// This type of flooring cannot be altered short of being destroyed and rebuilt. // Use this to bypass the flooring system entirely ie. event areas, holodeck, etc. /turf/simulated/floor/fixed name = "floor" icon = 'icons/turf/flooring/tiles.dmi' icon_state = "steel" initial_flooring = null /turf/simulated/floor/fixed/attackby(var/obj/item/C, var/mob/user) if(istype(C, /obj/item/stack) && !istype(C, /obj/item/stack/cable_coil)) return return ..() /turf/simulated/floor/fixed/update_icon() return /turf/simulated/floor/fixed/is_plating() return 0 /turf/simulated/floor/fixed/set_flooring() return