/* * UNATHI */ /obj/item/weapon/rig/breacher name = "\improper NT breacher chassis control module" desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow." suit_type = "\improper NT breacher" icon_state = "breacher_rig_cheap" armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50) emp_protection = -20 slowdown = 6 offline_slowdown = 10 vision_restriction = 1 offline_vision_restriction = 2 siemens_coefficient = 0.75 chest_type = /obj/item/clothing/suit/space/rig/breacher helm_type = /obj/item/clothing/head/helmet/space/rig/breacher boot_type = /obj/item/clothing/shoes/magboots/rig/breacher /obj/item/weapon/rig/breacher/fancy name = "breacher chassis control module" desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank." suit_type = "breacher chassis" icon_state = "breacher_rig" armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow. vision_restriction = 0 siemens_coefficient = 0.2 /obj/item/clothing/head/helmet/space/rig/breacher species_restricted = list(SPECIES_UNATHI) force = 5 /obj/item/clothing/suit/space/rig/breacher species_restricted = list(SPECIES_UNATHI) /obj/item/clothing/shoes/magboots/rig/breacher species_restricted = list(SPECIES_UNATHI) /* * VOX */ /obj/item/weapon/rig/vox //Just to get the flags set up name = "alien control module" desc = "This metal box writhes and squirms as if it were alive..." suit_type = "alien" icon_state = "vox_rig" armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) flags = PHORONGUARD item_flags = THICKMATERIAL siemens_coefficient = 0.2 offline_slowdown = 5 allowed = list( /obj/item/weapon/gun, /obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/suit_cooling_unit, /obj/item/weapon/storage ) air_type = /obj/item/weapon/tank/vox helm_type = /obj/item/clothing/head/helmet/space/rig/vox boot_type = /obj/item/clothing/shoes/magboots/rig/vox chest_type = /obj/item/clothing/suit/space/rig/vox glove_type = /obj/item/clothing/gloves/gauntlets/rig/vox /obj/item/clothing/head/helmet/space/rig/vox species_restricted = list(SPECIES_VOX) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE /obj/item/clothing/shoes/magboots/rig/vox name = "talons" species_restricted = list(SPECIES_VOX) sprite_sheets = list( SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi' ) /obj/item/clothing/suit/space/rig/vox species_restricted = list(SPECIES_VOX) /obj/item/clothing/gloves/gauntlets/rig/vox siemens_coefficient = 0 species_restricted = list(SPECIES_VOX) sprite_sheets = list( SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi' ) /obj/item/weapon/rig/vox/carapace name = "dense alien control module" suit_type = "dense alien" armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) emp_protection = 40 //change this to 30 if too high. req_access = list(access_syndicate) cell_type = /obj/item/weapon/cell/hyper initial_modules = list( /obj/item/rig_module/mounted/energy_blade, /obj/item/rig_module/sprinter, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/vision, /obj/item/rig_module/power_sink, /obj/item/rig_module/self_destruct ) /obj/item/weapon/rig/vox/stealth name = "sinister alien control module" suit_type = "sinister alien" icon_state = "voxstealth_rig" armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50) emp_protection = 40 //change this to 30 if too high. req_access = list(access_syndicate) cell_type = /obj/item/weapon/cell/hyper initial_modules = list( /obj/item/rig_module/stealth_field, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/vision, /obj/item/rig_module/power_sink, /obj/item/rig_module/self_destruct )