/datum/design/item/weapon/xenobio/AssembleDesignName() ..() name = "Xenobiology equipment design ([item_name])" // Xenobio Weapons /datum/design/item/weapon/xenobio/slimebaton id = "slimebaton" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3) materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 30) build_path = /obj/item/weapon/melee/baton/slime sort_string = "HAAAA" /datum/design/item/weapon/xenobio/slimetaser id = "slimetaser" req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4) materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 40) build_path = /obj/item/weapon/gun/energy/taser/xeno sort_string = "HAAAB" // Other /datum/design/item/weapon/xenobio/slime_scanner name = "slime scanner" desc = "A hand-held body scanner able to learn information about slimes." id = "slime_scanner" req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2) materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500, MAT_COPPER = 30) build_path = /obj/item/device/slime_scanner sort_string = "HBAAA"