/mob/observer name = "observer" desc = "This shouldn't appear" density = 0 /mob/observer/dead name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/ghost.dmi' icon_state = "ghost" layer = BELOW_MOB_LAYER plane = PLANE_GHOSTS alpha = 127 stat = DEAD canmove = 0 blinded = 0 anchored = 1 // don't get pushed around invisibility = INVISIBILITY_OBSERVER var/can_reenter_corpse var/datum/hud/living/carbon/hud = null // hud var/bootime = 0 var/started_as_observer //This variable is set to 1 when you enter the game as an observer. //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. var/has_enabled_antagHUD = 0 var/medHUD = 0 var/secHUD = 0 var/antagHUD = 0 universal_speak = 1 var/atom/movable/following = null var/admin_ghosted = 0 var/anonsay = 0 var/ghostvision = 1 //is the ghost able to see things humans can't? incorporeal_move = 1 var/is_manifest = 0 //If set to 1, the ghost is able to whisper. Usually only set if a cultist drags them through the veil. var/ghost_sprite = null var/global/list/possible_ghost_sprites = list( "Clear" = "blank", "Green Blob" = "otherthing", "Bland" = "ghost", "Robed-B" = "ghost1", "Robed-BAlt" = "ghost2", "King" = "ghostking", "Shade" = "shade", "Hecate" = "ghost-narsie", "Glowing Statue" = "armour", "Artificer" = "artificer", "Behemoth" = "behemoth", "Harvester" = "harvester", "Wraith" = "wraith", "Viscerator" = "viscerator", "Corgi" = "corgi", "Tamaskan" = "tamaskan", "Black Cat" = "blackcat", "Lizard" = "lizard", "Goat" = "goat", "Space Bear" = "bear", "Bats" = "bat", "Chicken" = "chicken_white", "Parrot"= "parrot_fly", "Goose" = "goose", "Penguin" = "penguin", "Brown Crab" = "crab", "Gray Crab" = "evilcrab", "Trout" = "trout-swim", "Salmon" = "salmon-swim", "Pike" = "pike-swim", "Koi" = "koi-swim", "Carp" = "carp", "Red Robes" = "robe_red", "Faithless" = "faithless", "Shadowform" = "forgotten", "Dark Ethereal" = "bloodguardian", "Holy Ethereal" = "lightguardian", "Red Elemental" = "magicRed", "Blue Elemental" = "magicBlue", "Pink Elemental" = "magicPink", "Orange Elemental" = "magicOrange", "Green Elemental" = "magicGreen", "Daemon" = "daemon", "Guard Spider" = "guard", "Hunter Spider" = "hunter", "Nurse Spider" = "nurse", "Rogue Drone" = "drone", "ED-209" = "ed209", "Beepsky" = "secbot" ) var/last_revive_notification = null // world.time of last notification, used to avoid spamming players from defibs or cloners. var/cleanup_timer // Refernece to a timer that will delete this mob if no client returns /mob/observer/dead/New(mob/body) sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER see_in_dark = world.view //I mean. I don't even know if byond has occlusion culling... but... plane = PLANE_GHOSTS //Why doesn't the var above work...??? verbs += /mob/observer/dead/proc/dead_tele var/turf/T if(ismob(body)) T = get_turf(body) //Where is the body located? attack_log = body.attack_log //preserve our attack logs by copying them to our ghost if (ishuman(body)) var/mob/living/carbon/human/H = body icon = H.icon icon_state = H.icon_state add_overlay(H.overlays_standing) //All our equipment sprites else icon = body.icon icon_state = body.icon_state add_overlay(body.overlays) gender = body.gender if(body.mind && body.mind.name) name = body.mind.name else if(body.real_name) name = body.real_name else if(gender == MALE) name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) else name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) mind = body.mind //we don't transfer the mind but we keep a reference to it. if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position forceMove(T) if(!name) //To prevent nameless ghosts name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) real_name = name animate(src, pixel_y = 2, time = 10, loop = -1) ..() /mob/observer/dead/Topic(href, href_list) if (href_list["track"]) var/mob/target = locate(href_list["track"]) in mob_list if(target) ManualFollow(target) if(href_list["reenter"]) reenter_corpse() return /mob/observer/dead/attackby(obj/item/W, mob/user) if(istype(W,/obj/item/weapon/book/tome)) var/mob/observer/dead/M = src M.manifest(user) /mob/observer/dead/CanPass(atom/movable/mover, turf/target) return TRUE /mob/observer/dead/set_stat(var/new_stat) if(new_stat != DEAD) CRASH("It is best if observers stay dead, thank you.") /mob/observer/dead/examine_icon() var/icon/I = get_cached_examine_icon(src) if(!I) I = getFlatIcon(src, defdir = SOUTH, no_anim = TRUE) set_cached_examine_icon(src, I, 200 SECONDS) return I /mob/observer/dead/examine(mob/user) . = ..() if(is_admin(user)) . += "\t>[ADMIN_FULLMONTY(src)]" /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/observer/dead/Life() ..() if(!loc) return if(!client) return 0 handle_regular_hud_updates() handle_vision() /mob/proc/ghostize(var/can_reenter_corpse = 1) if(key) if(ishuman(src)) var/mob/living/carbon/human/H = src if(H.vr_holder && !can_reenter_corpse) H.exit_vr() return 0 var/mob/observer/dead/ghost = new(src) //Transfer safety to observer spawning proc. ghost.can_reenter_corpse = can_reenter_corpse ghost.timeofdeath = src.timeofdeath //BS12 EDIT ghost.key = key if(istype(loc, /obj/structure/morgue)) var/obj/structure/morgue/M = loc M.update() else if(istype(loc, /obj/structure/closet/body_bag)) var/obj/structure/closet/body_bag/B = loc B.update() if(ghost.client) ghost.client.time_died_as_mouse = ghost.timeofdeath if(ghost.client && !ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. ghost.verbs -= /mob/observer/dead/verb/toggle_antagHUD // Poor guys, don't know what they are missing! return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." if(stat == DEAD && !forbid_seeing_deadchat) announce_ghost_joinleave(ghostize(1)) else var/response if(src.client && src.client.holder) response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body") if(response == "Admin Ghost") if(!src.client) return src.client.admin_ghost() else response = alert(src, "Are you -sure- you want to ghost?\n(You are alive, or otherwise have the potential to become alive. If you ghost, you won't be able to play this round until you respawn as a new character! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body") if(response != "Ghost") return resting = 1 var/turf/location = get_turf(src) var/special_role = check_special_role() if(!istype(loc,/obj/machinery/cryopod)) log_and_message_admins("has ghosted outside cryo[special_role ? " as [special_role]" : ""]. (JMP)",usr) else if(special_role) log_and_message_admins("has ghosted in cryo as [special_role]. (JMP)",usr) var/mob/observer/dead/ghost = ghostize(0) // 0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 if(ghost) ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. ghost.set_respawn_timer() announce_ghost_joinleave(ghost) /mob/observer/dead/can_use_hands() return 0 /mob/observer/dead/is_active() return 0 /mob/observer/dead/Stat() ..() if(statpanel("Status")) if(emergency_shuttle) var/eta_status = emergency_shuttle.get_status_panel_eta() if(eta_status) stat(null, eta_status) /mob/observer/dead/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, "You have no body.") return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(usr, "Another consciousness is in your body... it is resisting you.") return if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune). var/found_rune for(var/obj/effect/rune/R in mind.current.loc) //whilst corpse is alive, we can only reenter the body if it's on the rune if(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"]) // Found an astral journey rune. found_rune = 1 break if(!found_rune) to_chat(usr, "The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.") return mind.current.ajourn=0 mind.current.key = key mind.current.teleop = null if(istype(mind.current.loc, /obj/structure/morgue)) var/obj/structure/morgue/M = mind.current.loc M.update(1) else if(istype(mind.current.loc, /obj/structure/closet/body_bag)) var/obj/structure/closet/body_bag/B = mind.current.loc B.update(1) if(!admin_ghosted) announce_ghost_joinleave(mind, 0, "They now occupy their body again.") return 1 /mob/observer/dead/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle MedicHUD" set desc = "Toggles Medical HUD allowing you to see how everyone is doing" medHUD = !medHUD plane_holder.set_vis(VIS_CH_HEALTH, medHUD) plane_holder.set_vis(VIS_CH_STATUS_OOC, medHUD) to_chat(src, "Medical HUD [medHUD ? "Enabled" : "Disabled"]") /mob/observer/dead/verb/toggle_secHUD() set category = "Ghost" set name = "Toggle Security HUD" set desc = "Toggles Security HUD allowing you to see people's displayed ID's job, wanted status, etc" secHUD = !secHUD plane_holder.set_vis(VIS_CH_ID, secHUD) plane_holder.set_vis(VIS_CH_WANTED, secHUD) plane_holder.set_vis(VIS_CH_IMPTRACK, secHUD) plane_holder.set_vis(VIS_CH_IMPLOYAL, secHUD) plane_holder.set_vis(VIS_CH_IMPCHEM, secHUD) to_chat(src, "Security HUD [secHUD ? "Enabled" : "Disabled"]") /mob/observer/dead/verb/toggle_antagHUD() set category = "Ghost" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!config.antag_hud_allowed && !client.holder) to_chat(src, "Admins have disabled this for this round.") return if(jobban_isbanned(src, "AntagHUD")) to_chat(src, "You have been banned from using this feature") return if(config.antag_hud_restricted && !has_enabled_antagHUD && !client.holder) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return can_reenter_corpse = FALSE set_respawn_timer(-1) // Foreeeever if(!has_enabled_antagHUD && !client.holder) has_enabled_antagHUD = TRUE antagHUD = !antagHUD plane_holder.set_vis(VIS_CH_SPECIAL, antagHUD) to_chat(src, "AntagHUD [antagHUD ? "Enabled" : "Disabled"]") /mob/observer/dead/proc/dead_tele(var/area/A in return_sorted_areas()) set category = "Ghost" set name = "Teleport" set desc = "Teleport to a location" if(!istype(usr, /mob/observer/dead)) to_chat(usr, "Not when you're not dead!") return if(!A) A = input(usr, "Select an area:", "Ghost Teleport") as null|anything in return_sorted_areas() if(!A) return usr.forceMove(pick(get_area_turfs(A))) usr.on_mob_jump() /mob/observer/dead/verb/follow(input in getmobs()) set category = "Ghost" set name = "Follow" // "Haunt" set desc = "Follow and haunt a mob." if(!input) input = input(usr, "Select a mob:", "Ghost Follow") as null|anything in getmobs() if(!input) return var/target = getmobs()[input] if(!target) return ManualFollow(target) // This is the ghost's follow verb with an argument /mob/observer/dead/proc/ManualFollow(var/atom/movable/target) if(!target) return var/turf/targetloc = get_turf(target) if(check_holy(targetloc)) to_chat(usr, "You cannot follow a mob standing on holy grounds!") return if(target != src) if(following && following == target) return following = target to_chat(src, "Now following [target]") if(ismob(target)) forceMove(get_turf(target)) var/mob/M = target M.following_mobs += src else spawn(0) while(target && following == target && client) var/turf/T = get_turf(target) if(!T) break // To stop the ghost flickering. if(loc != T) forceMove(T) sleep(15) var/icon/I = icon(target.icon,target.icon_state,target.dir) var/orbitsize = (I.Width()+I.Height())*0.5 orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25) var/rot_seg /* We don't have this pref yet switch(ghost_orbit) if(GHOST_ORBIT_TRIANGLE) rot_seg = 3 if(GHOST_ORBIT_SQUARE) rot_seg = 4 if(GHOST_ORBIT_PENTAGON) rot_seg = 5 if(GHOST_ORBIT_HEXAGON) rot_seg = 6 else //Circular rot_seg = 36 //360/10 bby, smooth enough aproximation of a circle */ orbit(target, orbitsize, FALSE, 20, rot_seg) /mob/observer/dead/orbit() set_dir(2) //reset dir so the right directional sprites show up return ..() /mob/observer/dead/stop_orbit(datum/component/orbiter/orbits) . = ..() //restart our floating animation after orbit is done. pixel_y = 0 pixel_x = 0 transform = null animate(src, pixel_y = 2, time = 10, loop = -1) /mob/observer/dead/proc/stop_following() following = null stop_orbit() /mob/proc/update_following() . = get_turf(src) for(var/mob/observer/dead/M in following_mobs) if(M.following != src) following_mobs -= M else if(M.loc != .) M.forceMove(.) /mob var/list/following_mobs = list() /mob/Destroy() for(var/mob/observer/dead/M in following_mobs) M.stop_following() following_mobs = null return ..() /mob/observer/dead/Destroy() if(ismob(following)) var/mob/M = following M.following_mobs -= src stop_following() return ..() /mob/Moved(atom/old_loc, direction, forced = FALSE) . = ..() update_following() /mob/Life() // to catch teleports etc which directly set loc update_following() return ..() /mob/proc/check_holy(var/turf/T) return 0 /mob/observer/dead/check_holy(var/turf/T) if(check_rights(R_ADMIN|R_FUN|R_EVENT, 0, src)) return 0 return (T && T.holy) && (is_manifest || (mind in cult.current_antagonists)) /mob/observer/dead/verb/jumptomob(input in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" set popup_menu = FALSE if(!istype(usr, /mob/observer/dead)) //Make sure they're an observer! return if(!input) input = input(usr, "Select a mob:", "Ghost Jump") as null|anything in getmobs() if(!input) return var/target = getmobs()[input] if (!target)//Make sure we actually have a target return else var/mob/M = target //Destination mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. forceMove(T) stop_following() else to_chat(src, "This mob is not located in the game world.") /mob/observer/dead/memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/observer/dead/add_memory() set hidden = 1 to_chat(src, "You are dead! You have no mind to store memory!") /mob/observer/dead/Post_Incorpmove() stop_following() /mob/observer/dead/verb/analyze_air() set name = "Analyze Air" set category = "Ghost" if(!istype(usr, /mob/observer/dead)) return // Shamelessly copied from the Gas Analyzers if (!( istype(usr.loc, /turf) )) return var/datum/gas_mixture/environment = usr.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles to_chat(src, "Results:") if(abs(pressure - ONE_ATMOSPHERE) < 10) to_chat(src, "Pressure: [round(pressure,0.1)] kPa") else to_chat(src, "Pressure: [round(pressure,0.1)] kPa") if(total_moles) for(var/g in environment.gas) to_chat(src, "[gas_data.name[g]]: [round((environment.gas[g] / total_moles) * 100)]% ([round(environment.gas[g], 0.01)] moles)") to_chat(src, "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)") to_chat(src, "Heat Capacity: [round(environment.heat_capacity(),0.1)]") /mob/observer/dead/verb/check_radiation() set name = "Check Radiation" set category = "Ghost" var/turf/t = get_turf(src) if(t) var/rads = SSradiation.get_rads_at_turf(t) to_chat(src, "Radiation level: [rads ? rads : "0"] Bq.") /mob/observer/dead/verb/become_mouse() set name = "Become mouse" set category = "Ghost" if(config.disable_player_mice) to_chat(src, "Spawning as a mouse is currently disabled.") return if(!MayRespawn(1)) return var/turf/T = get_turf(src) if(!T || (T.z in using_map.admin_levels)) to_chat(src, "You may not spawn as a mouse on this Z-level.") return var/timedifference = world.time - client.time_died_as_mouse if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600) var/timedifference_text timedifference_text = time2text(mouse_respawn_time * 600 - timedifference,"mm:ss") to_chat(src, "You may only spawn again as a mouse more than [mouse_respawn_time] minutes after your death. You have [timedifference_text] left.") return var/response = alert(src, "Are you -sure- you want to become a mouse?","Are you sure you want to squeek?","Squeek!","Nope!") if(response != "Squeek!") return //Hit the wrong key...again. //find a viable mouse candidate var/mob/living/simple_mob/animal/passive/mouse/host var/obj/machinery/atmospherics/unary/vent_pump/vent_found var/list/found_vents = list() for(var/obj/machinery/atmospherics/unary/vent_pump/v in machines) if(!v.welded && v.z == T.z && v.network && v.network.normal_members.len > 20) found_vents.Add(v) if(found_vents.len) vent_found = pick(found_vents) host = new /mob/living/simple_mob/animal/passive/mouse(vent_found) else to_chat(src, "Unable to find any unwelded vents to spawn mice at.") if(host) if(config.uneducated_mice) host.universal_understand = 0 announce_ghost_joinleave(src, 0, "They are now a mouse.") host.ckey = src.ckey host.add_ventcrawl(vent_found) to_chat(host, "You are now a mouse. Try to avoid interaction with players, and do not give hints away that you are more than a simple rodent.") /mob/observer/dead/verb/view_manfiest() set name = "Show Crew Manifest" set category = "Ghost" var/dat dat += "