docking area." icon_state = "direction_dock" /obj/structure/sign/directions/gym name = "\improper Gym" desc = "A direction sign, pointing out the way to the Gym." icon_state = "direction_gym" /obj/structure/sign/directions/pool name = "\improper Pool" desc = "A direction sign, pointing out the way to the Pool." icon_state = "direction_pool" /obj/structure/sign/directions/recreation name = "\improper Recreation Area" desc = "A direction sign, pointing out the way to the nearest Recreation Area." icon_state = "direction_recreation" /obj/structure/sign/directions/stairwell name = "\improper Stairwell" desc = "A direction sign with stairs and a door, pointing out the way to the nearest stairwell." icon_state = "stairwell" /obj/structure/sign/directions/stairs_up name = "\improper Stairs Up" desc = "A direction sign with stairs and an upward-slanted arrow, pointing out the way to the nearest set of stairs that go up." icon_state = "stairs_up" /obj/structure/sign/directions/stairs_down name = "\improper Stairs Down" desc = "A direction sign with stairs and a downward-slanted arrow, pointing out the way to the nearest set of stairs that go down." icon_state = "stairs_down" /obj/structure/sign/directions/ladderwell name = "\improper Access Shaft" desc = "A direction sign with a ladder and a door, pointing out the way to the nearest access shaft." icon_state = "ladderwell" /obj/structure/sign/directions/ladder_up name = "\improper Ladder Up" desc = "A direction sign with a ladder and an upward arrow, pointing out the way to the nearest ladder that goes up." icon_state = "ladder_up" /obj/structure/sign/directions/ladder_down name = "\improper Ladder Down" desc = "A direction sign with a ladder and a downward arrow, pointing out the way to the nearest ladder that goes down." icon_state = "ladder_down" /obj/structure/sign/directions/exit name = "\improper Emergency Exit" desc = "A lurid green sign that unmistakably identifies that the door it's next to as an emergency exit route." icon_state = "exit_sign" //OTHER STUFF /obj/structure/sign/christmas/lights name = "Christmas lights" desc = "Flashy and pretty." icon = 'icons/obj/christmas.dmi' icon_state = "xmaslights" /obj/structure/sign/christmas/wreath name = "wreath" desc = "Prickly and festive." icon = 'icons/obj/christmas.dmi' icon_state = "doorwreath" /obj/structure/sign/deck/first name = "\improper First Deck" icon_state = "deck-1" /obj/structure/sign/deck/second name = "\improper Second Deck" icon_state = "deck-2" /obj/structure/sign/deck/third name = "\improper Third Deck" icon_state = "deck-3" /obj/structure/sign/deck/fourth name = "\improper Fourth Deck" icon_state = "deck-4" /obj/structure/sign/hangar/one name = "\improper Hangar One" icon_state = "hangar-1" /obj/structure/sign/hangar/two name = "\improper Hangar Two" icon_state = "hangar-2" /obj/structure/sign/hangar/three name = "\improper Hangar Three" icon_state = "hangar-3" /obj/structure/sign/atmos name = "\improper WASTE" icon_state = "atmos_waste" /obj/structure/sign/atmos/o2 name = "\improper OXYGEN" icon_state = "atmos_o2" /obj/structure/sign/atmos/co2 name = "\improper CARBON DIOXIDE" icon_state = "atmos_co2" /obj/structure/sign/atmos/phoron name = "\improper PHORON" icon_state = "atmos_phoron" /obj/structure/sign/atmos/n2o name = "\improper NITROUS OXIDE" icon_state = "atmos_n2o" /obj/structure/sign/atmos/n2 name = "\improper NITROGEN" icon_state = "atmos_n2" /obj/structure/sign/atmos/air name = "\improper AIR" icon_state = "atmos_air" /obj/structure/sign/poi/engineleft name = "I.C.V." desc = "The charred name of a cargo ship of some description." icon_state = "poi_engine1" /obj/structure/sign/poi/engineright name = "I.C.V." desc = "The charred name of a cargo ship of some description." icon_state = "poi_engine2"