/* * Contains: * Fire protection * Bomb protection * Radiation protection */ /* * Fire protection */ /obj/item/clothing/suit/fire name = "firesuit" desc = "A suit that protects against fire and heat." icon_state = "fire" w_class = ITEMSIZE_LARGE//bulky item gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/weapon/extinguisher) slowdown = 1.0 flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER item_flags = 0 heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_pressure_protection = 0.2 * ONE_ATMOSPHERE max_pressure_protection = 20 * ONE_ATMOSPHERE /obj/item/clothing/suit/fire/firefighter icon_state = "firesuit" /obj/item/clothing/suit/fire/heavy //Is this even used?? -S2- name = "firesuit" desc = "A suit that protects against extreme fire and heat." //icon_state = "thermal" item_state_slots = list(slot_r_hand_str = "black_suit", slot_l_hand_str = "black_suit") w_class = ITEMSIZE_LARGE//bulky item slowdown = 1.5 /* * Bomb protection */ /obj/item/clothing/head/bomb_hood name = "bomb hood" desc = "Use in case of bomb." icon_state = "bombsuit" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR body_parts_covered = HEAD|FACE|EYES siemens_coefficient = 0 /obj/item/clothing/suit/bomb_suit name = "bomb suit" desc = "A suit designed for safety when handling explosives." icon_state = "bombsuit" w_class = ITEMSIZE_LARGE//bulky item gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 slowdown = 2 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER heat_protection = UPPER_TORSO|LOWER_TORSO max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE siemens_coefficient = 0 /obj/item/clothing/head/bomb_hood/security icon_state = "bombsuitsec" body_parts_covered = HEAD /obj/item/clothing/suit/bomb_suit/security icon_state = "bombsuitsec" allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS /* * Radiation protection */ /obj/item/clothing/head/radiation name = "Radiation Hood" icon_state = "rad" desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation" flags_inv = BLOCKHAIR item_flags = THICKMATERIAL body_parts_covered = HEAD|FACE|EYES armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) /obj/item/clothing/suit/radiation name = "Radiation suit" desc = "A suit that protects against radiation. Label: Made with lead, do not eat insulation." icon_state = "rad" w_class = ITEMSIZE_LARGE//bulky item gas_transfer_coefficient = 0.90 permeability_coefficient = 0.50 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/clothing/head/radiation,/obj/item/clothing/mask/gas) slowdown = 1.5 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100) flags_inv = HIDEJUMPSUIT|HIDETAIL|HIDETIE|HIDEHOLSTER item_flags = THICKMATERIAL