/datum/playingcard var/name = "playing card" var/card_icon = "card_back" var/back_icon = "card_back" /obj/item/weapon/deck w_class = ITEMSIZE_SMALL icon = 'icons/obj/playing_cards.dmi' var/list/cards = list() var/cooldown = 0 // to prevent spam shuffle /obj/item/weapon/deck/holder name = "card box" desc = "A small leather case to show how classy you are compared to everyone else." icon_state = "card_holder" /obj/item/weapon/deck/cards name = "deck of cards" desc = "A simple deck of playing cards." icon_state = "deck" drop_sound = 'sound/items/drop/paper.ogg' pickup_sound = 'sound/items/pickup/paper.ogg' /obj/item/weapon/deck/cards/New() ..() var/datum/playingcard/P for(var/suit in list("spades","clubs","diamonds","hearts")) var/colour if(suit == "spades" || suit == "clubs") colour = "black_" else colour = "red_" for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten")) P = new() P.name = "[number] of [suit]" P.card_icon = "[colour]num" P.back_icon = "card_back" cards += P for(var/number in list("jack","queen","king")) P = new() P.name = "[number] of [suit]" P.card_icon = "[colour]col" P.back_icon = "card_back" cards += P for(var/i = 0, i<2, i++) P = new() P.name = "joker" P.card_icon = "joker" cards += P /obj/item/weapon/deck/attackby(obj/O as obj, mob/user as mob) if(istype(O,/obj/item/weapon/hand)) var/obj/item/weapon/hand/H = O if(H.parentdeck == src) for(var/datum/playingcard/P in H.cards) cards += P qdel(H) to_chat(user,"You place your cards on the bottom of \the [src].") return else to_chat(user,"You can't mix cards from other decks!") return ..() /obj/item/weapon/deck/attack_hand(mob/user as mob) var/mob/living/carbon/human/H = user if(istype(src.loc, /obj/item/weapon/storage) || src == H.r_store || src == H.l_store || src.loc == user) // so objects can be removed from storage containers or pockets. also added a catch-all, so if it's in the mob you'll pick it up. ..() else // but if they're not, or are in your hands, you can still draw cards. draw_card() /obj/item/weapon/deck/verb/draw_card() set category = "Object" set name = "Draw" set desc = "Draw a card from a deck." set src in view(1) var/mob/living/carbon/user = usr if(usr.stat || !Adjacent(usr)) return if(user.hands_are_full()) // Safety check lest the card disappear into oblivion to_chat(user,"Your hands are full!") return if(!istype(usr,/mob/living/carbon)) return if(!cards.len) to_chat(user,"There are no cards in the deck.") return var/obj/item/weapon/hand/H = user.get_type_in_hands(/obj/item/weapon/hand) if(H && !(H.parentdeck == src)) to_chat(user,"You can't mix cards from different decks!") return if(!H) H = new(get_turf(src)) user.put_in_hands(H) if(!H || !user) return var/datum/playingcard/P = cards[1] H.cards += P cards -= P H.parentdeck = src H.update_icon() user.visible_message("\The [user] draws a card.") to_chat(user,"It's the [P].") /obj/item/weapon/deck/verb/deal_card() set category = "Object" set name = "Deal" set desc = "Deal a card from a deck." set src in view(1) if(usr.stat || !Adjacent(usr)) return if(!cards.len) to_chat(usr,"There are no cards in the deck.") return var/list/players = list() for(var/mob/living/player in viewers(3)) if(!player.stat) players += player //players -= usr var/mob/living/M = input("Who do you wish to deal a card?") as null|anything in players if(!usr || !src || !M) return deal_at(usr, M, 1) /obj/item/weapon/deck/verb/deal_card_multi() set category = "Object" set name = "Deal Multiple Cards" set desc = "Deal multiple cards from a deck." set src in view(1) if(usr.stat || !Adjacent(usr)) return if(!cards.len) to_chat(usr,"There are no cards in the deck.") return var/list/players = list() for(var/mob/living/player in viewers(3)) if(!player.stat) players += player //players -= usr var/maxcards = max(min(cards.len,10),1) var/dcard = input("How many card(s) do you wish to deal? You may deal up to [maxcards] cards.") as num if(dcard > maxcards) return var/mob/living/M = input("Who do you wish to deal [dcard] card(s)?") as null|anything in players if(!usr || !src || !M) return deal_at(usr, M, dcard) /obj/item/weapon/deck/proc/deal_at(mob/user, mob/target, dcard) // Take in the no. of card to be dealt var/obj/item/weapon/hand/H = new(get_step(user, user.dir)) var/i for(i = 0, i < dcard, i++) H.cards += cards[1] cards -= cards[1] H.parentdeck = src H.concealed = 1 H.update_icon() if(user==target) var/datum/gender/TU = gender_datums[user.get_visible_gender()] user.visible_message("\The [user] deals [dcard] card(s) to [TU.himself].") else user.visible_message("\The [user] deals [dcard] card(s) to \the [target].") H.throw_at(get_step(target,target.dir),10,1,H) /obj/item/weapon/hand/attackby(obj/O as obj, mob/user as mob) if(cards.len == 1 && istype(O, /obj/item/weapon/pen)) var/datum/playingcard/P = cards[1] if(P.name != "Blank Card") to_chat(user,"You cannot write on that card.") return var/cardtext = sanitize(input(user, "What do you wish to write on the card?", "Card Editing") as text|null, MAX_PAPER_MESSAGE_LEN) if(!cardtext) return P.name = cardtext // SNOWFLAKE FOR CAG, REMOVE IF OTHER CARDS ARE ADDED THAT USE THIS. P.card_icon = "cag_white_card" update_icon() else if(istype(O,/obj/item/weapon/hand)) var/obj/item/weapon/hand/H = O if(H.parentdeck == src.parentdeck) // Prevent cardmixing for(var/datum/playingcard/P in cards) H.cards += P H.concealed = src.concealed user.drop_from_inventory(src) qdel(src) H.update_icon() return else to_chat(user,"You cannot mix cards from other decks!") return ..() /obj/item/weapon/deck/attack_self() shuffle() /obj/item/weapon/deck/verb/verb_shuffle() set category = "Object" set name = "Shuffle" set desc = "Shuffle the cards in the deck." set src in view(1) shuffle() /obj/item/weapon/deck/proc/shuffle() var/mob/living/user = usr if (cooldown < world.time - 10) // 15 ticks cooldown var/list/newcards = list() while(cards.len) var/datum/playingcard/P = pick(cards) newcards += P cards -= P cards = newcards user.visible_message("\The [user] shuffles [src].") playsound(src, 'sound/items/cardshuffle.ogg', 50, 1) cooldown = world.time else return /obj/item/weapon/deck/MouseDrop(mob/user as mob) // Code from Paper bin, so you can still pick up the deck if((user == usr && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] if (H.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) to_chat(user,"You try to move your [temp.name], but cannot!") return to_chat(user,"You pick up [src].") user.put_in_hands(src) return /obj/item/weapon/deck/verb_pickup() // Snowflaked so pick up verb work as intended var/mob/user = usr if((istype(user) && (!( usr.restrained() ) && (!( usr.stat ) && (usr.contents.Find(src) || in_range(src, usr)))))) if(!istype(usr, /mob/living/simple_mob)) if( !usr.get_active_hand() ) //if active hand is empty var/mob/living/carbon/human/H = user var/obj/item/organ/external/temp = H.organs_by_name["r_hand"] if (H.hand) temp = H.organs_by_name["l_hand"] if(temp && !temp.is_usable()) to_chat(user,"You try to move your [temp.name], but cannot!") return to_chat(user,"You pick up [src].") user.put_in_hands(src) return /obj/item/weapon/pack/ name = "Card Pack" desc = "For those with disposible income." icon_state = "card_pack" icon = 'icons/obj/playing_cards.dmi' w_class = ITEMSIZE_TINY var/list/cards = list() var/parentdeck = null // This variable is added here so that card pack dependent card can be mixed together by defining a "parentdeck" for them drop_sound = 'sound/items/drop/paper.ogg' pickup_sound = 'sound/items/pickup/paper.ogg' /obj/item/weapon/pack/attack_self(var/mob/user as mob) user.visible_message("[user] rips open \the [src]!") var/obj/item/weapon/hand/H = new() H.cards += cards H.parentdeck = src.parentdeck cards.Cut(); user.drop_item() qdel(src) H.update_icon() user.put_in_active_hand(H) /obj/item/weapon/hand name = "hand of cards" desc = "Some playing cards." icon = 'icons/obj/playing_cards.dmi' icon_state = "empty" drop_sound = 'sound/items/drop/paper.ogg' pickup_sound = 'sound/items/pickup/paper.ogg' w_class = ITEMSIZE_TINY var/concealed = 0 var/list/cards = list() var/parentdeck = null /obj/item/weapon/hand/verb/discard() set category = "Object" set name = "Discard" set desc = "Place (a) card(s) from your hand in front of you." var/i var/maxcards = min(cards.len,5) // Maximum of 5 cards at once var/discards = input("How many cards do you want to discard? You may discard up to [maxcards] card(s)") as num if(discards > maxcards) return for (i = 0;i < discards;i++) var/list/to_discard = list() for(var/datum/playingcard/P in cards) to_discard[P.name] = P var/discarding = input("Which card do you wish to put down?") as null|anything in to_discard if(!discarding || !to_discard[discarding] || !usr || !src) return var/datum/playingcard/card = to_discard[discarding] to_discard.Cut() var/obj/item/weapon/hand/H = new(src.loc) H.cards += card cards -= card H.concealed = 0 H.parentdeck = src.parentdeck H.update_icon() src.update_icon() usr.visible_message("\The [usr] plays \the [discarding].") H.loc = get_turf(usr) H.Move(get_step(usr,usr.dir)) if(!cards.len) qdel(src) /obj/item/weapon/hand/attack_self(var/mob/user as mob) concealed = !concealed update_icon() user.visible_message("\The [user] [concealed ? "conceals" : "reveals"] their hand.") /obj/item/weapon/hand/examine(mob/user) . = ..() if((!concealed) && cards.len) . += "It contains: " for(var/datum/playingcard/P in cards) . += "\The [P.name]." /obj/item/weapon/hand/verb/Removecard() set category = "Object" set name = "Remove card" set desc = "Remove a card from the hand." set src in view(1) var/mob/living/carbon/user = usr if(user.stat || !Adjacent(user)) return if(user.hands_are_full()) // Safety check lest the card disappear into oblivion to_chat(usr,"Your hands are full!") return var/pickablecards = list() for(var/datum/playingcard/P in cards) pickablecards[P.name] += P var/pickedcard = input("Which card do you want to remove from the hand?") as null|anything in pickablecards if(!pickedcard || !pickablecards[pickedcard] || !usr || !src) return var/datum/playingcard/card = pickablecards[pickedcard] var/obj/item/weapon/hand/H = new(get_turf(src)) user.put_in_hands(H) H.cards += card cards -= card H.parentdeck = src.parentdeck H.concealed = src.concealed H.update_icon() src.update_icon() if(!cards.len) qdel(src) return /obj/item/weapon/hand/update_icon(var/direction = 0) if(!cards.len) qdel(src) return else if(cards.len > 1) name = "hand of cards" desc = "Some playing cards." else name = "a playing card" desc = "A playing card." overlays.Cut() if(cards.len == 1) var/datum/playingcard/P = cards[1] var/image/I = new(src.icon, (concealed ? "[P.back_icon]" : "[P.card_icon]") ) I.pixel_x += (-5+rand(10)) I.pixel_y += (-5+rand(10)) overlays += I return var/offset = FLOOR(20/cards.len, 1) var/matrix/M = matrix() if(direction) switch(direction) if(NORTH) M.Translate( 0, 0) if(SOUTH) M.Translate( 0, 4) if(WEST) M.Turn(90) M.Translate( 3, 0) if(EAST) M.Turn(90) M.Translate(-2, 0) var/i = 0 for(var/datum/playingcard/P in cards) var/image/I = new(src.icon, (concealed ? "[P.back_icon]" : "[P.card_icon]") ) //I.pixel_x = origin+(offset*i) switch(direction) if(SOUTH) I.pixel_x = 8-(offset*i) if(WEST) I.pixel_y = -6+(offset*i) if(EAST) I.pixel_y = 8-(offset*i) else I.pixel_x = -7+(offset*i) I.transform = M overlays += I i++ /obj/item/weapon/hand/dropped(mob/user as mob) if(locate(/obj/structure/table, loc)) src.update_icon(user.dir) else update_icon() /obj/item/weapon/hand/pickup(mob/user as mob) ..() src.update_icon()