//Biosuit complete with shoes (in the item sprite) /obj/item/clothing/head/bio_hood name = "bio hood" icon_state = "bio" desc = "A hood that protects the head and face from biological comtaminants." randpixel = 0 center_of_mass = null permeability_coefficient = 0.01 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR body_parts_covered = HEAD|FACE|EYES siemens_coefficient = 0.9 flags = PHORONGUARD item_flags = THICKMATERIAL | ALLOW_SURVIVALFOOD /obj/item/clothing/suit/bio_suit name = "bio suit" desc = "A suit that protects against biological contamination." icon_state = "bio" w_class = ITEMSIZE_LARGE//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET slowdown = 1.0 allowed = list(/obj/item/weapon/tank/emergency/oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER siemens_coefficient = 0.9 flags = PHORONGUARD item_flags = THICKMATERIAL //Standard biosuit, orange stripe /obj/item/clothing/head/bio_hood/general icon_state = "bio_general" item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio") body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/suit/bio_suit/general icon_state = "bio_general" item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio") body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER //Virology biosuit, green stripe /obj/item/clothing/head/bio_hood/virology icon_state = "bio_virology" /obj/item/clothing/suit/bio_suit/virology icon_state = "bio_virology" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER //Security biosuit, grey with red stripe across the chest /obj/item/clothing/head/bio_hood/security icon_state = "bio_security" /obj/item/clothing/suit/bio_suit/security icon_state = "bio_security" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER //Janitor's biosuit, grey with purple arms /obj/item/clothing/head/bio_hood/janitor icon_state = "bio_janitor" /obj/item/clothing/suit/bio_suit/janitor icon_state = "bio_janitor" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER //Scientist's biosuit, white with a pink-ish hue /obj/item/clothing/head/bio_hood/scientist icon_state = "bio_scientist" /obj/item/clothing/suit/bio_suit/scientist icon_state = "bio_scientist" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER //CMO's biosuit, blue stripe /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER /obj/item/clothing/head/bio_hood/cmo icon_state = "bio_cmo" //Plague Dr mask can be found in clothing/masks/gasmask.dm /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "Plague doctor suit" desc = "It protected doctors from the Black Death, back then. You bet your arse it's gonna help you against viruses." icon_state = "plaguedoctor" item_state_slots = list(slot_r_hand_str = "bio", slot_l_hand_str = "bio") flags_inv = HIDEGLOVES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER